Assassin's Creed: Revelations Review
As a longtime Assassin's Creed fan, I was pretty psyched to get my hand on Assassin's Creed: Revelations. Unfortunately, it came out last fall amongst a whole slew of other great games. So when I popped it in and started playing it, I was a tad underwhelmed.
To put it bluntly, it felt like more of the same. Yes, it was cool that Ezio was all old now and complained of creaky, aching joints after climbing and jumping around, but it just wasn't grabbing me. I guess it didn't help that I'd just played two very similar AC games to death the previous year.
So I put it down and walked away from it for a couple of months. I didn't even bother with the multiplayer.
Two Months Later
A couple of weeks ago, I finally wrapped up Batman: Arkham City and decided to tackle Revelations again. Instead of going into single player I decided to dive straight into the multiplayer, which I absolutely loved in AC Brotherhood.
It felt as if I never left.
Despite not playing any sort of AC multiplayer for well over a year, I managed to get in the top 3 in my first match. I even found myself enjoying the Assassinate game type, which I didn't enjoy in Brotherhood when it was added later as DLC.
The changes to the multiplayer modes are many and it has improved significantly. No longer is the stun function a perfunctory mess; it actually has consequences and rewards. Sure, you won't win most stun vs. kill contests if you're the stunner, but you will get awarded a "contested kill/honorable death" bonus so that you are awarded for at least being alert.
There are also a whole slew of new powers and perks to customize your character. Unfortunately, the tried-and-true load of smoke bomb/mute still seems to be the best option and they are the abilities you'll still run into the most. Most high-level players won't even bother with the other abilities.
Speaking of high-level players, beware of the Assassinate mode if you are new to the game. Assassinate is the playground of advanced players, as you don't receive a target in the mode and it devolves into a "lock war" to see who can be the pursuer and who is the target. It gets pretty tiresome and kills the gameplay in my opinion. It can still be fun if you don't encounter players utilizing such exploits, however.
You'll still encounter people using exploits regardless of mode such as hiding in plain sight on top of a building, smoke bomb in hand. In some areas, it is almost impossible to get to them without a team effort or using the hidden gun, which is what I switch to once I see this happening. I really don't know why these people bother playing, but to each their own.
There are also new modes like Deathmatch, which has no duplicates for you to hide amongst and Artifact Assault, which is essentially capture the flag. There is also Simple Deathmatch, in which there are no abilities allowed. It's just you and your blade.
Not to completely ignore the single player campaign, there is some new stuff there as well, such as the hookblade, which gives you the ability to reach higher handholds when climbing and the ability to use "ziplines" to get around the various cities.
What's not new are the game's problems. You'll still encounter many issues that you encountered in Brotherhood's multiplayer mode regarding connections and the like. This is a social stealth game, by and large, and if connections aren't great you'll find yourself being killed by opponents leaping through/around corners or killed by opponents that are simply invisible. It's a rarity and utterly enraging when it happens, but it does happen.
The other thing you'll encounter are roofers and runners - and the game doesn't exactly punish this type of non-stealthy play. I enjoy the social stealth blending and stalking in the game, but far too often you'll get a whole room full of people that want to stick to the roofs, which means you're just a target and you have to go to the roof to get a kill. The "Florence" map is particularly bad for this.
Recommended if You Are an Assassin's Creed Fan
Really, that's the best recommendation I can make for AC: Revelations. I enjoyed the previous games, so I enjoyed this one. The same will probably hold true for you. It's nothing groundbreaking per se, but supposedly future AC games will aim to break new ground. There have been rumors of the franchise jumping a few centuries ahead in the timeline, possibly to the American Revolution.
Regardless, it's still a lot of fun and I'm still enjoying it almost daily at this point - and I can't wait to see what else the guys at Ubisoft have up their sleeves in future games.
Article by - Brett Huffman
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