Playstation 4 Specs Guide

Complete PS4 Specs (Continually Updated) CPU, GPU, Memory, Storage, Ports

Check out the handy table below for the full specs on the PS4 as they currently stand.

PlayStation 4 Console Specs
Feature PS4
CPU AMD x86 Jaguar 1.6GHZ 8-Core
GPU AMD next-generation Radeon-based graphics GPU with 18 compute units - The PlayStation 4 is capable of producing up to 1.84 TFLOPS.
RAM 8GB of GDDR5 - The PlayStation 4 uses a unified 8 GB GDDR5 RAM setup, providing both the CPU and GPU with 176GB/sec of unified memory.
Physical Media Blu-ray Disk - 6x CAV Blu-ray BD-ROM + 8x CAV DVD
Storage - Hard Drive 500 GB Hard Drive - The PlayStation 4's hard drive will be upgradeable similar to how the PS3 is currently set up.
Game DVR Yes - The PlayStation 4 natively supports the option to record and upload gameplay to social media or online streaming services using the built-in "Share" button. The PS4 automatically records the last few minutes of gameplay for you so that you can easily pick what you want to upload.

It has its own compression system and uploads the content in the background while you continue playing. Video services include Twitch, Ustream, YouTube, and more. Free software entitled "SHAREfactory allows you to edit videos before uploading

Cloud Storage Yes - The PlayStation 4 uses a cloud-based storage system to collect all your account data, and saved games, making them available anywhere you're signed in.
USB Ports Three - The PlayStation 4 uses two USB 3.0 ports for different companion devices in addition to a dedicated jack for the PS Eye.
Mandatory Game Installs Yes - Game installations are mandatory on the PlayStation 4 with install times ranging from seconds to minutes. Gamers do not need to wait for the install to finish before being able to play the game. This was an optional feature on some PS3 games.
"Always Online" No - The PlayStation 4 does not require an internet connection for playing games. However, syncing to PlayStation Now and accessing the PSN will obviously require internet access.
Console Home Yes - Users can nominate one PS4 console to be their "home" device, which means all content will be available for anyone to use including PlayStation Plus access. Signing into a PSN account will not be necessary on a "home" console.
Used Game Fee No - There are currently no programs or requirements in place regarding used games. They function as if they were new.
Backwards Capability No - The PlayStation 4 uses an entirely new architecture for processing game data, which makes it completely incompatible with past PlayStation games. However, with PlayStation Now's cloud-based streaming service, gamers will have access to PS1, PS2, and PS3 games to stream directly to their device.
Second Screen PlayStation Vita, Smartphones, Tablets - Sony released a PlayStation app shortly after the release of the PS4 that allows for remote game purchases, second screen navigation, and connectivity with your account.

Users can make purchases in the PSN store, wake up their console, and install games with a secondary device.

Motion Control PS Eye 2.0 + PS Move - The PlayStation 4 uses the newly redesigned PS Eye for motion tracking and information processing. The device can track players and deliver game information like low health to their controllers. The PS3's Move devices will be supported by the PS4.

All PS4s come pre-installed with Playroom, a virtual space that utilizes the PS Eye to interact with the environment. This free tech demo is also updated constantly with additional free downloads that add mini-games to the experience.

Subscription Service Yes - The PlayStation 4 requires a PlayStation Plus membership for access to online games. Single player games, free-to-play games, and games that can be played offline will not require a monthly subscription.

Users can also sign into their account on any PS4 and access their library of games provided they download a portion of it first.

PSN Account Transferable - Sony has confirmed existing PlayStation Plus accounts will carry over to the PS4.
Operating System New - The PlayStation 4 uses a new OS and user interface called the PlayStation Dynamic Menu. Users can instantly switch from playing a game to other social media options and even suspend gameplay to continue right away at a later time. It no longer relies on the XrossMediaBar for navigation.
Internet Connection Gigabit Ethernet + WiFi
BlueTooth Bluetooth 2.1 (EDR)
Audio/Video Connections HDMI input and output (up to 4K resolution support on images and movies only) + Optical output - The PlayStation 4 comes packaged with a HDMI cable.
Region Locked No
Price $399 USD
€399 EUR
£349 GBP
$549 AUD

How the PS4 came to be

Playstation 4 Specs Guide

Moving away from custom Cell architecture that cost Sony millions of dollars in research and development during the PS3 years, the new console instead uses a custom AMD “Jaguar” x86-64 instruction set that will make it more attuned to modern PCs. This was intentionally sought out after the poor reception from developers when they tried porting games onto the PS3 from Xbox 360 architecture.

It was also a pain for developers to always have to customize game code to fit the PS3. By unifying the way developers make games (the Xbox One will use the same CPU architecture), it will be cheaper overall to design and code the next generation software.

The PlayStation 4 uses a custom APU set from AMD. The CPU consists of eight x86-64 cores and runs concurrently with its GPU, which consists of 18 compute units and a theoretical peak performance of 1.84 teraflops. However, this performance will technically never be fully realized in games or the various utilities running on the PS4 and should be considered the maximum of what the console can handle. This is in line with midrange gaming PCs and the Xbox One hardware specs.

Both the CPU and GPU will share the same memory processing pool when it comes to dedicated RAM so that graphics processing and utility OS functions will take what they need when they need it. Instead of the CPU holding onto a chunk of the memory pool even when not in use, the shared design ensures the console is getting the most performance when processing graphics data.The PS4 will also have a secondary custom chip for handling background OS functions like downloads, uploads, and user interface options.

The PlayStation 4 will use 8 GB of GDDR5 dedicated RAM, which puts it ahead of the Xbox One in terms of raw bandwidth (176 GB/s) that can be processed at any one instance. While both consoles have 8 gigabytes of total RAM, the PS4 can process more information at once than the Xbox One. While technically meaningless considering the midrange PC specs on both consoles not really requiring more beyond 8 gigabytes, the PS4 could process more information and produce less slowdown if the user is streaming games or doing something else actually requiring the full RAM pool.

For gamers wealthy enough to afford the nice television sets, the PS4 will be able to support gaming running at 1080p with the ability to run movies and images at 4K resolution. Don’t expect the PS4 to render games at 4K because the technology to consistently do so without frying the APU inside your console does not exist cheaply yet.

The PS4 has two USB 3.0 ports in addition to a special auxiliary port for the PlayStation Eye. Sony has smartly designed their companion motion control device to have its own dedicated port so that gamers don’t have to sacrifice one for a device that’s almost necessary for future gaming. The PS4 controller is able to charge using the ports even if the system is in standby mode, which is a major step-up from the previous console. Honestly, who made the conscious decision not to include this feature in the PS3? I hope they got kicked in the stones when they were in “standby” mode.

New Toys and Tech
PS4 4 Specs New Toys and TechAmong the new and improved applications and tech features like a faster Blu-ray disc drive, the PlayStation 4 also comes with second screen capabilities through your PS Vita, smartphone, or tablet. Secondary screens can also wake up and log into your PS4 to initiate downloads or stream games onto another device. Sony released a new PlayStation app specifically for this feature so that users can access their system and chat with their friends on the go.This is of course a major step forward in social gameplay that allows PS4 owners to make game time anytime. Yes, I realize that sentence sounded dangerously cheesy. Cheetos. I should get some cheetos.

If the user chooses, a title can be purchased and downloaded in the background without interrupting the other features on the PSN. For users looking for an expanded entertainment experience, the new PSN allows subscription services through the PlayStation store like the Sony’s Music Unlimited and Video Unlimited series.

The new home screen features a combination of the latest offers from third-party vendors you’re subscribed to (e.g. your Netflix, Amazon Instant Video, Hulu) and the latest content from your friends. This includes new streamed content, their newly acquired trophies, and social media uploads. From the PS4’s home screen, you can also multitask by browsing the PlayStation Store for the latest titles or DLC while browsing the worldwide web looking at pictures of grumpy cats and chatting to friends online and in-game. Game invitations, shared in-game gifts from friends, and newly acquired items for participating in different events will also show up on the PS4 home screen when you select specific games in your library to view.

Games will also have their own dedicated tab that you can view for further information similar to how Steam currently has their games sorted based on different hubs. Within these game tabs, you can view what your friends have been doing in that game, their achievements, your own achievements, a newsfeed for updates and bug fixes from developers, newly gifted items received from friends or promotions, and more.

Privacy now works on a two tier system where your close friends can view your real name, location, and other detailed information while online friends can only view your online identity. When you become friends with someone, detailed information is only provided via a "Real Name Request" that you can send them. Otherwise, only basic info is shown.

Arguably one of the best new features about the PS4 is known as PlayGo, where all titles on the console can be downloaded while you play the game. While the initial setup and install may take a while, the PS4 does not require you to install the full game in order to play. For example, if you’re playing the next Uncharted game on the PS4, you only need to download the first level of the game to start playing while the rest downloads in the background. Since the PlayStation Store will have digital downloads of new titles the day physical copies are released, you could immediately start playing the next hot release right away.

The PlayStation 4 will not require a transfer fee for buying used games and while the console is not backwards capable with the PS2 or PS3, you can stream any game in the PlayStation library with the PlayStation Now cloud service. It is currently unknown whether these titles will have to be purchased again from the PlayStation store or if Sony plans on digitizing your own library somehow.

Sony PS4 Conference Video - Specs Detailed:

Eye See You
The PlayStation Eye -- PS4 CameraThe PlayStation Eye has been completely redesigned for the eighth generation console to take advantage of 3D image capturing and inter-connectivity with the PS4 controller. Aside from the increased number of cameras (you get two!), wider range, sleeker design, four different camera options, and recognition for up to six people, the PS Eye will have voice recognition and costs $60. Previous PlayStation Move companion devices will be supported on the PS4 although there are currently no planned new features for them. For the nitty-gritty technical specs, check out this handy table below.

PlayStation Eye Hardware Specs
Feature PS Eye
External Dimensions 186mm X 27mm X 27mm
Width X Height X Depth
Weight Approximately 183g
Video Pixels A maximum of 1280 X 800 pixels X 2 (Two built-in cameras)
Video Frame Rate 1280 X 800 pixels @ 60fps
640 X 400 pixels @ 120fps
320 X 192 pixels @ 240fps
Video Format RAW + YUV (uncompressed)
Lens Dual lenses with a F value/F2.0 fixed focus
Capture Range Approximately 30cm
Field-of-View Approximately 85 degrees
Microphone 4-channel microphone array
Connection Type PS4 dedicated AUX port
Cable Length Approximately 2m

The DualShock 4
The PS4 DualShock 4The PlayStation 4 controller maintains the same general shape (Sony has improved the design to be more comfortable) of previous DualShock controllers and improves upon existing features with new tech. Despite being similar in appearance, the PS3 controller will not be compatible with the eighth generation console due to all the improved or new tech features crammed into the DualShock 4. You still get two analog sticks, two analog triggers (L2 and R2), the iconic triangle, circle, square, and X face buttons, the L1 and R1 buttons, and four individual directional buttons. You also get the neat-o L3 and R3 on the analog sticks. The DualShock 4 retails for $59.99 USD.

Improvements to the controller include a brand new material over the two analog sticks that Sony has claimed to be more comfortable than previous DualShocks. They have also been redesigned to have a circular ridge along the edge of the analog sticks to increase precision when gamers play. The L3 and R3 push buttons on the analog sticks have increased responsiveness, which means something depending on how you rated the previous responsiveness on these two buttons.

The DualShock 4 will have some motion control via a three-axis gyroscope and three-axis accelerometer that the PlayStation eye will recognize. There is an additional vibration feature using multiple motors to give players better immersion with the game they’re playing.

Most gamers will probably notice the rather large touchpad on the center of the controller that also acts as an additional click button. Thus far we've seen this touchpad used for everything from switching weapons, to navigating maps and inventory .

For PlayStation Eye support, the DualShock 4 has a built-in light bar that will transfer information from the game to the controller via different light sequences depending on the context. For example, if a player’s health is low, the DualShock 4 will begin flashing its light bar. A more creative use was seen in Tomb Raider: Definitive Edition where the bar would flash orange and red while holding a torch in the game. In addition to the new light bar sensor on the DualShock 4, there are also two ports for a headset and a mini-USB cable for charging purposes. A headset is included with the purchase of a PS4 although there is also a mono speaker on the controller itself that delivers in-game sounds.

There are two new buttons featured on the PS4 controller: Share and Options. The Options button located on the right side of the DualShock 4 incorporates both the Start and Select button from the previous controller into a single button. I think Options pretty much sums up what the button offers to gamers and developers. The Share button is an entirely new feature for the console that promotes Sony’s new position on social gameplay. When a player hits the Share button, holds it down, or taps it twice, various things can happen depending on the settings. You can upload recorded video to friends online or through social media platforms like YouTube and Facebook. You can also do the same with screenshots from within the game, adding a caption as well if you'd like.

Post your PS4 Spec(s) comments down below.

Article by - Collin Mak
Insert Date: 6/3/2013
Article updated: 12/17/14

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Comments

Why on earth is 10Gb of

Why on earth is 10Gb of memory unrealistic? You easily get 8GB in a laptop (dirt cheap) and 24GB in a full stationary (3-channel ram).

Not the same

Consoles use a different kind of ram to PCs. I think it also has something to do with the complexity of the motherboard inside of a console and the size of the chips consoles use. If PS4 is made with a System On Chip or stacked ram it won't even need in the gigabytes to deal with next gen gaming. XDR which is the RAM used in the PS3 was I believe said to be 12x faster than the equivalent DDR (PC) RAM of 2006. Since consoles only need to deal with games and now some background utilities they don't need as much ram as a PC. Wii U supposedly has 32MB of eDRAM (which is embedded into the Processor) (Xbox 360 has 10MB of RAM), along with an additional 1.5GB in the set-up, it's been commented that apparently Assassin's Creed 3 can run at 1080p 60fps on the U. The American CEO of Nintendo has also said that about 10 percent of the U's capabilities have been tapped, so if PS4 is more powerful that should give an idea of how much more powerful a newer console, with newer tech and maybe pumped up specs over the Wii U could be.

Through the Watt Window

It doesn't matter what the expected specs might be for the PS4; all that matters is that games consoles can't exceed 200 watts of power. In 2013/14 at 28nm, 1 Teraflop per 100 watts is about what you could achieve in a very small space. If Sony and/or Microsoft allow themselves to think ahead, they may create consoles with "14nm in mind for future iteration/translation of the originally overpowered design". What this means is that at 14nm, a 200 watt game console should be able to achieve 1 teraflop per 50 watts. A 28nm 300 watt design would therefore translate into a 14nm 200 watt game console past the 2-3 year point. In translation, Epic and Crytek's desire for a "more powerful console" is likely something in translation: "Microsoft, we need more than 2 teraflops; 4 teraflops is our 'desirable measure' of what our game engines require for the next 5-10 years. What our customers/gamers expect toward 2020" That's what Epic might have said. Floating Point performance per watt is all you really need to know; and whether it can be achieved under certain conditions is irrelevant. Epic seems to think that 4 teraflops in 2014 is madatory, rather than ridiculous. Additionally, "Memory Capacity" means nothing. You "can" have 10Gb of memory, but if you have no "horsepower", it's like having an Estate car with suspension that can hold 2000lbs of weight, but it has a 100bhp engine.

The way forward is backwards

We need to keep these systems backward compatible please. I love the fact that I can play all of my ps1 games on my ps2. lets have that return, I don't wanna have to download an old game just to play it on the ps4.

Really?

My AMD A8-3870 itx crossfire setup is no different than what sony is planning.

ps4 not backward compatible

If the ps4 isnt backward compatible it will draw me back from buying one. The ps3 was only backward compatible with ps1 games witch really sucked. because who has alot of ps1 games left i mean the ps2 was still going strong when the ps3 came. i think it would be in sonys best intrest to make it backward compatible i mean what do they hope to accomplish when the wii plays gamecube games and the wiiu plays wii games and the 360 plays xbox games and i am pretty sure the 720 will play all games too. The playstation 4 should play playstation3 ,2,and 1 games or the console wont be worth it. Thats the one thing holding sony back.

Re: ps4 not backward compatible

For this very reason it would absolutely idiotic for Sony or Microsoft to make their next gen consoles backwards compatible. Those companies cut off a massive chunk of their customer base right there by leaving that capability out of their new machines. The chips in those consoles have got to be dirt cheap to make now, so even having newer, more PC like hardware I fail to see why they couldn't just chuck a last gen chip set inside their new machines, it'd solve all problems and keep everyone happy. If one company does leave BC out they'll lose so much revenue that IMO they'd rethink it, best bet is to make one machine with BC and another without and test the waters at release. Full BC and access to a massive range of cheap, but decent games at launch would make people happy and bring Sony and Microsoft all the sales they could hope for, along with a reasonable launch price.

New PS4 Specs LEAKED

Welcome Everyone. As the current video game console generation comes to a close, rumors are popping up everywhere regarding the specifications of the next generation consoles. Before this E3 2012, the rumors indicated that the PS4 and Nextbox specs were shoulder to shoulder, using cheap $60 GPUs and other junk parts. PS4's rumored specs were: A8 Llano, HD 7670, 1GB DRAM+1GB VRAM. As bewildered as I was, Cliff Bleszinski from Epic Games was even more distraught, because the next gen consoles were so weak that they wouldn't be able to utilize Unreal Engine 4 to a good extent. So they showcased their demo in E3 and tried their best to persuade Microsoft and Sony to increase the specs. It seems that it actually left an impression. The European gaming site, PSX-Sense, reports that they have found out the working plans for the specs of the PS4. The specs indicate a much more powerful and costly machine. While many may dismiss these specs as baseless conjecture, I think that there is a grain of truth in here. I actually believe that Sony may have purposely "leaked" these specs so they can indirectly monitor the public reaction and get feedback without making anything official. I hope that our feedback, as well as all the other public reactions, can help Sony and increase the power of the PS4 and make a better home console. The current working specs are as follows: CPU: AMD x86 Quad Core Fusion APU at 3.2 GHz– Codenamed ‘Liverpool’, based off the Steamroller architecture (2013) GPU: ATI r10xx (3rd generation) Tahiti GPU, 1.8 TFLOPS at 800 MHz - a stripped down Radeon HD 7950 (2012) RAM: 4 GB DDR5 unified DRAM/VRAM Disk Drive: Dual-Layered or Quad-Layered Blu-Ray 12x (50GB or 128GB) Resulution: HDMI 1.4 -1080p output max, Supports 3D HDD: Over 320GB HDD + 16GB Flash Memory *It's important to know that the actual hardware in the consoles will be custom built and configured. Thus the actual specs can and will vary. The first thing I'm going to talk about here is the CPU. It was already known that AMD would produce the parts for all the next gen consoles, so this should not be a surprise. What always strikes me is their initiative to choose an APU. Not only does it cost more, they will also have to custom configure the APU to work in tandem with their high end GPU. Also, the CPU part of the APU tends to fall behind in terms of performance. I can see why an APU could appeal to them though: It would definitely save power and temperature if they could rely mostly on the APU's graphics, and turn on the separate GPU only when the extra graphics muscle is required. That aside, i would still prefer that they use a dedicated CPU. I hope that they use a Quad-Core Steamroller based on the FX series rather than the A series; that would mean more processing power for a cheaper price. Also, a higher clock speed would be nice too. Although 3.2 GHz is pretty dam fast, CPUs nowadays have a stock clock of 4.2 GHz (ahem, FX 4170). But an increase in clock speed equals an increase in heat, so it is up to SONY and AMD to figure out just the right point. I'm praying for 4.2 GHz The GPU was a big surprise for me, especially after i lost all my hope for a true next gen console. This is a major plus side. An HD 7950 in a console would be pretty sweet, and since it is a closed system, developers can code specially for it, and it can provide graphics far beyond what an HD 7950 can normally provide. Just look at the 7 year old 7800gt powering the PS3 today, playing modern games such as Crysis 3, Battlefield 3, Last of Us, and Beyond. They will be custom configuring the GPU, so they can tweak it a bit to fit the PS4. PS4 will have a maximum output of 1080p, so an excess amount pixel rate isn't needed. They can cut down on that and increase the texel rate of the GPU so you can get higher quality textures and effects. While 1.8 TFlops is pretty amazing, it is actually 1.2 TFlops less than the actual HD 7950. This indicates that the GPU itself is a stripped down version of the HD 7950. I hope that Sony/AMD increases the performance of their chip back to 3 TFlops, and perhaps increase the clock speed to 1 GHz as well. More power never hurts; In only means better quality games in the years to come. As for the RAM, it seems like the PS4 will have 4 GB of fast DDR5 unified RAM. That means that the VRAM and the DRAM will be fused; the CPU and GPU will be using the same 4 GB RAM. Sony originally wanted only 2 GB, but pressure from the developers led them to include 4 GB. So far, there seems nothing wrong with that. A lot of people have been crying for 8 GB, but that seems redundant because of the relatively lightweight OS and the fact that the PS4 is limited to 1080p. Now that brings me down to the resolution. That is an are in which the PS4 and PS3 will be matching in. We will see native 1080p output, with 720p 3D. The people that were hoping for a large resolution update will be largely dismayed. I am personally fine with that. With a smaller resolution, it will provide more headroom for the GPU to focus on other things, such as effects, textures, and realism. Ultra HD (7680 × 4320) wont be available until the early 2020s, so we might see the next resolution jump happen with PS5. Now for the Disk Drive. We all knew that the PS4 would use blu-ray. The PS3 used Dual Layered 50 GB blu-ray disks, and their player was 2x read speed. The PS4's player will be 12x read speed. This means much faster load speeds in games, and overall better gaming experience. They are still deciding on whether to use Quad-Layered (128 GB) or Dual-Layered (50 GB). I hope they end up going with Quad-Layered, because it means more space for developers for their games, and better quality games. In this current generation, it is abysmal to see 5 hour campaigns, etc. More disk space plus more streamlined workflow via advanced game engines equals more content in video games. We could start seeing 100 hour campaigns in shooters, and several thousand hours of game play in RPGs. For those who were expecting 6 TB HVD Disks, I regret to tell you that you might have to wait untill PS5 for that kind of technology. SSDs in the PS4 are out of the question (maybe PS5, but not 4). They are way to costly, and not economical for a home console. We all know that the PS4 would use HDDs.. It was leaked that there will be 2 versions of the PS4 at launch, each featuring a different Hard Drive capacity. They will both be over 320 GB, but we are, as of yet, unsure about their exact size. The PS4 will also feature 16 GB of internal flash memory, which will be much faster than the HDD. That space will be dedicated to patches, updates, the OS, etc. This is an incredibly smart move; now, all the patching and updating will not take up your HDD space. It will also make the patching/updating a lot faster. Since the OS will also be in this dedicated flash memory, the entire system will boot up faster that ever, and most of its applications can be pulled up much faster. This along with the RAM and 4-core CPU can make the PS4 a heavy multitasking entertainment device; you would now be able to have several pages up at the same time: one for playing a specific game, one for web browsing, for watching a video, for listening to music, for downloading something, etc. Now all these specs seem fine and dandy, but there are a few other things that the PS4 will need to do. We have all heard the news about backwards compatibility, and we know for a fact that the PS4 will not be backwards compatible. That was just one of the things it needed to give up in order to become more user friendly for developers and gamers . Ditching the CELL and going to x86 means that backwards compatibility had to be dropped, but now, it will be much easier for developers to code for. They couldn't make an emulator either, because they have lost that right once they ditched Nvidia for AMD. It is final: there will be no backwards compatibility, lest focus on other things. There is an awful rumor about used games sales getting banned. This would be appealing to Sony because it would gain them more 3rd party support, and 3rd parties can make more money off this. Sony can not let this happen, because locking our games to our PS4 would prevent us from taking our games to our friends house and playing them, and locking our games to our PSN would just prevent us from playing online. Sony might lose a majority of their player support, and retailer support as well. I am absolutely against this, but if they MUST do it, they better find a way to do it and still let me play at my friend's house and play offline. One way that this could be attempted is that they lock the multiplayer portion of all games to the PSN account (like Battlefield 3). That would only affect multiplayer games and only discourage resell, not ban it. As much as Sony loves to cater to the hardcore audience, they must also cater to the softcore ones. Late in the PS3 cycle, Sony finally started doing that with the Move, and I hope they continue with that support in the next generation. I predict an enhanced precision Move with the PS4, which will work in tandem with an enhanced PS Eye camera, providing an experience similar to Kinect. I also expect there to be an increased support for passive 3D. This combination can also work with hardcore games, and I expect to see much more hardcore support for these peripheral devices in the future. Nothing excites me more than the thought of playing Killzone 4 with Move and 3D. It can be the most immersive experience ever. Sony must have increased support for PSN. As much as i like PSN, Xbox Live has way better online support. Hopefully, Sony can up their game this time around. One thing that they should always retain is free service. I always want to be able to play my games online without any type of subscription. I'm fine with a premium PSN account service, with privileges such as greatly reduced PS Store prices, free games, etc. And finally, with all these advanced specs, a hefty price tag is inevitable. If Sony wants to make any profit at all, we could be seeing the price tag even go up to $700. That may be a big price to pay, but considering the specs, and the fact that this will blow away the competition and go up against a PC should be enough to justify the price. At launch, the PS3 costed a lot, but the price went down. A high launch price is necessary if the console wants to remain relevant in the coming years. Now just to wrap up, these are my hopes for the specs of the final product: CPU: AMD x86 Quad-core CPU -based off the Steamroller FX 4000 series, clocked at 4.2 GHz GPU: AMD Custom GPU, based off the Radeon HD 7950, 3 Tflops and clocked at 1 GHz RAM: 4 GB DDR5 unified RAM Disk Drive: Quad Layered Blu-ray 12x (128 GB) HDD: At least 500 GB + 16 GB Flash Resolution: HDMI 1.4, 1080p native, 720p 3D Move Support, Eyecam Support, Free PSN, etc. So my main request to the community is to put your thoughts into the comments below. What do you think about the rumored specs? Is there any truth in it, or is it all bullshit? What are your expectations on the specs of the next gen consoles? Do any of you guys agree with me, or am i just plain crazy? Did I make any mistakes? Any other thoughts regarding this topic? All your comments and thoughts are appreciated. I hope this thread becomes well known. To the Community....... Cheers! Mahin Islam

Check this out

A user on the site neogaf has done research into the patents sony has filed for certain processors, his research is extensive and basically with AMD partenering with sony they can be using Sony's designs in their processors. Please check out this link below: http://www.neogaf.com/forum/showthread.php?t=469082&page=43 In it the user Jeff_Rigby goes into detail about a 4 PPU, 16 SPU chip, apparently this could be paired with a gpu in a soc with stacked memory. This new chip will of course be manufactured on a far smaller process than the original ps3 cell, but having the same cell type technology in it would mean it could have backwards capatability. TBH it would madness on Sony's part to eliminate BC for at least the first couple of years of PS4 release, having to have yet another plug socket taken up and another box under the TV is ridiculous. This lack of BC in your message doesn't take into account the facts of what Sony is starting to do with PSN, which is give PS3 games away to paying members of their new service. This would be another area of reveniew they can gain from members. A new box that only plays PS4 games and maybe PS1 games is not value for money and only the real PS4 enthusiasts will be willing to shell out for the console if it doesn't have BC. If the new CPU isn't compatible with older games then it could just be the case that Sony could install a smaller copy of the PS3's processor, for use when users want to play PS3 games, it wouldn't take more power as the other, newer, more beefier components could be turned off and a PS3 OS could be stored on some part of the PS4's hardware. BTW in the past Sony has had no problem making a loss on their initial release of their consoles, Bluray was apparently one of the major costs in making PS3, that's not an issue now, even if they go with a 12x Bluray Drive in PS4. That article on PSX Sense just makes claims, it doesn't show any research or any logical deductions based on Sony's own spending, Sony spent a massive fortune on the cell, they aren't going to write it off especially when they can make it easier to program for, repackage it under the APU name and then give everyone buyer of PS4 the best experience Sony can give in their new console. It only makes sense for Used Games, PS3 titles and everything Sony's built up to be playable on PS4. I like the idea of just being able to do my downloads for my PS4 while I'm playing games. Maybe a controller that can be quickly charged, with a removable and rechargable battery link the 360 controller can have, only the rechargable battery is supplied.

2160p (3800 by 2160 resolution, also know as 4K) and 4320p

But will the PS4 have a HVD (Holographic Versatile Disc) drive that can hold 500 Gigabytes (rather than the mear 50Gig blu-ray supports) of information so that it can support the 2160p (otherwise known as 4K TV or 3800 x 2160 pixels) 3D technology, which will be the norm by then, as there are displays which support this even now, and which blu ray simply could not handle enough information for? 4320p displays are in the pipeline not long after that. This is especially important as passive, and glasses free 3D, 3D technologies effectively half the resolution - on an existing 1080p 3D display the left eye only sees 540p, and the right eye a seperate 540p, resulting in a display which doesnt even come close to the retinal displays commonly available even today, so switching to at least 2160p displays (which would require HVD) is rquired in order to deliver even 1080p. Is the PS4 going to keep up with this technology?

Highly unlikely and unnecessary.

If the hardware eg GPU can't make use of 4k in rendering and 4k TVs are still going to be out of reach for general purpose then there's no point in putting a drive that will basically have zero use. HVD isn't needed, Sony could future proof the PS4 by making it capable of upscaling games and regular Blurays to future resolutions and keep costs down. Isn't the price of HVD still well above average consumer level? Last time I checked it was in the tens of thousands of dollars for a drive. If PS3 games can look pretty good (and in some cases still pretty amazing) when they're not all native 1080p or even 720p in some cases when rendered, then upscaled games made to match 2k and 4k resolutions should look good too. Bluray was just coming into general release when PS3 came out, that isn't the case with HVD. If the specs of the next gen Playstation and Xbox are correct then given that they can make 1080p native rendering a possibility with maximum settings and above 60fps in PC hardware which is supposedly more power hungry than a dedicated gaming console, then 4k isn't really what people should be worrying about, this will be the true HD generation, even Wii U is supposedly capable of running Assassin's Creed 3 at 1080p and 60fps. Just think about how all of those effects, high res (of this gen of TVs) and maybe more than double the frame rates of current console games, more resolution isn't needed, we need this next generation to show regular people just how good games can look and make the most of the 1080p and 720p TVs most people have now. BTW LG has developed a compression technique to allow 4k to be put onto a Bluray disc, so it's possible Sony could be developing theirs too if they really felt the need to make a go of 4K in the next console. Upscaling while obviously not as good as the real deal will be a good stop gap, then maybe future consoles will be able to natively render higher res games than the 1080p we really need now.

No...

Because no one wants to pay 100+ dollars for a single game.

Update These Specs Now

This page needs an update. After this E3, SONY has decided to update the specs. they have now leaked the specs, and it seems legit. Specs are as follows: CPU: AMD Quad-Core Steamroller A-Series APU at 3.2 GHz GPU: AMD Radeon HD 7870 at 800 MHz RAM: 4GB GDDR5 Unified DRAM/VRAM HDD: 320GB+ HDD plus 16 GB Flash Predicted Price: $499 Rumored Release Date: Q4 2013 Remember, the PS4 will use custom configured parts, and the specs wont match entirely with the shelf parts. Also, the ps4 is a closed system, so it will be much more powerful than these specs indicate. Please use this info and update this specs page so everyone can see.

Forgot one quick thing

PS4's optical drive: Dual Layered Blu-Ray Drive (50 GB) 12x

TCB1975

Sony's made alot of money with PS2 because of the BC. This is their bread & butter, and they should keep it. I have great games on PS1 and PS2 and some for PS3. I don't want to have to buy these games or have to download them just to play them. If PS4 is to be a big seller, it should be BC for all versions of Playstation. PS4 will be the bomb if the get the specs and the price right. As far as games, blu-ray is still okay. I don't see anyone producing games on HVD unless they are making a some kind of collection series of games on one disc. PS4 will rock!

LOOK SONY

I will pay what ever price for a better CPU/GPUs+higher RAM than XBOX720 (don't care about features: Kinect/move/bluray garbage) but better gaming hardware.

Yes

Agree !

Agreed!

Please sony listen to Epic! we want a jump in the next generation hardware. If I waited 10 years for an incremental increase it will be utterly disappointing.

mouse & keyboard

I'm a PC gamer and thinking about to buy a next-generation console instead of a new PC if/when PS4 or new xbox come out. The only thing holds me back is the controller these things have. Creepy, spooky, mutant and useless in PC gamers read. So I'll buy into console if and only if one of those start supporting keyboard & mouse (with all FPS games). Wii is out of league as "active games" are not supported anymore (attaching pads for dancing games, etc - so "GameCube" port). So... MS or Sony... come out with the right thing to make PC gamers turn to cheaper and more reliable gaming hardware ;) Over and out

Re: Mouse and Keyboard

Mouse and keyboard will never be the primary means of controlling a console for gaming. It's just not suitable for sitting on a sofa or standing up. Controllers are just as comfortable, take very little gettin used to and since consoles are built for the console gaming market and they're what the console market is used to they will always have their place. Unless gamers start playing their games at a desk mouse and keyboards won't really have a proper place. People are already starting to use controllers more in PC gaming anyway. Controllers may feel unusual to you, but most of us console gamers prefer them, if they're the deciding factor stopping you from getting a next-gen gaming console you'll be missing out an a good experience and considering how the specs of the Wii U are starting to show how good they will be PS4 and Xbox 720 will likely be significantly more impressive. Some new interfaces may be made though, so Sony and MS may come out with something more to your liking.

mouse & keyboard UPDATE

oh oh! my my, sorry for spamming but I forgot to mention the most important thing: movement/turning/etc must be linear (mouse action). just like it is on PC. thanks :)

Controllers FTW on consoles.

I can't disagree more, when it comes to consoles controllers are more comfortable and simply fit better for the couch, none desk style gameplay. Core controllers will always have their place in the console market, at least for the forseeable future and whilst regular displays without motion interaction are common place. IMO the existance of a controller in console gaming is what sets them apart from PCs. Mouse and Keyboard style play doesn't really work when you're sitting on a sofa, if you're sitting up at a solid desk then mice and keyboards work, BTW I say this whilst using a laptop, typing with a keyboard and using a separate mouse to click buttons. Analog sticks and multi button configurations on a single control device is handy for console gaming. Personally I've never fealt the mouse and keyboard layout is as intuitive as a controller for anything besides maybe strategy games, when it comes to FPS's, Platformers a controller always feels better in my hands, fighting games seem to benefit too IMO. Each to their own though I guess, everyone should be catered for, so maybe Sony and Microsoft should allow for mice and keyboards to be easily installed on their next gen hardware.

same ol crap

I just wish they would make a damn game that is worth the money and time we all put into them.We have awsome consoles right now and the potential of the current consoles isnt even close to being realised,so I dont see why you all are in such a hurry for a new system when the developers wont,dont,or cant use the capabilities that these machines have at current.Yes SOME games are great but 99% of all of them are to short and use MULTIPLAYER as an easy out as opposed to the story length and quality.A new system wouldnt mean a thing because we will still be getting the same crap they develop now,just with prettier graphics.You wouldnt sell a new car that hasn't even been broken in good as used just to turn around and buy a newer one that may look different,but has no new options and the same old everything would you?

Next Gen

I beg to differ, as consoles can be pushed much, much further. Upgrading the RAM from a mere 256mb to a huge 4gb (the same as low-level gaming PCs) will upgrade running time phenomenally, and reduce the risk of freezing and lag tremendously. The graphics will be an improvement as well, as 3d gaming, is probably around 5 years away (my opinion anyway). The Processor would speed the console up as well, making it a hub- acting as an internet browser, TV, cinema and of course, a console, almost flawlessly. Admittedly, consoles now are still not at their absolute limit, but they will be soon (especially with releases like Halo 4 and crysis 3), and then we will want the next generation, which if we build now, will be ready for then :)

Next Gen

Actually, I beg to differ. 256 MB XDR RAM provides a lot of power and is enough for games on the PS3. However, it would be better to increase it to 512 MB and also unlock the locked core for the developers. Also they could add more CUDA cores of the Nvidia RSX graphics card. These specs are actually used to build super-computers! Check Wikipedia if you do not believe me. Also around 200 PS3's have been used to hack the security protocol SSL and the military have used a cluster of PS3's for research purposes ( the phat models were used by the military, cause the slim ones could not boot into a third party OS ).

The problem with console users.

For starters, crossfire has nothing to do with off loading application load to GPU. That is Stream(ATI) and CUDA(NVIDA) and a standardized and more accepted DirectCompute with Microsoft. Furthermore, the PS3's GPU was a modified Nvidia 7800 series GPU which could have contained the ability and instructions to utilize Direct X 9.0 but disallowed by Microsoft. The PS3 utilized OpenGL ES. When the PS4 releases it will be either their expensive Cell design (doubtful) and utilize it's own API (I would take a guess at Point Cloud Data), which isn't being leaked by developers, or it will be released with an ATI or Nvidia GPU. Once again any Direct X capability will disallowed and it will use the newest OpenGL available. OpenGL is backward and forward (or just plain upword) compatible unlike Direct X. Unlike the PS2/PS3 scenario of requiring separate hardware, if the PS4 doesn't allow backwards PS3 compatibility it will be because Sony chooses it not to be because the API is forward and backward compatible.

Backwards compadable

Play station is great but it would be a whole lot better if they put backwards comparability on the ps4 so it can play everything from ps1-ps4 games. So im hoping that it comes out like that

OMFG these are old

3.2ghz Quadcore Steamroller CPU 800mhz Tahiti XT GPU 4gb unified ddr5 ram 320gb hdd + 16gb flash 12x dual layered bluray player (50gb disks) new advanced move and eye cam Q4 2014 these are the leaked current working specs. that stuff above is old news.

uhh...

im pretty sure that tahiti xt2, and ps4 would have to be an expensive device for those specs. probably like $600-700. i'd still buy it tho. seems legit (no sarcasm)

Cracking the Nut

The PS4 near the edge of 2015- I don't think so. PS4 has been in development since the begining of 2010, and making a console with architecture based on x86 isn't going to be difficult. The only difficulty is the variability of Sony's stockholders; the company's direction in any given year. 2 years and they would have solidified the groundwork for the PS4; that's 2012. Now. It would not take almost 5 years, because they would be repeating the same mistake that Nintendo never does. And I am sure Sony like how Nintendo approach console development, whether they are a direct competitor or not. Microsoft are doing it too. Not one of the three are going to step over boundaries. It's too late for the game industry to start cracking nuts to get a bigger share that is entirely dependant on software developers.

ugh...console users...

coming from a pc gaming thread, its sad how much bs i see in these in all these comments. rather than having an intelligent argument/comment, people post baseless and irrelevant posts, usually plagued with profanity. this is a page about next gen console specs/hardware/graphics. please dont post about how graphics dont really matter to you/its all about gameplay. dont buy a new console then. remember, its the game devs that dictate how good the gameplay is. the console hardware itself is all about graphics.

ugh what?

I have just read 15 comments and seen no profanity. ?? You are strange what are you reading?

disks to download...

Why not just have the disc games you bought for PS3 be downloadable on the PS4? Kind of like have some code you get with the game. Carry the game with you without having the disc. or something like that. An idea...

disks to download + Gaikai

Exactly what I was thinking. Combine the classic disk or download + Gaikai code or serial number - this would allow the gamer to play without the internet but also allows them to stream it through Gaikai on any device when they use the internet. Just need a way to pass 'saved' info from the game console to the devices, maybe Gaikai can help with that to?

Download speeds could be an issue.

Even if most places had download speeds of 4 megabytes per second it'd take over an hour to download games for games that are 30 gigabytes which is the size of most PS3 games on Bluray and ISPs in most places have data limits right now, 40 gigs a month is the usual monthly limit in the uk so you'd only be able to download one and a bit games a month unless they're small and compressed. Once speeds improve to say 40 Megabyte standards globally then maybe downloadable HD games may be more feasable, but only if data limits are removed. Another issue is the actual storage space inside of the console. Even if PS4 came with 500 gigabytes of storage space, if games start taking up 50 gigabytes per disc 30 games wouldn't fit on your hard drive and you'd have no space for updates or saves.

Gaikai doesn't download, it

Gaikai doesn't download, it streams without downloading. The games are already installed on Gaikai servers, then they use web-coding to stream the games to us, usually through a browser, without downloading anything. That's what makes Sony's move to buy Gaikai so interesting. If they use a cloud service to stream games, or extras for games, all you would need is a decent internet connection. If they(Gaikai + Sony) develop something that enhances the game experience then I am on board. If they try to replace the common disk/download game in place for a "Gaikai only" type experience then I must vote against it.

Internet reliability

The data still has to be transferred to your PS4 and communicated back to Gaikai servers. Internet speeds aren't yet reliable enough and download limits are present for many people's ISPs, download limits includes content that's streamed to through everybody's internet connection, so information usage is registered by ISPs (they don't care if you're permantly keeping the data or not. If your internet connection goes down (which still happens in many places) you can't gain access to the games you've paid for. Since most people don't yet have a decent internet connection this Gaikai service won't be a great idea. Like you as an addition to buying physical disc it could be a good thing, I don't see how it'll be much different to PSN though, besides the whole streaming thing.

PS4 release date

what is the actual release date for the PS4 going to be?

The Last of the Mohicans

Last Quarter of 2013. Sony know that Microsoft will deliver the Next Xbox earlier than that, but I think - just as millions of other gamers think - that forcing an adoption of Kinect on Xbox users is probably a bad idea. Playstation users want a Super-PS3; 10x the potential in performance and post-processing effects and lots of Memory for Polyphony, ND, Epic and Crytek to achieve what they want to achieve with few caveats. Sony has already given hints that the PS4 is going to be much more potent - and that it will maintain itself as a pure game console - than Wii-U, but likely no more than 3x. There is a limit to what Sony can do with the PS4 - and it's highly likely they won't exceed 3 Tflops compute performance either; but certainly over 2 Tflops. Even so, Uncharted 2/3 make use of less than 200 Gflops, so there is likely going to be a noticeable jump to 1080P/60fps locked games with graphical effects comparable to a High-end PC circa 2011.

10 times jump is easy

That kind of power would be easy for Sony to gain. A HD 6870 already produces 2 teraflops, uses about 250 watts under load from tests I've found online, pair that with a decent APU, fast system ram, a fast motherboard, put in a 500 watt power supply and Sony's got a true next gen console with more than 10 times the graphical power of PS3. Cooling may be an issue, but cooling isn't impossible, not if Sony designs the system's layout well. That console also doesn't have to cost the Earth considering that Sony will be buying the same hardware in massive bulk for the next 10 years, they'd likely make AMD an absolute fortune, which is what AMD is going to care about. Sony could go for the 7870, which gets 2.5 teraflops of performance for a slight increase in wattage under load. If people look at what a company like Quantic Dreams can do with PS3 hardware, the Kara tech demo is running at 720p, looks almost like a CG movie, now imagine what 10 times that power will produce if the hardware's programmed well.

20/100

The chances of Sony designing a PS4 with a TDP of 28nm/250 watts is less than 20%. PS4 will have a TDP of 150 watts; and with the CPU/GPU/Memory in a SOC configuration - at 28nm - that should net you 2 Teraflops. The other thing I know for certain is that the PS4 is a low-cost, 5 year life-cycle console. Playstation for Sony is their biggest asset. It's the one thing that will pull the company back up to status if they get this right. They'll do it right if they do what Nintendo do - but with the added "spice" Sony are well known for. Circa 2017, PS5 will be where the PS4 is at currently. If all goes well with the PS4, the PS5 will finally achieve what the game industry and the best game developers in the world have been waiting eargerly to happen for almost a decade. Going by what Microsoft are doing with their Next Xbox, I don't feel they should even get a mention.

Only Sony Knows

Nobody but Sony knows what they're going to do yet. I know there are people who think they've got Sony's strategy sussed for PS4, but 10 year life cycles is what Sony's stated with pretty much every console release. It's usual for Sony to release a new console every 6 years and back the last gen for at least a further 4 (hence why PS2 is still on sale with games), there's no reason for Sony to change that strategy with this gen. TBH they can buy stuff off of AMD, probably get a APU, with a 7950 inside, pair that with a 7950 and do it cheap (AMD will still make a fortune). More than 10 times what we've got now would surely be approaching Avatar levels of graphics in console hardware, especially considering RAM's got faster, motherboards are far faster. Wii U and Nextbox look to be similar in power, maybe with the Xbox slightly more powerful due to having more ram, but that's about it. If Sony goes with a newer cell, with multiple cores, on SOC, with tonnes of Ram on the configuration and a load of cache it'll be a beast. I hope Sony says something soon, these rumours are starting to do my head in.

The Know Of The How

What we do know for certain is that both Epic and Crytek were disappointed by the initial design specification of PS4/Next XBox. But I think we all know that disappointment wasn't about their performance; it was about each of them having 2Gb of main memory. Microsoft have already corrected that problem. Sony hasn't given any certified evidence that 4Gb is what they're aiming for - which 'could' mean they have an exotic memory/configuration in the PS4. Each of these consoles is targetting 2 Teraflops of compute performance. That's easy enough to attain; and it doesn't matter what is driving them technology wise to reach that figure - the fact is, they're reaching that whether they use this, that or something else.

so in ur words PS4 will just

so in ur words PS4 will just be a buffer console in order for sony to unleash the true power with Ps5... nice i like it

It's a virtual guarantee that

It's a virtual guarantee that it wont be much more powerful or much weaker than the Nextbox. These two companies WANT cross platform compatibility. And there's no financial incentive in that market to be "the best" by more than a tiny bit. Sony has no interest in putting out a console that is more powerful than necessary to play the 3rd party games that will be available from xbox. "Power" is an aftermarket selling point for kids who use it as an extension to their e-peen size.

Doesn't Wii U?

Doesn't Wii U use a PowerPC7? From what I've read powerpc7 is a 4 ppe, 4spe per core cell processor, with 32MB of eDram and L3 cache. Devs have supposedly said games are easy to port from existing hardware, so I don't see why PS4 couldn't go with a newer cell processor. From what I've read about the PS3 issues with cell was that it was hard to time the coding right because all of the processing had to go through each SPE and the limited cache meant it was hard to make full use of the cell. If this newer cell in Wii U has gotten rid of those issues then it seems like there's no reason why Sony couldn't go with a more powerful version than is in Wii u for PS4. PowerPC 8 is even more powerful, has even larger cache and is far faster than it's predecessors, if it's a cell then Backwards Compatibility could be easily possible, paired with a decent GPU, plenty of fast ram like 2-4gb of something far better than XDR in PS3, built on a fast motherboard and Sony's got it's next gen console sorted. If the AMD rumours are true then a new APU, with a 7970 chip onboard for graphics, paired with a 7950 or another 7970 for crossfire and Sony can build a 3 teraflop plus machine, just don't put the thing in a tiny case and provide ample cooling, along with a decent PSU, along with PS3 chip-set for Backwards Compatibility and Sony's next gen machine is sorted.

Too Much Detail

Wii-U is a 0.7 Tflop compute games console. It's not 2x the power of the PS3, but it may get that way 2 years further into developing for it. It also has - by comparison - a huge amount of main memory over the PS3. The best way to understand something is to stop seeing it in detail.

Re: Too Much Detail

PS3 is a 200 gigaflop machine. If Wii U's hardware has been limited by PSU to a 700 gigaflop machine then it's still 3 and a half times more powerful than PS3. The Wii U is supposed to have an AMD HD 7770 GPU, this is a 1360 gigaflop card, it's obviously quite feesable that using such a small case Nintendo has probably dialled down the power. As far as the last remark goes I completely disagree, the more detail we have on the spec of consoles the more we understand what they can do.

Flops are meaningless

PS3 has 250 gflop-300 gflop. RSX alone has 255 gflop peak performance plus Cell. But those numbers are meaningless. GTX 580 had "just" 1.6 TFLOP and AMD HD 5870 had 2.7 TFLOP the successor the HD 6870 had less TFLOP than the predecessor just 2 TFLOP. According to GFLOP numbers the HD 5870 was almost twice as strong as the GTX 580 but in real life the GTX 580 crushed the HD 5870 despite having 1 TFLOP less. Link: http://www.computerbase.de/artikel/grafikkarten/2010/test-nvidia-geforce-gtx-580/2/ (Is german but everybody understands the numbers) Flop numbers are just part of what makes a gpu strong.

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