Expected Playstation 4 Specifications. Updated 02/13

First up is the PS4 CPU (Central Processing Unit)PS4 CPU
For comparison the PS3 uses a cell based processor with 1 PPE (Power processing element) @ 3.2 GHz which is dual thread i.e. capable of processing 2 streams of instructions at a time and 8 SPEs (Synergistic Processing Elements) @ 3.2GHz of which 1 is disabled for yield purposes and 1 is reserved for security purposes such as encryption and decryption of the hard drive in real time. The cell in the PS3 has an overall performance of 204 GFLOPs.

Sony had invested hundreds of hundreds of millions of dollars in to the development of the Cell Processor and on building fabrication factories (of which cost over $500,000,000 each!), all that money would go to waste if Sony chooses not to include a Cell processor in their next console.

I believe that Sony will add more SPEs to have an overall amount of 16 SPEs as this has an optimal power to heat ratio if manufactured at 32nm. It should consume the same amount of energy as the 90nm Cell processor found in the 60/20Gb PS3s. 1 will be disabled for yield purposes and 1 will be reserved for security purposes. If this cell processor is made then it should start at 32nm as Sony are already at work shrinking the PS3's cell to 32nm. At 32nm they could double the local store for each SPE to 512KiB which will add much more performance for games.

Clock speed could increase to up to 3.8GHz, however with the improved performance of the new cell and the amount of SPEs this is unneeded and will create too much heat. I can only see an increase in clock speed if fabrication starts at 22nm as this will help reduce the heat created. 22nm processors are expected to be released in 2011 so by the time the PS4 comes out this would be the norm, so 22nm is a feasible starting fabrication. This will make it have an overall performance of around 500 GFLOPs for the whole Cell Processor at 3.2GHz.

Second up is the PS4 GPU (Graphical Processing Unit. Updated Feb 2012)NVIDIA PS4
This is where it gets a bit tricky as I am just going to base my prediction on a product that hasn't been released yet. However I do believe that since the PS4 is a “closed” system and that the cell can do some graphical processing that a relatively moderate GPU can be used in the PS4. For comparison the PS3 uses the Reality Synthesizer developed by Nvidia, clocked at 550MHz with 256Mb of GDDR3 clocked at 700MHz.

So if Sony is going to continue with stereoscopic 3D then that will rule out any ATI 5000 series cards and below and I do believe that Sony will stick with Nvidia anyway since they have a good relationship. The PS4 will need to be able to support 1080p 3D @ 60 FPS per eye so it has to have enough VRAM.

The Nvidia GeForce GTX 700 (due to be released in 2013). A 512 bit bus so that it can communicate with the cell exceptionally fast and a core clock speed in excess of 1GHz. All of which if utilised properly could do 1080p @ 120 FPS with high resolution textures and high AA and AF.

Thirdly the main PS4 system RAM. Updated Feb 2012)
For comparison the PS3 has 256Mb of XDR RAM clocked at an amazing 3.2GHz (Super fast!!!!! :o). The next obvious step would to include 1Gb of XDR however XDR2 has been released since that time with many improvements such as a bandwidth increase and reduced latency (even though it was low to begin with). XDR2 operates at double the CPU speed, so 6.4GHz to 7.6GHz is expected even though it can operate at up to 8GHz!

A unified memory architecture would be the best choice next generation. It gives developers the most flexibility to use the RAM exactly how they want. Code will be much more efficient, so the need for installs would be non-existent. I predict at least 4Gb of RAM in total. Either GDDR6 or XDR2, however GDDR6 is more likely as it is much cheaper and still super fast. The Cell's memory architecture will have to be updated to be compatible with GDDR6, however it has been 7 years since the Cell's creation I am sure that could be easily achieved.

Blu-ray or HVD?Sony PS4 Blu Ray
Many people have been saying that the next logical step for Sony is to ditch blu-ray and go with HVD. HVD drives are just too expensive (a few thousand dollars) and too big.

Sony spent a lot of money on developing blu-ray, why would they ditch it? Its wasteful and the fact that not a single developer has created a game that uses a full 50gb dual layer blu-ray disc yet makes the extra space useless. And with a 100gb quad layer disc in development who needs HVD anyway?

Anyway to use the 100Gb disc you'll need a better blu-ray drive with faster reading speeds. The PS3 has a 2x blu-ray disc, 4x is the minimum to read a 100Gb disc. However the average read speed nowadays is 8x and it is relatively cheap, so I expect the PS4 to have at least a 8x drive which reads at 36Mb/s, so games should load much faster.

Hard drive or SSD?Solid State Drive
SSDs are still to expensive to even be considered for a games console, so I expect spinning drives to stay with similar sizes of today’s PS3s . I'm not sure if Sony will change the SATA port to SATA 2 or 3 considering hard drives still don’t reach the SATA 1 limit of 150 Mb/s.

Lastly PS4 USB connections
2 to 4 USB 3.0 connections are to be expected. Anyone who has ever done a full back-up of your PS3 would be grateful for USB 3 connections as backing up 100Gbs of install data, applications and save data can take about 8 hours, with USB 3 this should be halved.

Posted by Henry, you may recognize my user name from the PS4 Forums. I have written an article for all of you about what I believe could* be the the specification of the Playstation 4.

*Disclaimer: This article is speculation only, however I have based this article on facts and figures to make as accurate an assumption as I possibly can. Any similarities with the Playstation 4 (in the event of Sony releasing the specifications of the Playstation 4) is purely coincidental. Enjoy and if you have any questions please leave a message below or message me in the PS4 Forums (registration is free). This article will be updated periodically with the latest information available to us.

Post your PS4 Spec(s) comments down below.

See Also:

Your rating: None Average: 3.8 (118 votes)

Comments

The X number

2.5 Teraflops is 12x the power of the Xbox360 and the PS3 - both rated at 0.25 Teraflops; or 250 Gigaflops.

The X Number thrown around at the moment with the Xbox Next is x6 - which is 1.5 Teraflops.

Why any current generation console owner (at least the hardcore) is disappointed with a "very likely to happen" 1.5 Teraflops performance before Developers "hit the metal" in terms of code, I don't know.

1.5 Teraflops of compute performance is enough to take consoles to 1080P, full DX10 (3dMark Vantage at High), and 60fps, with very little problem.

If it's a question of full DX11, you'd definitely need a minimum of 2.5 Teraflops. DX11, when you start using its features is a "truly massive leap" in visuals - as seen with 3dMark 11.

Unless Microsoft and AMD are doing something far beyond expectation, a 2.5 Teraflop Next Xbox isn't going to be a matter of faith in the games industry... it's going to be a matter of wondering what would happen to the PC as a gaming platform.

A rapid increase in Tera flops

First Look at this Video http://www.youtube.com/watch?v=XgS67BwPfFY
According to Epic that demo required 2.5 teraflops wich the ps3 is in capable of but we are already seeing Rapid increase in Teraflops making the next generation capable of such graphics (read Nvidia 2013 roadmap http://www.engadget.com/2010/09/21/nvidia-reveals-fermis-successor-kepler-at-28nm-in-2011-maxwel/) in 2007 nvidia was barely capable of 1 teraflop in 2009 almost 2, then in 5 and if they wait until next year close to 16 teraflops (if they wait) making the ps4 far beyond the capabilities of WiiU and the rumored Xbox720 Specs even if they use a cheaper version

Not an expert

but then again I´m not an expert on how video cards work and how they work with everything else, (ram, processor and so on) but i would think they would be able to puss more than 500 Gflops

The Future Forgets PC x86

Xbox360 has been quantified by Epic to be 0.25 Teraflops; or 250 Gigaflops.
For 2005, that was truly incredible for a games console.
The PS3 took a long time to just slightly creep past this performance, but there's not much in it.

7 years later, and a low power 28nm GPU can easily hit 1.0 Teraflops; or 1000 Gigaflops. You could shove that in the Xbox360 right now and you'd hardly notice the TDP difference.
You'd then have the Xbox360 operating at 1.25 Teraflop performance, half way to what Epic is talking about - because the CPU in the Xbox360 is good enough to assist compute performance by the GPU.

However, when you put put these 1 Teraflops GPUs on a RISC architecture with system bandwidths in excess of 70Gb/sec - for instance, 256bit GDDR3 @ 1100Mhz - the power scaling will go right off the chart.
And we're talking of "RIGHT OFF THE CHART".
x86 architecture will never ever be able to do this unless x86 is abandoned.

The easiest way to explain this is that when you remove bottlenecks such as 22.6Gb/sec bandwidths between the CPU and GPU and Memory, and instead, open them up to 70.4Gb/sec (35.2Gb/sec bi-directional bandwidth), you're left with something that will kick the PC out of the "games industry" almost permanently overnight.

This is under the condition that the pixel resolution is 1920x1080 (high resolution textures, DX10.1 full feature set), and you're looking for 60fps at 2.5Teraflop performance.

PS4 Specs

CPU cell v2
Gpu 2 at 1GB each to support SHD at least if not UHD. SHD 3840x2160 or UHD 7680x4320.
Ram 2GB should be enough
Hdd 1tb or 500GB system?
Drive blu-ray v2
Usb 2 at usb3 speeds
Hdmi v? to support SHD or UHD
Controller

Wouldn't supprise me if they could stream to TVs via wi fi or blue tooth, instead of hdmi or whatever the next gen connection will be. Lastly remember sony's motto " future proof the system".
Sony's waiting for the release of tv's that support SHD and UHD in the future out in germany now the rest of us mid or later this year. My guess a late 2013 or march 2014 PS4, sounds about right.

Tech School for Dummies

Higher resolution console gaming beyond 1920x1080 is not going to happen even in 2014.

99% of the consumers within the gaming industry labelled "gamers" are not going to have HDTV that is bigger than 55" for the next 10 years, so >1080P isn't required.

3840x2160 to 7680x4320 - you would need a display size far beyond 100" on the diagonal to even consider those resolutions being viable. Then you would need a 250Gb Blu-ray Disc. Then you would need >16Gb of Memory just to display the image at 60fps with texture resolutions of >2048x2048 (because 512x512 on >65" at 3840x2160 will just highlight the year 2005 as a really backward period for visual entertainment) .
Then you would need the year 2020 to even consider it.

OLED will completely replace LCD and Plasma within the next 2 years, so SHD or UHD - in the context of gamers - will never happen until after 2020.

Some people need to go back to Tech School and understand what they're saying.

I understand things can really move long sometimes - and big steps can be taken; but this is an issue of mixing technologies together and expecting a fully assembled Jumbo Jet Plane out of a Junkyard after a Tornado has plowed through it.

Kinda sorta

But your wrong in some cases, because technology is moving much faster in this day and age and the market will seek to produce faster and faster!

SHD

You obviously don't do your research well. And no I am not a dummy, because SHD is already out since December last year by toshiba. Don't believe me do a google or Yahoo search. Take a look at this link
www.flatpanelshd.com/news.php?subaction=showfull&id=1315310380
Also this link
en.m.wikipedia.org/wiki/4K_resolution

Now WHO'S the dummy.

No Sync

Out of Sync technology for an Out of Sync World.

It's developments like that that just restart an already troubled technical industry.

Where we differ...

the PS4 will probably use a GPU more akin to the GTX 580. Also, it will probably have 2 GB of XDR2-VRAM, and 4 GB of XDR2-DRAM. I hope it uses a Dual CELL microprocessor, probably @ 3.8 GHz. also, it has to support quad bluray (100GB), and will be 8x or 12x. any comments?

costs anyone

It may be too much to expect the very best hardware to be included around the time the PS4 will be out. An important factor everyone is overlooking is production cost. Will it be viable for Sony to jam pack all bells and whistles and still hope to bring the PS4 out with a profit-cost margin of around 10%-20%? Allowing the PS4 to be more than twice the price of a PS3 will be bad for Sony.

nVidia waves Arm outside of Cell

The very best hardware you're talking about is the very best hardware from 2005.

Cell is still an very strong processor even by today's standard; all PS4 needs is more of them.

Then we have nVidia and Rambus recently this month "settling their differences".

Put those facts together and there is a good chance that the next PS4 will simply use a "2005 version of the same hardware" in a 2015 format.

What you are left with is:
Quad-Cell CPU [1 Teraflop]
RSX2 GPU [1.6 Teraflops at 100watts]

The RSX2 will take on a relative form of the Maxwell/ARM [Project Denver] customised to work with the 4xCells.

nVidia and ARM are the main force for changing the gears for future compute performance.
All they have to do is wave to Sony and let them know they have an "idea" for their PS4. And it's low cost, high performing and easy to develop on.

Settlement

nVidia and Rambus (the makers of XDR memory) have settled in court.

It's a very good idea that you brought up a combination of XDR1 and XDR2 memory in the PS4.

The bit about a GTX580 GPU in a PS4; it's possible if nVidia "RSX" its design - basically, you take out all the interconnect PC facilitation of it, all the x86 code function, and then reduce the frequency of the chip down to 600Mhz on 22nm silicon fab.

Many will just laugh at your suggestion of a GTX580/XDR combination in a PS4, but things have changed; the biggest being nVidia's recent settlement with Rambus with a 5 year license agreement.

What this means is that nVidia and Rambus will be cemented together, and the best way to make use of that access between them is a games console - not PC graphics cards with XDR memory on them; that would be a mistake I won't explain in detail here.

nVidia has never incorporated their GPU compute designs to XDR. XDR was connected to Cell. It was never the other way around.
nVidia's RSX was connected to GDDR3.
But with this settlement, its change is all but guaranteed.

All nVidia and Rambus have to do is put forward a sample of RSX/XDR and then see if Sony bites with a PS4 Cell development.

You have to remember also that this dispute between nVidia and Rambus goes back to 2008.
Now why would nVidia settle with Rambus all of a sudden.
Rambus lost well over 60% of the share price, and nVidia decides to help them out 5 years later - because they're being nice?

I'm sorry, but I'm just not that slow in the head.

Sony's PS4 Hardware Possibilities

I totally agree with this article, because everything fits. I believe the current PS3 Slim is doing the job untill around 2013-2014. If Sony decide to release the PS4 Console around 2013-2014 or even later, the limits of hardware could obviously be pushed even faster. Personally I'd like to see a low TDP system. Low heat and Power Consumtion is the way of the future. You only have to look at the developments in Tablet Systems and Cell Phones. This is particularly obvious with the recent release of the Playstation Vita Console. If Sony decide to go down this avenue with the PS4, there would need to be significant developments in todays Hardware. It all depends on what resources are around at the time Sony decide to start designing the System. If Sony chose to release the console in late 2012 (unlikely), then the possibilities of the fastest system will be dramatically inhibited. So I think it would be wise for Sony to wait for major development milestones in Low Power System Architecture, in order to yield the best possible System.

Sony's "Personal 3D Viewer" is my personal favourite avenue that Sony could take. It would encourage physical excercise. Sony could have Augmented Reality where; You could walk into different Landmarks, Businesses or Streets and collect Bounty/Information with a High Quality 3D Graphic. It would be a great chance for Businesses to Advertise, just like Google Maps does today, except better and more intuative. It could be aided with a GPS Enabled 3D Map of the Streets, Businesses and Landmarks, so you could find your way around and Collect Points. For example, different locations could have a QR Code and an Augmented Reality Pad that can give the Personal 3D Viewer the correct data in order to display the Text Information and the 3D Model. This is just one possible way that the 3D Viewer Could be an exciting concept for PS4. There are so many other possibilities and ideas that could be easily explored with the concept.

Happy engineering Sony :)

I need only one thing from

I need only one thing from them with this update: support other than FAT32 file systems on external HDs via USB 2.0, 3.0, whatever.

$700 or even $700 is damn much for a console if you play only time to time and mostly use it as a video player :(

Awesome

This will shut PC Gamers up, since they say that there PC Specs are better than Consoles well look at the Playstation, i think SONY Challenging the PC community and think its going to be a great fight between them two.. I've had loads of problems with the PC Gamers and they get on my heading. i did say to everyone of them that the Playstation will own PC, and i was right...
SONY = FTW
:)

PC gamers

Sony doesn't need to challenge the PC community.

PC game developers, since 2010, just really hate most of them and have clearly had enough of it all.

The only gamer, game developers like, are the ones that set a standard in professional E-sports, where advertising and sponsorship propel a label to TV - a sort of digital-flyer that grabs the attention of the investors.
But since that is only 0.0001% of the PC gaming crowd, it sits right where it is in a bent-out-of-shape analogy of "existing to survive".

Anything else is just a lip-biting contest before a developer/publisher pulls the plug; or they take on a model of "F2P" with an online shop.

If no one has noticed just how much PC game developers hate the PC gaming crowd, then I hope this has been spelt out clearly to anyone who was wondering what was going on.

The Real Truth

This Beast is going to F-ing own! Rumur has it, is that its going to be a quad turbo disiel powered MONSTER pushing a wopping tetrabyte of ram at 589.7Ghz and thats the weak model . Trust, thats at the low end too!

Who the hell came up $700?

I would pay that, but it seems sort of random. The PS3 is a great system and maybe most games aren't reaching the full potential of the PS3, but there are several games that have reached the full potential and I really wouldn't mind having that much more power in my console. I would definitely pay $700 to never have to worry about offline game lag or ridiculously long load times. Not to mention the graphics potentials would fly off the charts. I'm sure game developers like Guerrilla Games, Naughty Dog, Konami, and Crytek would have a field day with the new system and I imagine I would drop a deuce at the sight of their love children.

(I'm talking Uncharted Crysis 4: Son of the Killzone. I would quit my job and probably never leave my house again.)

PS4 Specs.

GPU: 10 GTX 580's
Ram: 50GB
CPU: 100 SPE's

With 8K Blu-ray with God of War 4, Uncharted 4, Syphon Filter 4, Killzone 4, Ratchet and Clank:(Insert Title), Infamous 3, Gran Turismo 6, and a whole bunch of new Ip's would be a very strong Variety of Launch Titles.

Remember Prices!

Right now ps3's are at 300$ remember THAT and that is retail price so don't all be like "i dont mind paying 700$" and sh1t like that then there is no competition every will get WII U and the xbox "720" cause of the price. Think about it 700$ for a console ditch that and get a PC. Also developers would have to make three versions of the game one for Ps4/720/pc because ps4 would be overpowered and also who pays 700$ for a console look at the ps3 600$ launch and then look at the wii ~400$ launch who got more sales...? by almost double the wii did so remember sony will do what is smart for the console and sales

okay. i hope these specs are false

Really. A gtx 560? For a next gen console? That would suc
My expected specs...
Cpu... a quad core cpu @ 5ghz (either cell or arm)
Gpu... an nvidia kepler design equivalent to a radeon hd 7990 with 6 gb ddr5 vram
Ram... 8 gb xdr2 dram
Resolution... quad hd (3840x2160)
Direct x 11

These specs are obviously really high, but I would rather buy a really good 1200 dollar ps4 rather than a cheap crappy one. Any thoughts?

DISAGREE

those are insane SPECS GTFO more like RETAIL 1500$ no one will buy that... NO ONE!

yeaah

Als, let's not forget how much we all want hvd. It may cost a lot, but I think the investment is worth it

ps4

As long as they release a left 4 dead game on it.

Ill be happy with what every specs it has. I'm pretty sure any new console out performs their predecessors.

ps4 price and power

The ps3 was so expensive due to bluray the ps4 will use bluray 4k witch won't cost much more than today's bluray player which should bring a release price of around 500 not the 700 on the ps3 I would imagine it will use more of the shelf components than custom ones to keep the price down also I would agree it will keep the cell processor but a v2 at 28nm with more cores as for gpu I'd say that will keep with nvida and not move to AMD what ever it is it will be custom other specs I'd say 500gb hdd Bluetooth 3.0 next Gen wifi USB 3.0 HDMI 2.0 to support 4k the ps4 will be overall 4 times as powerful as ps3. 2 times the power of the wiiU and and not much more then the next xbox.

Ps4

700 $ is just fine price for me im sitti'n whit 1200 bucks =3

This is my view!!!

Cpu- Cell based 6 core - 12 cores are over kill kids most games don't even use more than 2.
Memory- 4 gb's of xdr ram (dedicated to the system not shared)
Graphics- a 5850 or 6850 (we don't need something huge, pc's are different than consoles people) with 1 gig ddr5 ram
optical drive- blu ray of course (why change?)
yup yup i win

On White Paper

Naughty Dog has a White Paper on their Game Engine, and particularly concerning Uncharted 2 and 3.

They use 5 and 6 SPE/SPUs at 99% efficiency (only a few top coders know how to do it).

Those SPE/SPUs handle so much of what the nVidia RSX GPU would normally have to do, that the RSX has the strength to match Xbox360's GPU in terms of maximum performance.

That's how strong the Cell is in the PS3.

The Cell is rated just below 230-Gigaflops single precision at "3.2Ghz".
And here's the killer --
A "5Ghz" Intel i7-2600k manages just 130-Gigaflops single precision.

Even more astonishing than that is that the Cell is designed to work with other Cells in a unity that would make AMD's Crossfire look backward by comparison.
Putting them together, and this has been done by IBM already, a quad-Cell 32 SPE/SPU managed a mind-shattering 1000 Gigaflops of - wait for it - DOUBLE PRECISION performance.

If IBM/Sony/Toshiba/ "Future Computer Corporations" ever decide to dump x86 architecture once and for all because Ghz is going to hit a ceiling within 10 years, Intel and AMD would have to join the "Board for Risc SPE/SPU computing; x86 is going nowhere fast. Ghz is being pumped into these CISC CPUs and they're not really returning the performance you would expect. Especially when Intel charge a stupid amount of money; like $1,000 for some of their high-end CPUs (who the hell are they kidding?).

Graphene is not going to be adopted in any form for at least 10 years over Silicon (lucky eh) with Silicon beginning to hit the absolute limit of how small it can go)), which leaves the x86 CPU with a life-time of 10 years before it will never go any faster and its market viability for the Mainstream Consumer being severely limited in terms of power per watt per transistor.

Whilst it is going faster in 10 years, a Cell 16 SPE/SPU would still completely destroy an Intel CISC CPU 10 years from now.
That's how advanced Cell really is.

Cell was nigh impossible to Code for 10 years ago, but now; now things are oh-so-very-different.

Cell SPE/SPU

Each SPE/SPU that is used in Uncharted 2 and 3, is used for animations, texture streaming, load balancing, command code - hundreds of pieces of fragmented binary - tinyl in size - passed efficiently across the 5-6 SPE/SPUs.

Each SPE/SPU compute performance is less than 20 Gigaflops, but more than 15Gigaflops - I don't really know for sure..

Since 6x 20Gigaflops is 120Gigaflops total compute power, therefore 6x SPE/SPU on the PS3's Cell would outperform the same function for animation [et al; as above] as a Intel i7-2600k at 5Ghz.

In the first 5 years of the PS3's development cycle, hardly any of them were used; 4 years later the maximum number of SPE/SPUs I first heard of that were being utilized in a game was Liverpool Studio's WipeoutHD, which used 4x SPE/SPU... at 40-60% efficiency.

What these "efficiencies" are tested against I don't know for certain, but I think it's part of Sony's devkit known as the "Performance Analyzer".

Only Uncharted 2 and 3 gives an idea of what the Cell is capable of.

IBM has proven that when you put 2,3 or 4 Cells together, the performance that is possible is completely mind-blowing. Cells were designed to do one thing - work together with absolute efficiency with tiny amounts of data from a very large data set.
It would make Intel's i7-2600k at 5Ghz OC super-cooled look like it was derived from the 1980s.

Cell Diversity

www.igi-global.com/viewtitlesample.aspx?id=60991

"Cpu- Cell based 6 core - 12

"Cpu- Cell based 6 core - 12 cores are over kill kids most games don't even use more than 2."

LOL PC gamer much?

i would just like to add that

i would just like to add that ps3 has an 8-core cell processor, with one core disabled because the socket doesn't have the bandwidth for 8-cores, and another core is dedicated for real time encryption protocols for the hard drive etc. Effectively leaving 6 cores for games and other media. Downgrading the processor seems kinda stupid to me...

No, it doesn't.

The PS3 does not have an 8-core processor.
It had ONE core and 8 SPEs, 2 SPEs are not used on games.

CPU: Cell Processor

PowerPC-base Core @3.2GHz (Notice the lack on an "S" next to "core")
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS

please answer this question

will the ps4 play ps3 games on it???

Keeping on the Path

Microsoft's Xbox is doing it between the Xbox360 and Xbox Next.

Sony considering reversing that idea would be virtual suicide.

Which therefore means the PS4 will be using Cell (dual- or quad-Cell) and it would need nVidia's help with the RSX2.
Not to mention XDR (likely XDR2) DRAM memory.

For this to happen you won't see any sign of it in any guise until 2013 with a release in 2014.
The wait will be worth it.

10x the potential of anything you see at the moment.

I would hope so, they need to

I would hope so, they need to bring back backwards compatibility.

Next Step

It's pretty much guaranteed.

The X-box Next (or 720, or Infinity, or Loop) is identical to the X-box360 in design, it's just that it has been scaled up to possibly 20x the potency in the final revision.

It retains an IBM custom PPC CPU (a PowerPC derivative; it's not x86, so it's more like a "Cell") and it retains AMD's Radeon series GPU; only, this time, they're using AMD's Southern Island in the form of a custom 79xx Xenos design.

They'll scale the Mhz of that GPU down to 600Mhz from the 900-1300Mhz 28nm high-end designs they use on a PC, but you're still going to get a tremendous amount of power-scaling over anything the Xbox360 could ever be capable of.

But as we all know here, the GPU is nothing without a potent CPU, and it's high likely that the CPU in the X-box Next is well over 2x the power of the Cell in the PS3 and much more streamlined.

Something like that would put a very large boot-stomp on even a 2011 high-end PC.

You wouldn't notice any difference at 1080P/60fps between them until a high-end PC is in "Eye-Finity" mode.
I'm pretty sure that Microsoft and AMD have no intention of doing that with the X-box Next.

But then we have main memory - it'll be same as X-box360 - unified; it will be GDDR3 256bit; and if Crytek is so closely bound to Microsoft's Game Studios as they appear to be, they may have enough influence to encourage Microsoft to do something for their Cryengine3... and that is -
"8Gb Main memory as Standard", because the Cryengine3 is intrinsically designed for 16Gb (but that is never going to happen in a Games Console).
But Microsoft would go half-way to it, because they can; rather than by any consideration of it.

4Gb is too small for 1080P/60fps. It's "just enough" to get clear of it comfortably, but to use the full capabilities of Cryengine3? Forget it. There is no way 4Gb is going to make you see the differences in terms of texture detail that hasn't already been seen in "closed" environments from the current generation game consoles which stil staggering me that they are even capable of it, and doesn't leave much room for 700-1200watt PC gaming rigs to show a resolution difference (and that's all it is).

Everyone knows this.
Particularly Crytek.
4Gb wouldn't even make a dent in the potential of Cryengine3. Not even a Game Console's "to the metal" design architecture.

It would be a tremendous waste of the next 7-10 years.

Crytek must weep when they have created a game engine that can't even have a tenth of its capabilities used as it currently stands.
Even a high-end PC can barely get to 30% of what they engine could REALLY do.

Do you know why?
The PC high-end gaming rig is a terrible architecture, which is why we're not seeing anything different other than game engines making use of deferred rendering so these architectures can do something "slightly better, or more efficiently.

Game consoles can do what a PC can never ever do, and if what GT5 on the PS3 is already proving, and X-box360's GoW is already showing, on terribly ageing hardware, I don't know what it is.

It only takes someone to do it and it could change the whole game industry.

You are so wrong

"4Gb is too small for 1080P/60fps." You know nothing man...

If you want 1080P/60fps you need Video RAM. With 1,5GB you are good for that resolution. Even the most retarded PC gamers know this.

Not wrong

Video ram has little to do with 1080P/60fps.
The only area it really counts for is high resolution textures. Current generation consoles are fairly mandatory with 512x512, but 4Gb is needed for 1920x1080, 1024x1024/2048x2048 textures. That's just no way out of this unless you do some kind of real-time compression or streaming, which you really want to avoid because it's just added CPU over-head.

If it were Video ram, AMD's Radeon 7970 3Gb cards would supercede 1.5 and 2Gb GPUs from last year at the same resolutions that the previous cards can achieve even at 2560x1600. But that's not really happening is it.

64bit, 4Gb-addressing game engines, still don't perform that much better since the nVidia GTX480 and AMD 6870 era.

If Sony and Microsoft know what they're doing and they're listening to game developers, those devs will be begging them this:

Most important in order:
1) Unified Memory (with large aggregate bandwidths; short of 100Gb/sec, but more than 70Gb/sec); 4Gb total memory as a minimum standard
2) CPU (minimum Quad-core for Physics)
3) GPU (high resolution texture fill rate and draw distance; post-processing effects) [dependant on the type of engine; deferred or otherwise]

If we're sidelined with 1920x1080, 512x512 textures and 2Gb architectures, you're not going to see much difference other than a guaranteed 60fps. Game console architecture can go way, way beyond this if console designers wanted to do it; coupled with low cost and low-power manufacturing to meet TDP restraints.

PCs are different from Consoles, but not in this argument.

The biggest difference is in the way that developers approach development and how they can easily best utilize an architecture that has a single line-of-sight and a clear identity of potential along the development path -
instead of a spaghetti-junction of PC Architecture / OS / DX-code paths and the nightmare of PC-users on developers' forums wanting to change the whole thing over and over again with an endless stream of patches and "I want improvements because it doesn't run like my friends PC".

I know what PC game developers are thinking. And knowing that, I know why Microsoft are doing what they're doing alongside Nintendo.

The smartest PC users are blinded by manufacturers that have not yet had competition proving their over-powered, over-costly designs. All the PC industry has at the moment is strength in numbers.

It's what the PC industry knows for sure that makes them afraid [of change] in the Games Industry.

Halfway

It's a well known fact that Crytek have literally spelt it out to Microsoft to release the next generation Xbox with 16Gb of memory for their Cryengine3 "game engine of the future".

One of the reasons I think they did this is because they are sick to death of developing on the PC. It's pretty obvious that this is happening.

Epic, off the record, definitely is trying very hard to get Microsoft to commit to an absolute minimum of 4Gb.

If Microsoft are trying to please both Epic and Crytek with the "finest game engines ever made", I would state quite calmly that there is a good chance Microsoft could go halfway to pleasing both parties with an 8Gb design.

It is complete logic for this to happen if these next generation consoles are scheduled for a late 2013 release date, a year from now; with an expectant 10 year life-span.

Wow!

Damn... My friend just showed me the recently leaked information of the Playstation 4 and Xbox 720 and I must say, I was completely amazed. I didn't think this info would be released for quite a while, but it's managed to find its way onto the Internet, luckily!

If you guys want to check out the PS4 and Xbox 720 for yourselves, here's the site I saw them on:

http://xbox720ps4leak.com.nu/

Ps4 will be affordable

Dual cell(two of today's cells)
2 to 4 gigs shared ram(so programmers can use the same programming in crossover titles)
Custom gpu tha supports OpenGL(most of today's CPUs are Directx oriented and only Microsoft can use that)
Ram expansion module for buffering(no hard drive, this is a console, this ain't a pc, a hard drive is an excuse to long installs)
Fast bluray drive for low load times
Bluetooth 4.0/wifi/kinect like sensor.
Thunderbolt or USB 3.0

No hdd?

This is one of the main reasons why the PS3 is better than the Xbox. The fact that you can store your Multimedia with a console that's compatible with a wide variety of formats. On top of that remember the fact that downloading games is going to be a medium for video game sales minimum size for installer files on the PS3 is about 8GB + the storage size after the game is installed. So your comment here is redundant. HDD is still a good option because they still haven't reached theoretical speeds and I doubt that we'll reach SSD's theoretical speed at the beginning of a new storage format

Does PS4 Have Same Network With Ps3 I Need Answers

SO IFTHE DO I WOULD BE SO HAPPY BUT ANSWER THIS PLEASE.

Does PS4 Have Same Network

Does PS4 Have Same Network With Ps3 I Need Answers
Wed, 01/11/2012 - 04:57 — Anonymous
SO IFTHE DO I WOULD BE SO HAPPY BUT ANSWER THIS PLEASE.

Does PS4 Have Same Network With Ps3 I Need Answers
Wed, 01/11/2012 - 04:57 — Anonymous
SO IFTHE DO I WOULD BE SO HAPPY BUT ANSWER THIS PLEASE.

ps3 hdd too slow

Denver. Hdd are slow. And. Ssd. Are. Expecive. Why. Not use the. New. Hybriide. Hdd/ssd. Combos. Or voloci-raptors at 10,000. Romantic

lol?

Period. Period. Fail spelling. Period. You. Are. Retarded. Period.

if it is slow then why is

if it is slow then why is mine realy fast?!?!

ps3 and xbox owner

I own both consoles and to tell you the truth I am only going to buy a sony console next gen. I am done with Microsoft. They over charge and itemize everything on a xbox to make you pay for crap. I am sure Sony will keep on-line play for free. Microsoft is gong to true to undercut Sony on price but sony makes the better product. I have had problems with my xbox like scratching disk and i am not going to trust Microsoft anymore. If you actually do the research on severs Sony actually has better servers for PSN that MS does for xbox live. I am not trying to make this a console flame war by all means just stating in the long run you get a higher quality for your money and pay less in the long run. I like Sony's direction and the next console i will be buying will be a ps4.

Post new comment

  • Allowed HTML tags: <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.

PS4 Comments




Follow PS4Experts on Twitter

Search

Check out all our great PS4 content and articles:

PS4 Launch Trailer  |  PS4 Specs  |  PS4 Pre Order  |  PS4 Accessories  |  PS4 Controllers  |  The Dream Play Station 4 Setup  |  PS4 Release Date  |  PlayStation 4 Competition  |  Popular Series We Can’t Wait to See on the PlayStation 4 - Part 1  |  Popular Series We Can’t Wait to See on the PlayStation 4 – Part 2  |  Three Men Behind the Success of the PlayStation Brand  |  Playstation 4 Graphics Engine  |  A Look at the Potential Power of the PlayStation 4  |  A Brief Look at the PlayStation’s Rise to Dominance  |  Top Ten Wish List for the PlayStation 4  |  PlayStation Games That Have Stood the Test of Time  |  The Pleasure and Peril of PlayStation Addiction  |  PlayStation 3 The Early Ups and Downs  |  Playstation 2 - The console that keeps ticking  |  Game Series We Want to See Revived on the PlayStation 4 - Part 1  |  Playstation 4 Videos  |  Playstation 4 Pictures  |  Playstation 4 Cheats  |  Ultimate XBox Destruction  |  PS4 vs. XBox 720  |  PS4 Move  |  PS4 Backwards Compatibility

© PS4PlayStation4.com - All graphics of The Sony Playstation are copyright of Sony.

Privacy Policy and Disclaimer
We use third-party advertising companies, such as Google, to serve ads when you visit our website. These companies may use information (not including your name, address, email address, or telephone number) about your visits to this and other websites in order to provide advertisements about goods and services of interest to you. If you would like more information about this practice and to know your choices about not having this information used by these companies, click here.

We are a PS4 fan website. We love Sony and their products. Like you we can't wait until the PS4 comes out. Until then we will work night and day to bring you the latest news and updates!