Playstation 4 Specs Guide
Complete PS4 Specs (Continually Updated) - CPU, GPU, Memory, Storage, Ports
| Playstation 4 Console Specifications (click links for more details) | |||
| Specs | PS4 (Speculated - Confirmed) | Xbox 360 | PS3 |
| Operating System: | PS4 XrossMediaBar + Gaikai cloud service Redesigned to be more user-friendly and fluid | Xbox 360 Dashboard NXE 2.0.15574.0 | PS3 XrossMediaBar 4.21 |
| CPU or APU (nanometer): | CPU: x86-64 AMD "Jaguar" 8 cores | CPU: 3.2 GHz PowerPC Tri-Core Xenon (90-45nm) | CPU: 3.2 GHz Cell BE w/ 1 PPE & 6 SPEs (90-45nm) |
| Storage, Upgradable: | 2.5 inch SATA HDD 160 GB (in Developer Console, not likely for the retail version) | 2.5 inch SATA HDD (20-320 GB) or 4 GB SSD, MS proprietary upgrade | 2.5 inch SATA HDD (20-320 GB), openly upgradable |
| Memory(RAM): | Unified 8GB GDDR5 RAM (speed unknown), VRAM {likely 1GB} | 512MB - GDDR3 RAM at 700 MHz, 10MB Embedded DRAM | 256MB XDR at 3.2GHz, 256MB GDDR3 at 700MHz VRAM |
| Graphics (GPU): | 1.84 TFLOPS, AMD next-generation "Radeon" based graphics engine | 500 MHz ATI Xenos | 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer' |
| L2 Cache: | 2 x 512 KB (1024 KB) | 1 MB | 512 KB + 256 KB per SPE (8 SPEs, 1 disabled, in the PS3) |
| HDMI Display: | 480p, 576p, 720p, 1080i, 1080p | 480p, 480i, 720p, 1080i | 480i, 480p, 720p, 1080i, 1080p |
| Primary Media: | 6x CAV Blu-ray BD-ROM, 8x CAV DVD | Dual-Layer DVD-ROM (up to 17GB of data) at 4.36-15.85MB/s | 2x Blu-ray BD-ROM (up to 54GB of data) at 9MB/s |
| Backward Compatiblity: | Compatable with all past PS3 PlayStation Network Purchases (likely) | up to 478 Xbox games | PS1(all), PS2(1st & 2nd Gen. Models) |
| I/O ports: | Super-Speed USB (USB 3.0) AUX, Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11b/g/n, Bluetooth 2.1 (EDR)
Audio Output: HDMI &, Digital Output (Optical), Analog AV-out |
3 USB 2.0, Ethernet (RJ45) | 2-6 USB 2.0, Ethernet (RJ45), CF Slot (Type I, II), SD Slot (Regular, Compact), Memory Stick (+Duo), Optical Audio |
| Online (Min. Multiplayer Cost): | PS Network (Free) + PlayStation Network Plus (paid service) + Gaikai cloud service | Xbox Live ($5/mo.) | PS Network (Free) + PlayStation Plus (paid service) |
| Overall Speed: | N/A | 1 TeraFlop | 2.18 TFlops |
| Min. MSRP: | $429-$700 USD | $199.99 USD | $249.00 USD |
First up is the PS4 CPU (Central Processing Unit)
Looks like the hundreds of millions Sony had invested into the development of the Cell Processor and on building fabrication factories (of which cost over $500,000,000 each!), may all go to waste now that they have chosen to go with the AMD X86-64 "Jaguar". Believe it or not this choice is actually going to save Sony a lot of money in R&D and production, making their deal with AMD a great move! We are now looking at an AMD-based CPU/APU and an AMD "next-generation" Radeon graphics processor capable of driving 1.84 teraflops. Sounds real good to us. By the way Nvidia is not happy about it.
For comparison the PS3 uses a cell based processor with 1 PPE (Power processing element) @ 3.2 GHz which is dual thread i.e. capable of processing 2 streams of instructions at a time and 8 SPEs (Synergistic Processing Elements) @ 3.2GHz of which 1 is disabled for yield purposes and 1 is reserved for security purposes such as encryption and decryption of the hard drive in real time. The cell in the PS3 has an overall performance of 204 GFLOPs.
Leaked PS4 CPU Specs:
A customised version of AMD’s A8-3850. This is a specially adapted PS4 CPU which basically has an AMD HD 6550 GPU integrated which has been shrunk down to fit into a CPU. What does this mean for games exactly? Well when combined with a AMD GPU developers can utilise a technology called CrossFire which essentially means that they can put some of the graphical tasks onto the GPU built into the CPU allowing the main GPU to do more tasks.
The AMD A8-3850 is a quad core CPU which has its 4 core clocked at 2.9 Ghz however this can easily be changed by Sony if they upgrade the cooling system which we can imagine since they’ll make it as small as possible. This APU as they call it is already more powerful than the current generation of consoles. And since it isn’t a PowerPC processor developers won’t have as much of a hard time developing for it then they currently do.
PS4 CPU Specs Update:
Leaked development kit specs place the CPU as the AMD A10, which features many of the same specifications as the A8 but with slightly more power behind it. The exact statistics of the A10 in the PS4 are not known, however it is safe to say that whatever the specifications of the A10 are it will be a slightly faster APU than the A8, most likely in clock speed. We will update this article when more information is known.
Complete Guide to the: Playstation 4 CPU
Second up is the PS4 GPU (Graphical Processing Unit)
Now we know for sure that Sony is going with an AMD's 1.84 TFLOPS, next-generation "Radeon" based graphics engine. Looks like Sony isn't sticking with Nvidia and will only continue their relationship for the PS3 - the PS4 Developer console uses an AMD GPU so things are starting to look bad for Nvidia. The PS4 will need to be able to support 1080p 3D @ 60 FPS per eye so it has to have enough VRAM, which will likely be anywhere between 1-3GB.
Complete Guide to the: Playstation 4 GPU
Leaked PS4 GPU Specs:
An AMD R10xx with 2.2GB of VRAM is supposedly in the PS4 Developer console.
This is a great GPU and if utilised properly games will look amazingly crisp and clear in 1080p and 3D. We know some people are going so to say 'not possible' but the PS4 is a closed system allowing every drop of performance to be squeezed from it and allowing for the code to be more efficient since it is made for 1 specific system and not a myriad of different combinations of hardware as seen in the PC gaming world. This GPU is more than capable for a closed system.
Thirdly the main PS4 system RAM
PS4 RAM Update: February 20th, 2013
Looks like our predictions weren't too far off. According to Sony's announcement today - we are getting 8Gb of Unified GDDR5 RAM.
For comparison the PS3 has 256Mb of XDR RAM clocked at an amazing 3.2GHz (Super fast!!!!! :o). The Developer console also contains 8Gb of system RAM so it looks like a match. A unified memory architecture is probably the best choice for next generation consoles. It gives developers the most flexibility to use the RAM exactly how they want. Code will be much more efficient, so the need for installs would be non-existent.
Complete Guide to the: Playstation 4 Ram
PS4 RAM Update: November 8th, 2012
New development kits have been outfitting the PS4 with anywhere from 8 to 16GB of RAM. While it was already rumored that the PS4 would ship with RAM that could achieve close to to the speed 8GB of RAM provides, shipping with 16GB of RAM would not only put the PS4 at the same level as a top-end gaming PC but it would also future-proof the system. One of the weaknesses of any console in the current generation is the lack of RAM in each one; 16GB would ensure this would never be a problem on the PS4.
Blu-ray or HVD?
It's definitely Blu-ray and the PS4's will be running at 6x compared to the PS3's 2x. The PS3 Blu-ray couldn't read 100Gb disks because they required at least a 4x drive, which we will now have with the PS4's 6x Blu-ray drive. The PS4 gives us a Blu-ray drive that will load disks much faster and allow us to use larger disks, if needed.
Many people have been saying that the next logical step for Sony is to ditch Blu-ray and go with HVD. HVD drives are just too expensive (a few thousand dollars) and too big with each HVD disk costing about $120. So we can't see Sony trying to sell something like this for at least a few more years, especially in struggling economies.
PS4 Blu-ray Update: November 8th, 2012
Updated development kits have featured a Blu-ray drive, as expected. As Blu-ray is Sony's own technology and they have made great efforts to make it mainstream, replacing DVD technology, it only makes sense they would continue to use it in the PS4.
Hard drive or SSD?
Looks like Sony is goin with the HDD, they may be slower but they allow us to store so much more information at a much lower price. No details yet on how large but I would expect the new HDD drives to match or double the sizes of today’s PS3s. We're not sure if Sony will change the SATA port to SATA 2 or 3 considering hard drives still don’t reach the SATA 1 limit of 150 Mb/s.
PlayStation 4 Hard Drive Update: November 8th, 2012
New development kits have shipped with a 160GB PS4 Hard Drive which seems small, but would help keep the cost of the system down and would most likely be easily upgradable by the user similar to the PlayStation 3. For the average user 160GB would be enough to last most, or even the entire, PS4 generation. With most game installs averaging 6GB this would leave plenty of room for a good amount of content.
Gaikai Cloud Effects - Advantages and Disadvantages
If you don't know what Gaikai Cloud is we'll give you a quick update - it's a gaming service that allows you to play powerful games and use applications from their servers on just about any device, weak or powerful, that has a high-speed internet connection and the required client-side applets; and Sony just paid $380 million for them! It takes the games and streams them through a browser where the user can play on just about any device.
The Advantages: You don't need to have powerful, expensive hardware to play high-quality games with amazing graphics and sound because the Cloud servers do all that for you. You can play the game on an old underpowered PC or even a small tablet or smart phone. This would make it cheaper to play any game you want on old, mediocre hardware you already own without the loss of any visual quality. With Sony Computer Entertainment backing Gaikai, things could get really interesting in cloud gaming.
The Disadvantages: Because cloud servers are doing all the work they need to stream that information to you, which requires a high-speed internet connection (at least 3-5Mbps or better). If your internet connection slows down or hickups this can quickly turn those beautiful streaming graphics into ugly, broken artwork. You'll also need client-side applets, like Java, to run those games in a browser (this could create problems for Apple OS X users that no longer get Java through software updates). Gaikai is big but Sony bought the silver medal when it probably should have tried to buy the gold, OnLive - the older and larger competitor in cloud gaming that is already in Sony devices! Cloud gaming as a whole is still pretty young and while it works pretty well it still has issues. We know a lot of gamers who just want to play a 1-player campaign-based game without having to hastle with any online connections. Cloud gaming, if required to purchase and own games, could seriously hurt the smoother running hardcopy game market and even force out any chance of purchasing used games for the PS4.
Sum It All Up (Gaikai): The reason cloud service providers, like Gaikai and OnLive, started with games was because it is probably the largest technically challenging area for their services. We admit that there is a lot of promise here but we don't think it's a good idea to sacrifice one gaming type (a more static, simplistic download or disk) for another (a more dynamic, streaming style that always requires the internet). Now putting these styles together would be great - let a person download or buy the game/serial number at a store then use Gaikai to stream add-ons and additional content to every game we buy without having to update or download anything. This would allow us all to play the basic game without the internet but also allows us to stream the game and add-ons to any of our internet-capable devices whenever we want. But if Sony goes a different direction that forces us to have Gaikai, a fast internet connection, and the required applets in order to purchase and play select games, then we must say - "come on Sony, forcing things on users is MicroSoft's style."
Gaikai Update: March 13th, 2013
Thanks to the February 20th PS4 conference, we know that Gaikai will play a large role in the device and what that role will be. Gaikai will initially be used to allow a player to stream his friend's game in real time, giving that player the ability to comment on the game his friend is playing or even taking over the game for his friend, perhaps to help him advance past a hard part.
In essence, everything involving the share button is all thanks to the power of Gaikai.
Gaikai will also offer what Sony is calling "instant demos," demos that begin playing from the PlayStation Store at the touch of a button, eliminating the need to download before playing.
Sony mentioned one future use of Gaikai that gamers will find very interesting. This tease was the ability to offer full backwards compatibility through the Gaikai cloud service. The goal is to have the entire back catalog of the PS1, PS2 and PS3 available on the PS4 through streaming functionality, thanks to the Gaikai service.
Article updated by: Joshua Phillips
Update date: 3/13/13
Lastly PS4 USB connections
2 to 4 USB 3.0 connections are to be expected. Anyone who has ever done a full back-up of your PS3 would be grateful for USB 3 connections as backing up 100Gbs of install data, applications and save data can take about 8 hours, with USB 3 this should be halved.
PS4 HDMI & Wi-Fi Update: November 8th, 2012
As one would expect, the PS4 is also expected to have HDMI slots, an Ethernet port and built-in Wi-Fi that is similar to its predecessor, the PlayStation 3.
The PlayStation 4 will include an entirely new UI (User Interface) to replace the PS3's XMB (Cross Media Bar), which will include major improvements to its navigation and overall feel. Unlike the PS3, the PS4 UI will allow you to access any menu no matter what you are doing. One example given was pausing a game and navigating to the PlayStation Store and purchasing DLC, all without having to exit the game. Cross-game chat is expected as well along with being able to download system and game updates in the background, similar to downloading an item from the PlayStation Store.
Posted by Henry, you may recognize my user name from the PS4 Forums. I have written an article for all of you about what I believe could* be the the specification of the Playstation 4.
*Disclaimer: This article is speculation only, however I have based this article on facts and figures to make as accurate an assumption as I possibly can. Any similarities with the Playstation 4 (in the event of Sony releasing the specifications of the Playstation 4) is purely coincidental. Enjoy and if you have any questions please leave a message below or message me in the PS4 Forums (registration is free). This article will be updated periodically with the latest information available to us.
Extras:
Well its been confirmed that Sony will not be ditching the blu-ray drive but a more strict second hand system is rumoured which means that buying games second hand will be a huge put off all together and won’t be worth it at all.
It seems that sony are being their usual selves and future proofing todays technology with support for 4k resolutions which is double that of 1080p. Seems good but we wonder how many games will support that if any?
Well that’s the round up over. So what do you think of these specs? Good, bad, ugly? Ha! Certainly not but of course there will always be those who loved the Cell B.E, me included. It’ll be hard to let go of such a wonderful creation.
Dualshock 4 Controller
To learn more about the specs and features of the amazing new Dualshock 4 visit our Dualshock 4 controller page.
Post your PS4 Spec(s) comments down below.
See Also:
Navigation
- PS4 Home
- Release Date
- PS4 Price
- PS4 Pre Order
- Playstation 4 Pictures
- PS4 Games
- Rumored New Games
- PS4 Online
- PS4 Specs
- PS4 Controller
- Playstation 4 Videos
- PS4 vs. XBox One
- Backwards Compatibility
- PS4 Concepts
- PS4 News
- PS4 Launch Trailer
- PS4 Game Series
- PS4 Forums
- Playstation Articles
- PS3 Games
- PS4 Accessories
- PS4 Cheats
- PS4 Polls - Vote!
Popular Articles
- Most:
- Commented
- Playstation 4 Price and Pre-Order Info (11 times)
- Would you pay $1000 for a new PS4? (7 times)
- PS4 vs XBOX 720 - Who Wins (4 times)
- PS4 Release Date - The Countdown Begins (3 times)
- The PS3 – Will it Stay or Will it Go? (2 times)
- Is this PlayStation 4 video real? (2 times)
- PS4 Console Concept and Controller Design by David Hansson (2 times)
- Playstation 4 Specs Guide (2 times)
Poll
PS4 Comments
- Hmmm But does match the inner
3 hours 4 min ago - Money
4 hours 6 min ago - Ps4 better for me
5 hours 17 min ago - you mean XBOX ONE
7 hours 34 min ago - i got a ps3 on day one was
8 hours 16 min ago - GAMES I WANT
10 hours 48 min ago - Hmm
10 hours 53 min ago - BEST GAME EVER !!
11 hours 7 min ago - own both
11 hours 33 min ago - I agree, disappointing reveal
12 hours 7 min ago




Comments
ps4 GDDR5 misconception
PS4 doesn't have 8GB of DDR5 memory it has 8GB GDDR5 memory. DDR5 memory doesn't exist yet, DDR4 isn't even out yet.
Little Mistake, forgot the "G" in GDDR5
Your absolutely right. Forgive me, it was a busy day when I typed up those specs!
PS4 operating temperature
Haven't really seen any information on this. I think everyone can agree that the PS3 gets so damn hot, even when you're just watching Netflix. Does anyone know if the PS4 is supposed to run cooler? I'd also like to see some concrete numbers on how hot the PS3 runs. I know that all winter long I didn't use my heater while playing games. The PS3 kept the room warm almost on it's own.
XD
PS3 good for blu-ray movies, stnd DVDs, etc PS3 EXCLUSIVES
best of all
PS3 is good as a Heater <---- Saves $500 on a heated XD
750 plus
thats an amazing price for the specs inside that a modern pc with that power would be a 3000 dollar computer and its a good thing that sonys going with and instead of making there own chip
All hardware gets hot...
When hardware is used at it's maximum, it get's hot. My laptop does, my old PS2 did, even my GameCube did. Though not AS hot as my PS3 when playing GT5... That really worked the hardware... So likely the PS4 will run cool towards the beginning of it's lifetime, when games won't be pushing it's boundaries. Later on, that's a different story.
PS4 GDDR5/DDR5 misconception
I think a lot of people are confused about the 8GB GDDR5(its not DDR5)memory, GDDR5 memory is for graphics/video and DDR3 is for the system. How much DDR3 memory does PS4 have for the system DDR4 memory isn't out yet for PCs which should be arriving sometime 2014 so how can there be DDR5 memory for the PS4
Memory is memory to the Cpu
Memory is memory to the Cpu and Gpu.The reason most systems dont use Gddr is Cost.
NICE........
I gotta see this! Especially the cloud server compatibility part!
The hell with Bill Gates and his Microsoft garbage, or those other consoles, the PS4 is getting extremely interesting.....
ps3 ps4
u r so right I have Xbox 360 and ps3 I think ps3 is way better on saving money and todays economic state also it has blue ray to play games it is very crisp clear when I play Xbox offline it sucks on that go Sony cant wait ps4 love the love :)
"New" Technology
It's amazing how much console developers screw people over buy saying it's "new" technology. All these specs are not new, essentially the PS4 will be like a mid level gaming computer of about 2 years ago. It's not like they don't have the technology to use current top of the line gaming computer technology. They just want to stay behind the curve so they can keep selling there "new" outdated technology. Yes it will be cool to have all this available in console form, but why do we as gamers put up with this. They charge close to $500 dollars for outdated technology. Hopefully the Steambox will be able to shake things up a little bit in the console market and cause a console with actual new technology to be built. We have allowed ourselves to be duped for far to long.
IT is new technology
CPU AND GPU on same Die NUFF said.
It isn't that new.....
AMD have been making APU's for the PC market for a while now, and they are underpowered budget processors with a low performing GPU built in, generally of the same grade that you would find in a laptop
Sony and AMD
This is a "How bad@$$ would that be?" comment. Imagine if Sony bought AMD or if they did a merger? How freaking insane would that be? Imagine it. Post repliea on what you think would hapoen.
Could be the other way around
Given Sony's problems, it could go the other way around. AMD buying Sony. However with AMD's Market Cap at $2 bill and Sony's at $14 bill it's hard to see. I also believe Sony is grossly undervalued. Instead of speculating on a buy out, a much better option would be to buy Sony shares. I liken Sony to Apple in the late 90's a company on the verge of collapse, and now look where Apple is. What's really interesting is that many of the models Apple used for their success where already used by Sony. The differentiator is Apple customers love Apple, Sony customers can often feel stung, burnt or done over by Sony. Heckler's statements in 2005 had the wrong attitude and essentially blacklisted Sony in the eyes of consumers, he needed to approach this problem with a greater understanding of a changing world. Instead, he made Sony look like a thug. If Sony used a little more love, they'd have the world. The root kit scandal and PSN crack seriously damaged them. Then there is PSN and Video/Music Unlimited, why can't I start watching a Movie Unlimited rental on my PSP and watch it again on my big ass Sony TV within the rental term ? To copy a purchased Movie Unlimited file from my Sony Tablet to my PS3 I need to copy it to my PC, then to my PSP, and finally to my PS3. This is insane! No wonder people priate movies. Finally, Sony sell so many different things, but there's hardly any product integration.
Could be the other way around
Given Sony's problems, it could go the other way around. AMD buying Sony. However with AMD's Market Cap at $2 bill and Sony's at $14 bill it's hard to see. I also believe Sony is grossly undervalued. Instead of speculating on a buy out, a much better option would be to buy Sony shares. I liken Sony to Apple in the late 90's a company on the verge of collapse, and now look where Apple is. What's really interesting is that many of the models Apple used for their success where already used by Sony. The differentiator is Apple customers love Apple, Sony customers can often feel stung, burnt or done over by Sony. Heckler's statements in 2005 had the wrong attitude and essentially blacklisted Sony in the eyes of consumers, he needed to approach this problem with a greater understanding of a changing world. Instead, he made Sony look like a thug. If Sony used a little more love, they'd have the world. The root kit scandal and PSN crack seriously damaged them. Then there is PSN and Video/Music Unlimited, why can't I start watching a Movie Unlimited rental on my PSP and watch it again on my big ass Sony TV within the rental term ? To copy a purchased Movie Unlimited file from my Sony Tablet to my PS3 I need to copy it to my PC, then to my PSP, and finally to my PS3. This is insane! No wonder people priate movies. Finally, Sony sell so many different things, but there's hardly any product integration.
I don't think you understand how this works
Yeah, that would be cool, however, AMD and Sony are both really really really big companies. Like... Super big. For one to buy the other out they would need to make an offer in the tens of billions.
Anyway, just because Sony are using AMD products doesn't mean that they will buy them out. Think about it, Apple are using Samsung screens, but they haven't put a bid in to buy them. Back in the PowerPC (PPC) architecture days, the CPUs they were using were from IBM. No one bought each other out.
(Sorry, Apple was just the first thing to come to mind)
So yes, the world doesn't work that way.
He said merger
That's if one buys the other out. A merger would be different, and possibly quite amazing for those two companies. Sony backed by AMD GPUs and AMD having a solid user-base, I think that could do quite good.
...
Do you know anything about hardware at all?
Really? I couldn't read all of it because you are so wrong.
SATA 1 isn't 150 mb/s....SATA III is 6 mb/s buddy. Also, USB 3.0 is 10x faster than USB 2.0...not twice as half(in your statement that USB 3.0 will take 4 hours vs. 8..also assuming you are using a SSD for backup....They make a 64gb USB drive) Second, they will most likely have a low storage sized SSD(for quick boot ups, music etc.) and a Hard Drive for storing everything else, it will work like Apple's fusion drive. I'm SURE there are more mistakes....do your research.
sata
SATA revision 1.0 - 1.5 Gbit/s - 150 MB/s
Revision 1.0a was released on January 7, 2003. First-generation SATA interfaces, now known as SATA 1.5 Gbit/s, communicate at a rate of 1.5 Gbit/s, and do not support Native Command Queuing (NCQ). Taking 8b/10b encoding overhead into account, they have an actual uncoded transfer rate of 1.2 Gbit/s (150 MB/s). The theoretical burst throughput of SATA 1.5 Gbit/s is similar to that of PATA/133, but newer SATA devices offer enhancements such as NCQ, which improve performance in a multitasking environment.
During the initial period after SATA 1.5 Gbit/s finalization, adapter and drive manufacturers used a "bridge chip" to convert existing PATA designs for use with the SATA interface.[citation needed] Bridged drives have a SATA connector, may include either or both kinds of power connectors, and, in general, perform identically to their PATA equivalents. Most lack support for some SATA-specific features such as NCQ. Native SATA products quickly eclipsed bridged products with the introduction of the second generation of SATA drives.[citation needed]
As of April 2010 the fastest 10,000 RPM SATA mechanical hard disk drives could transfer data at maximum (not average) rates of up to 157 MB/s,[8] which is beyond the capabilities of the older PATA/133 specification and also exceeds a SATA 1.5 Gbit/s link.
sata
SATA revision 1.0 - 1.5 Gbit/s - 150 MB/s
Revision 1.0a was released on January 7, 2003. First-generation SATA interfaces, now known as SATA 1.5 Gbit/s, communicate at a rate of 1.5 Gbit/s, and do not support Native Command Queuing (NCQ). Taking 8b/10b encoding overhead into account, they have an actual uncoded transfer rate of 1.2 Gbit/s (150 MB/s). The theoretical burst throughput of SATA 1.5 Gbit/s is similar to that of PATA/133, but newer SATA devices offer enhancements such as NCQ, which improve performance in a multitasking environment.
During the initial period after SATA 1.5 Gbit/s finalization, adapter and drive manufacturers used a "bridge chip" to convert existing PATA designs for use with the SATA interface.[citation needed] Bridged drives have a SATA connector, may include either or both kinds of power connectors, and, in general, perform identically to their PATA equivalents. Most lack support for some SATA-specific features such as NCQ. Native SATA products quickly eclipsed bridged products with the introduction of the second generation of SATA drives.[citation needed]
As of April 2010 the fastest 10,000 RPM SATA mechanical hard disk drives could transfer data at maximum (not average) rates of up to 157 MB/s,[8] which is beyond the capabilities of the older PATA/133 specification and also exceeds a SATA 1.5 Gbit/s link.
huh?
Actually, the SATA speeds are right on. SATA III has a 600 MB/S transfer rate. You are right about the USB speeds. I don't know where he came up with that figure.
... Seriously?
FOR STARTS. SATA rev 3 is 6Gb/s. USB 3.0 is 120MB/s vs. Highspeed USB2.0 which is roughly 30MB/s. SSDs are also significantly faster than USB storage because an SSD can take advantage of sata3 or even PCIE. I do agree that it is likely for a hybrid drive for a cache/quick boot, and big drive for everything else (momentus XT anybody?) I'm SURE there are more mistakes....do your research.
Disregard that, you don't know what you're saying
Sata rev1 - 1.5Gb/s
Let us first looks at the way that was written. 1.5Gb/s - Gb/s, not GB/s.
1.5 GIGAbits per second.
1.5 GIGABYTES per second would be awesome, however it's not what it is.
Now the math:
1,500,000 bits per second
1,500,000 / 8 puts it into BYTES
187,500 = 187.5MB/s
Sata rev3 - 6Gb/s
6,000,000 / 8
750,000 byte per second = 750MB/s
You're correct on the USB.
Meanwhile, the biggest mistake that I found is that it seems the writer of this article doesn't know the difference between AMD and Nvidia. :S
APU + PS4 Slim = PS2 Slim?
APUs are the size of CPUs which are small, and if the PS4's motherboard can be made smaller, then the slim version of the PS4 might be as slim as the PS2 Slim, but this will mean giving up BC for all previous PS games, so now the question is if their going to eventually convert PS3 games for PS4 and possibly convert PS2 games (Since the CPU's of the PS2 and PS4 are going to be extremely different.).
Blu-ray drive
I don't believe the 2/4/8x rating is about the speed of the drive, but the number of layers on the disk. Like double-layer DVDs, but octa-layered Blu-ray discs. That's how you can get 128+ GB of data on one disc.
WRONG
This is just so wrong in order to read an disc that has 8 layers the blue laser would have to change focal length and read through the substrate to the next layer and creating a laser that can rapidly shift focal points and past the substrate is ridiculous. Look up how a disc is read.
Wrong
Wrong
ps4 better be able to play all ps games
Make it play at least ps3 games and ps4. It would be better if it could play all ps games. If this is not done i will not be buying the ps4.
wtf?
if u wanna play old games why not just keep your ps3? you make no sense!!
So you just want to play your old games...?
So the extra power and much bigger and better games aren't worth it...? All you want to do is get expensive new hardware to play your old games no differently than before...? I don't understand. There's so much improvement in the PS4. I get that you'd like to be able to play your old games, but I don't get why not being able prevents you from buying a PS4... And this is coming from a guy who plays PS1 and 2 games on his PS3, and his PS3 is dying. (Or really HAS died 3 times, and is currently dead now...).
LOL
Are you serious? First off, PS1-PS2 games were 1000x better than PS3. Who gives a damn about some fancy graphics, the new generation only care if something looks kool, so they pay asinine amounts of money for garbage that is basically a CG movie with a few interactive parts. PS1-PS2 games still have replay value because they were great with crappy graphics. Can't say the same for many PS3 games, once you get the Platinum trophy, it's basically garbage. Second off, the preventative measures Sony is taking is to prevent the loss of profit in the gaming market. When you buy a game from Gamestop IE, Sony doesn't make any money off of it, neither does the developer. By switching to cloud based and/or digital streaming/downloading, with no backwards compatibility, it's Sony's way of preventing that loss. It's all about money, and people are tools nowadays and will pay for garbage. They went under fire for originally releasing specs without an ODD, so they now claim they are adding the Blu-Ray ODD. The problem with the currently developing digital world, is you lose your value of items. When you pay $60-120 for an item in a digital world, it has no physical value, so your money becomes worthless. You can't resell it, you can't trade it, you can't loan it to a friend, and if you don't like it... TOO BAD you already bought it. People are just sheep and will believe anything told to them if it's spiced up to seem like a good idea.
backwards compatability
I agree,if ps4 does not play at least ps1&3 games it's a big waste.I would not purchase the 4 either!!!
Ditto
Ditto
LOL
Looks like you fellas wont be purchasing a ps4....I'll make sure i tell you how it is when i buy it.
To this website please update PS4 specs please guys.
You should know that the recent rumors for the Bulldozer based CPU was based on dev kits, not the actual PS4 hardware.
Also Bulldozer packages can have up 8MB of L3 cache per every 4 core CPU, so you should change your specs above to read "up to" 16MB of L3 cache on the 8 core dev kit.
PS4 is rumored to have an APU, with 8 Jaguar Cores, Bulldozer is way too power demanding, heat will be an issue with a Bulldozer CPU & 8 Cores in a small console sized box.
1-4 Jaguar cores can have up to 2MB of L2 cache, though Sony may get mods & tweak the design slightly.
Jaguar's far more likely, though it'll probably be heavily modified to work the best with the GPU, the smaller TDP means Sony doesn't have to build a tower PC.
Also 8GBs of GDDR5 isn't going to happen because of the amount of chips that would be needed on the motherboard, 8 chips are required in the latest density chips for 4GB of GDDR5, maybe in the dev kit Sony will have 8GB of GDDR5, but a game made using the Luminous engine would only require 1.8GB of VRAM for graphics, that VRAM is GDDR5, 8GB would be major overkill for anything but unoptimized code.
PS4 is alleged to have 4GB of GDDR5, at 192GB/s.
Another thing you should put up is a potential 18CU variant of the 7970M being the GPU built into the APU, rated 1.84 TFlops.
This would be fine for game engines like UE4 at 1080p 30FPS, with pretty high levels of effects, when the system has such a large amount of fast unified RAM.
Coding to the metal would mean full access to the full capabilities of modern hardwar
512MB of that GDDR5 is reportedly left for the full OS, leaving 3.5GB open for developers to use how they like in games.
There's also an additional module or "Secret Sauce" for assisting with some graphical effects, CPU & digital sound processing tasks.
All of this is rumor, but it comes from sources like VG247, Neogaf, IGN & many tech sites, plus the specs sound as though they would work well for modern game engines in an APU type package.
WideIO
Sony won't use GDDR5 for many, many reasons.
They'll take the monstrous advantages of stacked WideIO 1024bit DRAM (8* 128bit SDR/DDR channels) using TSV (connecting DRAM layers) at 200Mhz.
Why would Sony do this - for one thing, 88mW at 200Mhz/1024bit.
Any game console manufacturer using *4GB*[[GDDR5]] UMA for the next 7 years is going to find out why the game console industry disappeared in 2020 without a trace and Sony and Microsoft made terrible tech decisions.
I'm an Architect, and any time I think of GDDR5 in games console I get a big bright question mark over my head that tells me, "Not a good idea".
noone
ha ha ,nanny nanny boo boo 8gb gddr5 confirmed
online play...faster please
I am not a geek, but in my opinion, there appears to be a great deal of attention to making the console more powerful, and yet I don't see any major improvements on the speed, memory, and bandwidth capacity wrt online connectivity, cabled or wireless.
Since many players are interested in online play, it is suprising to me that I am not reading about major improvements to the online connectivity component upgrades.
I realize a FULL scope of system design from PSN networks down to the console box would be required and that is certainly a major expense, but I would argue that most players would gladly accept a higher cost and even a paid online fee for a much faster and more reliable online experience.
At the end of the day, if the network solution isn't improved, any console power and design improvement is hard to appreciate, if the online experience is not improved as well.
For the techno qualified, what have you to suggest to sony about what type of architecture and network design improvements would best utilize all of these sophisticated console grades.
For my view, the console box should be designed based on the fastest possible network design first. if the console box is being designed for a more powerful playing experience and the network capability is not going to take a major upgrade, what would be the point?
I know some will say, the box by design will always be faster than the network..
but we know now that does not have to necessarily be as massive of a difference as it is now.
for example:
I have a monitor than can run up to 240hz, a connectivity that reliably runs at nearly 20 Gbps. At present, I am lucking to play online and have an experience at perhaps 10% of that bandwidth in reality...and fps are as low as 15..at the high end, maybe 20 if I am lucky.
Don't get me started on laggy server issues adn disconnects.
These are very important to me, and I think it is important to many other online gamers.
So for me any improvements to the console would be more of the same but without a completely overhaul and upgrade to the network and connectivity issue, where is the real interest.
I am a die hard GT5 racer...It would be a nice feature to select and choice online criteria that tests other players connecticity speeds also. In doing so, those still on landline or slower connections can play amongst themselves on a separate (transparent to the user), than trying to be a one world connectivity for players of all speeds (pun intended!)
aloha
tdm
NO APUs, WILL RUIN THE PS4
AMD is a very cheap company. and most of their product are made cheaply. for example their processors have very high speed. like the quad core 2.8 GHZ but it only has 3 MB cache memory? really?
Anyways AMD's are bad and it will take the Console-spirit out of the PS4 it will be like a PC. it should have a Cell processor just like all of the playstation era.
AMD isn't garbage or bad
You should be HAPPY AMD is around and making less expensive teachnical components. I'd hate to live in a world where Intel has monopolized the market and drives their already insane prices even higher. I've been computer with AMD for over a decade and these processors are sturdy and well built. Still running new games with decent settings on my old XP AMD Athlon Dual Core PC and will upgrade when the computer is finally outpaced, which is likely to be in about 2 years. Can't complain for a rig I built in 2009...
Nothing wrong with an APU.
There's nothing wrong with Sony using an APU in PS4, or AMD for that matter.
As for the level of cache you mentioned you're either being ignorant or outright lying, an FX-4170 4.2GHz Quad Core Processor has 12MB of Cache.
Even APUs like the A8 or A10 have 4MB of Cache and not 3, in games that aren't specifically optimized for the hardware they actually perform pretty well regardless of the fact that they are a budget solution, they're generally good gaming & media processor for a PC, the performance would be far better when games are developed specifically for that platform.
These processors aren't cheaply made, AMD isn't a cheap company, actually the console business would make them billions, their products last & they offer decent performance for the money.
You obviously don't understand this, but when coding specifically for any modern APU would actually run rings around the processor in the PS3.
The fact that PS4 may have an APU also doesn't mean cell is being forgotten, the fact so many people believe that shows that they have no clue that an APU is a concept, a concept that can use many different types of processing units in a single package for a total computing solution.
From an architectural point of view the APU is actually very similar to a cell processor, they both have main core(s) and they can both offload tasks to separate smaller processors to handle certain kinds of code.
If Sony wants to they can use the APU concept to reinvent the cell for PS4, they can do this by using a larger bank of SPUs, connected to 4 (or whatever amount) of main cores.
Coming back to cache, being that an APU can have whatever amount of cache Sony deems neccessary for their purposes there's no reason why they couldn't add some high level of cache into the design.
The whole nonsense you've written about "AMD taking the console spirit out of the PS4" is utter rubbish, MS using an AMD GPU in Xbox 360 didn't take the console spirit out of that console (I'm a multi-console gamer btw, both machines are games consoles, have that spirit about them), what makes for "console spirit" is about the experience, which is down to how the technology is used, the fluidity of the platform's development, also how the features of the hardware work together, without interfering with the gaming experience as much as possible, this is something that should be more refined in newer consoles as they can multitask better, so downloading updates in the background while playing games, rather than having to wait because the consoles can only do one thing at a time.
Actually the 360 used a
Actually the 360 used a modified Power PC Cell processor manufactured by IBM. As for the Cell, even though it would've cost more, it would've been much more powerful than the APU. Also, I'm pretty sure developers can aeat code for Cell by now, so I'm sad to see it go.
Gpu should perform quite decently.
Hearing the rumored cpu being an APU 3850, When that "crossfires", more like dual graphics with the hopefully 1ghz 7670 it will offer pretty good performance in games, I'd hope that that Sony Overclocks the proprietary gpu in the 3850 also for more performance, however I am not sure that a 7670 even at 1ghz will be enough to perform exceptionally in a 4k resolution situation without a copious amount of vram to support. A large amount of vram will only increase production cost more.
I don't support the APU.
The second Sony switches to an APU for the processing unit, the playstation 4 will lose any existing backwards compatibility due to the ample change in the architecture of the two cpus. Backwards compatibility is what I really would Like to see from Sony this generation. As previous comments state, All the cell needs is a modernized, patched up architecture, more spe's and a bigger instruction cache. And maybe a smaller manufacturing process, such as 32nm or something within that context. With this modernized cell processor, high performance will be maintained, as well as being able to continue to play our $60 dollar playstation 3 games and not having to bin them, revert back to the now outdated ps3, or let them collect dust.
I am unsure of what Sony has in store for the gpu powerhouse. I do expect At least 1gb Of Vram, but you pointed out a wise statement, In a 4k situation 1gb of vram may be rather limiting. Although I do understand that 1080p games from today's titles don't come anywhere near 1gb of vram usage, a 4k resolution will be using 75% almost all of the time. So in my opinion, the 4k resolution addition should be completely dropped until later times.
Instead of crossfiring an apu with a 1ghz 7670, Sony should instead if willing use the "modernized" and more advanced cell processor with a more powerful 7850 optimized for usage of the playstation 4. To reduce cost, the cell processor and the 7850 should use a shared memory system, say 1gb of that ram should be for use of the gpu vram, and 3 gb should be of use for the cpu and other system functions. However, in my opinion If Sony decides on a faster XDR memory source, then that memory amount could be downsized to 1gb of vram for the gpu, and 1gb for system functions to compensate with the greatly increased speed and bandwidth in memory, this is a total of 2gb of XDR ram that will be shared between the two.
Of course in the mind of all who are sane, everyone knows the Blue ray usage should be a keeper. There is no reason at the current point in time to switch to a HVD drive. Not only will it escalate the production cost to an undesirable level, it will also be of miniature use. Today's game devs will come no where near close to filling the "space" of an HVD disc. That is comparable to getting a 1000 Hp Bugatti and only taking it up to 60 Mph on the highway. The Blue ray disc for today is more than enough space for Game devs to work with until the next, next generation.
Can I get the thoughts of other's please, many minds are better than one.
Re: I don't support the APU.
Switching to an APU doesn't have to mean Backwards Compatibility has to go, simply because the PS3's hardware (Cell, RSX & XDR ram) can be included into the new console if it's deemed financially viably by Sony and to be fair a PS3 can be bought for £119.99, which means the core hardware has to be dirt cheap now to manufacture.
Personally I don't know why Sony wouldn't just go with an improved version of the cell processor anyway, not when the main issues with it are cache size and lack of out of order processing.
Sony spent billions on the whole cell project you don't just drop a technology liek it's nothing, not when you're a company that cares about your finances and making a capable product to attract consumers.
If Sony stacked a bank of four modern cores/PPEs on-top of a bank of more SPUs that could be just as good if not miles better than any known about AMD APU design, pair that with a stand alone GPU around the 7970M area (by this I mean Modern Cell plus a GPU) and they could easily have a very powerful modern console capable of running the most up to date game engines at 1080p 30FPS with full effects, plus a decent chunk of power to future proof the design somewhat.
Apparently Sony patented a new Cell design back in 2010 which had 1 PPE (controller chip), with 4 SPUs (the virtual cores that share the processing load of the whole CPU), so they must have made plans to use that cell in some devices to reach the patent stage.
With a multicore design IMO it would make more sense to have multiple main cores, built as full CPU cores, in a quad core version the SPUs shouldn't be devided into 4 per core, rather the whole chip should have one large bank of 16 SPUs that can be used flexibly by the main cores to share workloads, permanently deviding up the SPUs would restrict things somewhat more than just leaving a bank of processors that can be used however the developers chose to use them.
Obviously whilst an SPU is in use it can't be used by any other main core but having this flexibility would mean that while playing PS3 games the CPU could just set itself up to use one main core & 6SPUs as the PS3 does for game code.
If you haven't already done so please take a look at Epic's Unreal Engine 4 Elemental demo, Square Enix's Luminous to see what games can look like or Lucas Arts Star Wars 1313.
When it comes to RAM even 512MB of the fastest GDDR5 would provide more than 10 times the bandwidth of PS3's total pool of RAM, 2GB of the stuff would be more than 40 times PS3's bandwidth, that amount of RAM wouldn't too my knowledge have any issues in producing 4K games, though the 4K games would probably be at similar IQ levels to current PS3 games like Uncharted 3, Kill Zone 3 or The Last of Us, but even a game like those being produced natively in 1080p would look considerably better than they do in 720p, 4K would probably melt most people's eyes.
PS4 shouldn't use XDR for next gen, it's just not a high enough bandwidth RAM, I think the most likely RAM to use would be a high BIT GDDR5, some people have speculated that stacked DDR4 (which when stacked is apparently capable of twice the bandwidth of GDDR5) would be in the console, but I think manufacturing will be an issue because it's a relatively new product and yields need to improve before mass console level production can be possible, GDDR5 can be used for a unified memory pool source, it's fast & relatively cheap/energy efficient plus it's been out for some time so production capacities are viable for a console, 2GB at 384BIT of that stuff produces more than 40 times the bandwidth of PS3's RAM amount, even going for a lower bit rate version of that RAM would still provide massive increases in the bandwidth area if it's in PS4.
256BIT is something like 192GB/s, probably a cost saving on chipsets over 384BIT RAM, so would likely appeal more to Sony.
Overall I don't see any issues with Sony staying with cell, Devs know the technology now, things can become even easier.
Modern GPGPU technology is going to be a similar deal to using cell, maybe having a PPE (Cell's main core) built as a part of the main core could mean a kind of hybrid chip can exist, one that can be programmed like a standard CPU core, but when developers want to use the hardware they can tap into the SPUs of the system to spread the workload, along with using the shader cores of the GPU when necessary for Physics
With Bluray the tech has improved a lot in terms of read speed, 12X is available for PC consumers, I doubt any games made using modern engines will reach anywhere above 1080p on consoles so current storage capacities are perfectly fine for next gen games.
Bluray's not going anywhere, it's way too cost effective now and definitely a proven technology.
With the switch to AMD over NVidia in the GPU there may be an issue with Backwards Compatibility, although I don't think it's as big of an issue as removing cell & going completely X86 CPU Core design.
I think we'll start to get some new info about PS4 within the next few months.
I've read around the net that AMD's APU design is very modular, if the Cell2 patent by Sony is any indicator maybe PPE cores will provide the CPU element and the compute units will be in fact be SPUs, only these elements will be modernized versions of their prior designs that can now vastly outperform the PS3's technology.
This Cell2 plus a 7970M could make for a 3.4TFlop+ console, Sony wouldn't have to pay anyone else for licenses for their CPU, just the GPU, so from a cost point of view things would work out cheaper, if the development costs of the new Cell aren't greater than simply using AMD steamroller cores and compute units.
I appreciate the reply.
Oh, I see how the 7970M is a better choice.
Its my understanding that the 7970M is a mobile gpu, and has been toned down a notch to equal lower power consumption and heat production, it however should still offer better performance at a lower consumption of a 7850. I do want to know which of the two gpu's would be more expensive.
Possibly, Sony should be able to make a "specialized" 1ghz 7970M without an issue then, when one considers the lower tdp and heat consumption.
"Switching to an APU doesn't have to mean Backwards Compatibility has to go"
Why doesn't it, That architecture switch is going to immediately drop backwards compatibility as I stated earlier, simply because x86 and cell are completely unrelated.
I just anticipate Sony's "MAIN" component decisions, and I do hope they do not make any silly choices.
I would love to see that the new Ps4 just blows the next Xbox out of the water.
Re: I appreciate the reply.
No worries.
Yep the 7970m is a mobile part, which depending on Sony's thermal budget could be souped up somewhat to give even better performance than the stock 7970m.
The HD 7850 (desktop unit) retails for much less than the 7970m, but it isn't anywhere as good watts/performance as the 7970m.
Heat is a big consideration for any console manufacturer, in that regard the 7970m is much better, if Sony could get a good deal on the rights to make a part based around the 7970m then they may consider it worthwhile for the performance gained, then again they may not.
Costs will of course also go down in the future, so the added peformance at a similar wattage level, ability to remain competitive with Microsoft (assuming MS goes with something similar in the GPU department) and future savings may make the 7970m appeal more to Sony.
There have been mentions about the 8000 & perhaps 9000 (I doubt this means desktop parts, more likely overclocked mobile parts) series parts going into next gen consoles, rumours have said that the 8000 equivalent to 7970m would see a 1.2X performance increase over it's predecessor, so any 9000 model would probably see an even better jump in performance over any 8000 series part.
With greater efficiency gains increased performance could be had at the same wattage, to make a console easily capable of reaching developer targets of 2.5Tflops for their most current engines or in other words full 1080p, 30FPS with full modern effects in games & even greater image quality at 720p if devs decide to lower resolution for that purpose.
I think I did post in my last reply why an APU wouldn't automatically mean BC goes, firstly Sony's still producing the Cell, RSX & getting XDR RAM for PS3 Super Slim, so parts exist & costs would go down on manufacturing each unit if they made more to stick on PS4's motherboard, basically Cell & PS3's GPU with the RAM could be included on a Multi Component Module (MCM), so PS4 could have a PS3 chipset built into it's hardware.
Secondly an APU is just a concept that can have whatever cores AMD/Sony likes as a CPU element (AMD has their own CPU cores, with at least 4 different designs they can use which includes Jaguar, Bulldozer, Piledriver, Steamroller & the future Excavator), in a cell based design they can have the PPEs/Main CPU Cores as the CPU element & a bank of SPUs, basically a bigger overall cell processor, but it can still be classed as an APU design because it has main cores and SPUs as compute units (or the GPU element).
Overall there's an architectural change, but as long as the cell design was included it could still allow for Backwards Compatibility to exist, it depends on what Sony's decided is important, but if their competitors both include BC & Sony doesn't then it could put them behind thier rivals in appeal, which could mean fewer sales.
IMO the second option seems more likely, mainly because of the motherboard becoming more complex if PS3 chips were added to the board, to elaborate PS4 would have it's own CPU/APU, maybe an additional GPU, plus a load of RAM chips, if Sony adds a PS3 chipset, just for that purpose and little else then it becomes more complex, taking up space on an already crammed piece of silicon.
Hopefully this explains what I was getting, if not please post back here & if I can find the reply then I'll do my best to add anything I can.
what i think is going to be ps4 specs!
*2gb superfast ram
(for all of you nuubs saying "2gb of ram sucks" for good damn sake, the speed is more inportante than the amount. the ps3 only had a total of ca 520mb).
*amd fx 6 core series
(i think they will be using one if the amd fx cpu/apu becausw they are cheap and very good, intel is ripoff).
*A amd grafic card with 1GB DDR5 ram
You can get a cheap grafic card from amd to make the specs above(and as usual sony gets the part cheaper from the developer of AMD part, because when sony uses amd products its kinda an advertising for many people).
*SSD 200gb-400gb
(yhea i know allot of you will say "Basic model only 200gb" well as far as i know, sony ether use SSD than HDD because SSD is much faster).
*blue-ray disk drive
(i think they will use the same blue-ray disk readre that reads the disk even faster than the previus did, NO main change)
*Price*
I think the price will be like 500$ for 200gb(remember that it is SSD) at launch date and 500$ for 300gb and 600$ for 400gb. this is at launch date i think the will lower the price after a month or two with 100$.
*Lounch date*
i think the plan for sony was to wait untill the new xbox comes so they can make a better one and sell better. but the new xbox and ps4 will come almost the same do i think and i will say around next years christmas!
Post new comment