Killing Floor: Incursion Review (VR) - Slaying The Horde

Killing Floor: Incursion

The Killing Floor series quickly differentiated itself from other zombie shooters by offering some unique takes on the genre. The enemies, known as Zeds, were far more terrifying than the typical shambling zombie. With horrific experiments and metal jutting out from their crooked limbs and mangled bodies, it was a horrific twist on the classic design.

For the first time, Zeds come to PlayStation VR in Killing Floor: Incursion. With a full storyline, multiple modes, and co-op did the series make the jump to virtual reality intact, or should we put this Zed down with a bullet to the head? Let’s find out!

The Best of Both Worlds

Looking at Killing Floor: Incursion, it’s pretty easy to see why this game could be an amazing VR title. In its current state with all patches installed it offers both teleportation and full locomotion, the tracking works very well, and the graphics on PS4 Pro are exquisite.

Using two PlayStation Move controllers, you can move freely through the games four distinct levels. Zeds come pretty consistently, not in waves, which makes the horror feel more organic than most other wave shooters out there.

The storyline is there, but it’s not as in-depth as I would have liked. The opening establishes that you’re in some sort of simulation, which allows for a lot of fancy mechanics during gameplay. A small flying bot that accompanies you will show character portraits while they speak to you, but beyond that, your main interactions will be with enemies, not other people.

Killing Floor has never had a major focus on a single player experience, so this is a nice step forward for the series to expand its lore, but it doesn’t go as far as it could into the world the games have established.

Despite the somewhat weak story, the gameplay with two PlayStation Move controllers and full locomotion is truly spectacular. Moving around the massive environments feels great, and combat is incredibly satisfying. Guns, melee weapons, and grenades are stored on your person in various holsters.

When you’re learning the controls, you’ll probably end up dropping your guns far more often than you reload them, but they quickly appear in your holster if this happens, so frustration is kept to a minimum.

The robot with you can also track down ammo and health packs in the environment, which are relatively plentiful on easier difficulties. You’ll need to holster or drop your gun to pick up these packs, which is a little annoying, but completely doable as you can pick them up from a distance.

You can hold any combination of weapons or a flashlight in your hands, and there’s even an option to holster the flashlight on your person to free up your hands for two pistols or a two-handed weapon like a shotgun or assault rifle.

In true Killing Floor fashion, when you pull off a tricky shot the game goes into slow motion for a short time before returning to normal. It’s a mechanic that I loved in the original titles, and it looks absolutely amazing in VR, offering you a chance to appreciate the detailed gore in your best headshots.

Weapons like knives are stored on your back and work well for melee strikes or by throwing them at enemies. Grenades also work very well, but you must pull the pin before throwing them, a detail I really enjoyed.

You can even pick up severed limbs and use them as melee weapons, but they’re not quite as viable as other options. If there’s one thing Killing Floor: Incursion is guilty of, it’s repetition in the structure.

The campaign will take you between 4-6 hours and consists of four areas that involve killing the enemies, solving some simple puzzles related to the simulation, and fighting a boss. It starts to feel repetitive after a while, but there’s no denying that it looks and plays great.

I played both standing and sitting, and while standing was more comfortable, both worked very well. When seated it can be difficult to reach your holster, even with the option to place it on your chest. Two-handed weapons could sometimes lose track when the Move controllers are in front of each other, but the overall quality of the controls in Killing Floor: Incursion is very high.

With the option for co-op in the campaign and a separate Holdout mode for those who want and an endless parade of zombies to see how they last, Killing Floor: Incursion combines the best PSVR controls for full locomotion with the best elements of the series for a truly excellent VR experience.

Grotesque and Thick Atmosphere

Killing Floor: Incursion

Playing Killing Floor: Incursion on PS4 Pro is a real treat in PlayStation VR. The level of detail in both the world and the enemies is extremely sharp. The frame rate is buttery smooth and the slow-mo mechanic looks spectacular.

As far as immersion and sound design goes, the game also nails the atmosphere. I felt genuine dread as I stumbled through dark forests and claustrophobic corridors. While a great story would have been the cherry on top for this VR shooter, I still highly recommend that anyone looking for a polished and satisfying first-person shooter for PlayStation VR check out Killing Floor: Incursion.

Final Score: 9.0/10

A copy of Killing Floor: Incursion was provided to PS4 Experts for review purposes

Article by - Bradley Ramsey
Insert date - 6/21/18


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