Playstation 4 Specs Guide

Complete PS4 Specs (Continually Updated) CPU, GPU, Memory, Storage, Ports

Check out the handy table below for the full specs on the PS4 as they currently stand.

PlayStation 4 Console Specs
Feature PS4
CPU AMD x86 Jaguar 1.6GHZ 8-Core
GPU AMD next-generation Radeon-based graphics GPU with 18 compute units - The PlayStation 4 is capable of producing up to 1.84 TFLOPS.
RAM 8GB of GDDR5 - The PlayStation 4 uses a unified 8 GB GDDR5 RAM setup, providing both the CPU and GPU with 176GB/sec of unified memory.
Physical Media Blu-ray Disk - 6x CAV Blu-ray BD-ROM + 8x CAV DVD
Storage - Hard Drive 500 GB Hard Drive - The PlayStation 4's hard drive will be upgradeable similar to how the PS3 is currently set up.
Game DVR Yes - The PlayStation 4 natively supports the option to record and upload gameplay to social media or online streaming services using the built-in "Share" button. The PS4 automatically records the last few minutes of gameplay for you so that you can easily pick what you want to upload.

It has its own compression system and uploads the content in the background while you continue playing. Video services include Twitch, Ustream, YouTube, and more. Free software entitled "SHAREfactory allows you to edit videos before uploading

Cloud Storage Yes - The PlayStation 4 uses a cloud-based storage system to collect all your account data, and saved games, making them available anywhere you're signed in.
USB Ports Three - The PlayStation 4 uses two USB 3.0 ports for different companion devices in addition to a dedicated jack for the PS Eye.
Mandatory Game Installs Yes - Game installations are mandatory on the PlayStation 4 with install times ranging from seconds to minutes. Gamers do not need to wait for the install to finish before being able to play the game. This was an optional feature on some PS3 games.
"Always Online" No - The PlayStation 4 does not require an internet connection for playing games. However, syncing to PlayStation Now and accessing the PSN will obviously require internet access.
Console Home Yes - Users can nominate one PS4 console to be their "home" device, which means all content will be available for anyone to use including PlayStation Plus access. Signing into a PSN account will not be necessary on a "home" console.
Used Game Fee No - There are currently no programs or requirements in place regarding used games. They function as if they were new.
Backwards Capability No - The PlayStation 4 uses an entirely new architecture for processing game data, which makes it completely incompatible with past PlayStation games. However, with PlayStation Now's cloud-based streaming service, gamers will have access to PS1, PS2, and PS3 games to stream directly to their device.
Second Screen PlayStation Vita, Smartphones, Tablets - Sony released a PlayStation app shortly after the release of the PS4 that allows for remote game purchases, second screen navigation, and connectivity with your account.

Users can make purchases in the PSN store, wake up their console, and install games with a secondary device.

Motion Control PS Eye 2.0 + PS Move - The PlayStation 4 uses the newly redesigned PS Eye for motion tracking and information processing. The device can track players and deliver game information like low health to their controllers. The PS3's Move devices will be supported by the PS4.

All PS4s come pre-installed with Playroom, a virtual space that utilizes the PS Eye to interact with the environment. This free tech demo is also updated constantly with additional free downloads that add mini-games to the experience.

Subscription Service Yes - The PlayStation 4 requires a PlayStation Plus membership for access to online games. Single player games, free-to-play games, and games that can be played offline will not require a monthly subscription.

Users can also sign into their account on any PS4 and access their library of games provided they download a portion of it first.

PSN Account Transferable - Sony has confirmed existing PlayStation Plus accounts will carry over to the PS4.
Operating System New - The PlayStation 4 uses a new OS and user interface called the PlayStation Dynamic Menu. Users can instantly switch from playing a game to other social media options and even suspend gameplay to continue right away at a later time. It no longer relies on the XrossMediaBar for navigation.
Internet Connection Gigabit Ethernet + WiFi
BlueTooth Bluetooth 2.1 (EDR)
Audio/Video Connections HDMI input and output (up to 4K resolution support on images and movies only) + Optical output - The PlayStation 4 comes packaged with a HDMI cable.
Region Locked No
Price $399 USD
€399 EUR
£349 GBP
$549 AUD

How the PS4 came to be

Playstation 4 Specs Guide

Moving away from custom Cell architecture that cost Sony millions of dollars in research and development during the PS3 years, the new console instead uses a custom AMD “Jaguar” x86-64 instruction set that will make it more attuned to modern PCs. This was intentionally sought out after the poor reception from developers when they tried porting games onto the PS3 from Xbox 360 architecture.

It was also a pain for developers to always have to customize game code to fit the PS3. By unifying the way developers make games (the Xbox One will use the same CPU architecture), it will be cheaper overall to design and code the next generation software.

The PlayStation 4 uses a custom APU set from AMD. The CPU consists of eight x86-64 cores and runs concurrently with its GPU, which consists of 18 compute units and a theoretical peak performance of 1.84 teraflops. However, this performance will technically never be fully realized in games or the various utilities running on the PS4 and should be considered the maximum of what the console can handle. This is in line with midrange gaming PCs and the Xbox One hardware specs.

Both the CPU and GPU will share the same memory processing pool when it comes to dedicated RAM so that graphics processing and utility OS functions will take what they need when they need it. Instead of the CPU holding onto a chunk of the memory pool even when not in use, the shared design ensures the console is getting the most performance when processing graphics data.The PS4 will also have a secondary custom chip for handling background OS functions like downloads, uploads, and user interface options.

The PlayStation 4 will use 8 GB of GDDR5 dedicated RAM, which puts it ahead of the Xbox One in terms of raw bandwidth (176 GB/s) that can be processed at any one instance. While both consoles have 8 gigabytes of total RAM, the PS4 can process more information at once than the Xbox One. While technically meaningless considering the midrange PC specs on both consoles not really requiring more beyond 8 gigabytes, the PS4 could process more information and produce less slowdown if the user is streaming games or doing something else actually requiring the full RAM pool.

For gamers wealthy enough to afford the nice television sets, the PS4 will be able to support gaming running at 1080p with the ability to run movies and images at 4K resolution. Don’t expect the PS4 to render games at 4K because the technology to consistently do so without frying the APU inside your console does not exist cheaply yet.

The PS4 has two USB 3.0 ports in addition to a special auxiliary port for the PlayStation Eye. Sony has smartly designed their companion motion control device to have its own dedicated port so that gamers don’t have to sacrifice one for a device that’s almost necessary for future gaming. The PS4 controller is able to charge using the ports even if the system is in standby mode, which is a major step-up from the previous console. Honestly, who made the conscious decision not to include this feature in the PS3? I hope they got kicked in the stones when they were in “standby” mode.

New Toys and Tech
PS4 4 Specs New Toys and TechAmong the new and improved applications and tech features like a faster Blu-ray disc drive, the PlayStation 4 also comes with second screen capabilities through your PS Vita, smartphone, or tablet. Secondary screens can also wake up and log into your PS4 to initiate downloads or stream games onto another device. Sony released a new PlayStation app specifically for this feature so that users can access their system and chat with their friends on the go.This is of course a major step forward in social gameplay that allows PS4 owners to make game time anytime. Yes, I realize that sentence sounded dangerously cheesy. Cheetos. I should get some cheetos.

If the user chooses, a title can be purchased and downloaded in the background without interrupting the other features on the PSN. For users looking for an expanded entertainment experience, the new PSN allows subscription services through the PlayStation store like the Sony’s Music Unlimited and Video Unlimited series.

The new home screen features a combination of the latest offers from third-party vendors you’re subscribed to (e.g. your Netflix, Amazon Instant Video, Hulu) and the latest content from your friends. This includes new streamed content, their newly acquired trophies, and social media uploads. From the PS4’s home screen, you can also multitask by browsing the PlayStation Store for the latest titles or DLC while browsing the worldwide web looking at pictures of grumpy cats and chatting to friends online and in-game. Game invitations, shared in-game gifts from friends, and newly acquired items for participating in different events will also show up on the PS4 home screen when you select specific games in your library to view.

Games will also have their own dedicated tab that you can view for further information similar to how Steam currently has their games sorted based on different hubs. Within these game tabs, you can view what your friends have been doing in that game, their achievements, your own achievements, a newsfeed for updates and bug fixes from developers, newly gifted items received from friends or promotions, and more.

Privacy now works on a two tier system where your close friends can view your real name, location, and other detailed information while online friends can only view your online identity. When you become friends with someone, detailed information is only provided via a "Real Name Request" that you can send them. Otherwise, only basic info is shown.

Arguably one of the best new features about the PS4 is known as PlayGo, where all titles on the console can be downloaded while you play the game. While the initial setup and install may take a while, the PS4 does not require you to install the full game in order to play. For example, if you’re playing the next Uncharted game on the PS4, you only need to download the first level of the game to start playing while the rest downloads in the background. Since the PlayStation Store will have digital downloads of new titles the day physical copies are released, you could immediately start playing the next hot release right away.

The PlayStation 4 will not require a transfer fee for buying used games and while the console is not backwards capable with the PS2 or PS3, you can stream any game in the PlayStation library with the PlayStation Now cloud service. It is currently unknown whether these titles will have to be purchased again from the PlayStation store or if Sony plans on digitizing your own library somehow.

Sony PS4 Conference Video - Specs Detailed:

Eye See You
The PlayStation Eye -- PS4 CameraThe PlayStation Eye has been completely redesigned for the eighth generation console to take advantage of 3D image capturing and inter-connectivity with the PS4 controller. Aside from the increased number of cameras (you get two!), wider range, sleeker design, four different camera options, and recognition for up to six people, the PS Eye will have voice recognition and costs $60. Previous PlayStation Move companion devices will be supported on the PS4 although there are currently no planned new features for them. For the nitty-gritty technical specs, check out this handy table below.

PlayStation Eye Hardware Specs
Feature PS Eye
External Dimensions 186mm X 27mm X 27mm
Width X Height X Depth
Weight Approximately 183g
Video Pixels A maximum of 1280 X 800 pixels X 2 (Two built-in cameras)
Video Frame Rate 1280 X 800 pixels @ 60fps
640 X 400 pixels @ 120fps
320 X 192 pixels @ 240fps
Video Format RAW + YUV (uncompressed)
Lens Dual lenses with a F value/F2.0 fixed focus
Capture Range Approximately 30cm
Field-of-View Approximately 85 degrees
Microphone 4-channel microphone array
Connection Type PS4 dedicated AUX port
Cable Length Approximately 2m

The DualShock 4
The PS4 DualShock 4The PlayStation 4 controller maintains the same general shape (Sony has improved the design to be more comfortable) of previous DualShock controllers and improves upon existing features with new tech. Despite being similar in appearance, the PS3 controller will not be compatible with the eighth generation console due to all the improved or new tech features crammed into the DualShock 4. You still get two analog sticks, two analog triggers (L2 and R2), the iconic triangle, circle, square, and X face buttons, the L1 and R1 buttons, and four individual directional buttons. You also get the neat-o L3 and R3 on the analog sticks. The DualShock 4 retails for $59.99 USD.

Improvements to the controller include a brand new material over the two analog sticks that Sony has claimed to be more comfortable than previous DualShocks. They have also been redesigned to have a circular ridge along the edge of the analog sticks to increase precision when gamers play. The L3 and R3 push buttons on the analog sticks have increased responsiveness, which means something depending on how you rated the previous responsiveness on these two buttons.

The DualShock 4 will have some motion control via a three-axis gyroscope and three-axis accelerometer that the PlayStation eye will recognize. There is an additional vibration feature using multiple motors to give players better immersion with the game they’re playing.

Most gamers will probably notice the rather large touchpad on the center of the controller that also acts as an additional click button. Thus far we've seen this touchpad used for everything from switching weapons, to navigating maps and inventory .

For PlayStation Eye support, the DualShock 4 has a built-in light bar that will transfer information from the game to the controller via different light sequences depending on the context. For example, if a player’s health is low, the DualShock 4 will begin flashing its light bar. A more creative use was seen in Tomb Raider: Definitive Edition where the bar would flash orange and red while holding a torch in the game. In addition to the new light bar sensor on the DualShock 4, there are also two ports for a headset and a mini-USB cable for charging purposes. A headset is included with the purchase of a PS4 although there is also a mono speaker on the controller itself that delivers in-game sounds.

There are two new buttons featured on the PS4 controller: Share and Options. The Options button located on the right side of the DualShock 4 incorporates both the Start and Select button from the previous controller into a single button. I think Options pretty much sums up what the button offers to gamers and developers. The Share button is an entirely new feature for the console that promotes Sony’s new position on social gameplay. When a player hits the Share button, holds it down, or taps it twice, various things can happen depending on the settings. You can upload recorded video to friends online or through social media platforms like YouTube and Facebook. You can also do the same with screenshots from within the game, adding a caption as well if you'd like.

Post your PS4 Spec(s) comments down below.

Article by - Collin Mak
Insert Date: 6/3/2013
Article updated: 12/17/14

See Also:



ssd is now $1 per gb

hi there yeah a 64 ssd is only $59.91 on amazon and a 96 gb ssd cost only $95

aww, how cute

And a 2 TB hdd costs $70. U mad?


It's a rumor, but IGN said that a Tawainese company leaked that the PS4 is featuring something like the Kinect. I want Sony to develop CPU and GPU chips which are smaller but more powerful, say around 4.2 GHz. I would expect them to add more processors, since games in the future will have higher resolutions and bigger areas. The extra processor power will help the games not lag. Also, the system could include wi-fi and either 3G or a sattelite conection, and users could allow use of all available connections to boost online speed. Sony should think ahead- pretty soon, tv's are going to be released that support 1440p, 2160p and 4320p. Sony needs to develop everything with that in mind, and make sure the components of the system support that. I expect either an improved blu ray drive or a completely new format.

PS4 being a $1000

The PS4 being a $1000 would be worth the price; if the PS3 games worked flawlessly on the system, be able to use the system with flash and java on a full HTML browser, the bluray drive capable of playing quad layer disks that are pre-recorded and recorded, all new games that come out are 1080P @ 60 (fps) frames per second or higher resolution, and ask the user if they want to install a new update and not have to when starting a game. Then the PS4 would be worth the 1000$ price tag!


damn i think that im gonna get me 1 of these it looks poes mad

1 GiB RAM isn't near enough!!!

And they are not using the cell again that would be terribly stupid. The CPU has been chosen, it is an 8 core Power 7 likely to be running at 4-4.25 GHz. The PS4 will need at the very least 2-4 GiBs of RAM and at least 1 GiB vRAM. The 8 GiBs system RAM Crytek wants is very doable though so I hope they go for it which Sony should if they are really serious about keeping their systems going for 10 years. Man there is so much crap in this article. What year does he think it is!?

Windows uses alot of ram

When high end computers and workstations have 8 gigs of ram it is eaten up by windows and there is still some remaining 1gb of xdr2 is more than enough

Maybe compared to a console OS but not that much.

Sorry but you are way behind seriously. First of all highend Worksstations run often not Windows at all but unix based Operatingsystems. And 8 gb Ram is not highend its prettty much the upcoming new standard. 4gb is common standard in notebooks. My 680 Euro Asus notebook has 8gb Ram and 2gb VRAM and weighs 2.6kg or about 5 pounds. 8gb not outlandish and 4gb pretty much required thats bare minimum. Secondly Windows doesnt eat that much Ram 1gb and it runs smooth. Windows Vista and XP need way less. Sure Console OS has just 75mb or something like that but you seriously underestimate how extremly Ram hungry games are and will be in the next 5 years. 1 gb XDR 2 Ram is not enough for anything. And would be a thin bottleneck for the whole system you couldnt even use the systems power if it has any. with 1gb ram we chad no reason to have a new gen we could just keep the ps3 hardware. the limiting factor of the consoles nowadays is definetly not cpu and even gpu doesnt limit that much its ram. Next gen we will see highres textures like the new 2k or 4k textures seen in the crysis 2 or especially the ICE mode for GTA 4 thats the kind of textures we get and 4gb ram would still limit later in the gen. we need ram for more expansive physics and better AI everything mentioned above is not a new gen its like a slightly tweaked current gen. And please dont come with the myth the speed of xdr makes up for its size. with just 1gb ram you would have to lower the amount of textures effects you can see at once. or significantly tune down the quality there is a reason why you cant buy a gtx 580 with 256 mb ram because you couldnt use the chip at all. 1gb ram for system and graphics is almost nothing again WII U has 1gb and it will slightly surpass PS3. Sony will atleast exceed WII U even if they changed their buisness modell to the Nintendo modell. BTW xdr2 is not much faster then ddr3 if i remember correctly a high performance ddr3 module should be faster even.

Nah thats hopefully not gona happen

PS4 will be a lot stronger then this. Atleast 2 gb Ram for Cpu and 2gb for GPU. Your article is based way too much on the PS3 design which gave Sony a lot of trouble. They even ask around how to make hardware more developer friendly. The PS3 philosophy is based on the old days make it hard to develop for so full potential will be used later in the gen see God of War 2. Sony will scrap the Cell for sure and say XDR bye bye. It just added to the costs and made it hard for developers to use the full potential. The Concept was clever though but the reality didnt pan out as expected. The Xbox design philosophy made it cheaper for devs to make games and helped to reduce development costs that exploded, average game development cost: SNES 250-500k dollar, PS1 2 Million, PS 2 4-6 Million , PS 3 15-25 Million. I guess it will look more like this: CPU: IBM POWER 7 build at 28 nm with 8 Cores running at 3.8-4.0 GHZ Why: The Power 7 is a very strong Cpu and is able to make all the double precission Calculations needed possibly even for the next gen with more Cores. IT is easy to program and has 2 threads per core. The Cell ofcourse offered similar gflops but at single precission which is a gpu thing. but this wont be needed with a strong gpu and double precission is not the cells strong side. Power 7 will be used in WII U too and possibly Xbox 720 making porting cheap and simple. Also engine development will profit from it. The Power 7 in WII U is 45nm means it is gigantic and hot and expensive at full power. We can safely assume in this little box will be only the stripped down model with 4 Cores running at 3.2 ghz (which still is superior to Cell and the Xbox CPU). GPU: Will be top notch seeing as the Xbox 360 had a Gpu not even on the market yet PS3 had a very good GPU too but since Cell was kind of a GPU/CPU mix it wasnt necessary to have the absolute best unlike XBOX which would have been dead soon without unseen Gpu tech. GTX 560 will be atleast 2 years old when the new gen comes probably 3 with a 2013 release which is more likely. With such ancient tech Sony wont even bother. Look at the statement AMD made regarding Xbox 720 even if a little exaggerated the message says we will come up with something unseen on PC by the time of its release. At launch consoles are always impressive. If Sony sticks with Nvidia Ps 4 will have Kepler inside ATLEAST. And not Fermi (GTX 580) from the Stone Age and maybe even Maxwell with a 2013 release. Maxwell GPU would make GTX 580 look rediculous. Usual tech today will be weak compared to next gen console look at a 2003 PC and compare it to XBOX 360 hardware. Single Core and seriously weak GPU. RAM: The unified architecture of the 360 was a huge success maybe we will see the same approach in PS 4. DDR2/GDDR 3 is outdated XDR 2 is a waste of money except Sony gets a good deal but i assume. DDR3/GDDR5 it offers more then enough performance and is cheap. DDR 4 will be ready by then but will slowly adapted and the advantages offered for the next gen are not relevant maybe in PS 5 it will have a meaningful use. 4 gb combined is the minimum. yes consoles have a thin OS but the main problem today is the tiny amount of ram in xbox and ps3 developers have to find new tricks to make games work with it. The Ramis the main cause of problems this gen and also drives development costs a lot. Next gen we will have high res textures everywhere 4 gb is maybe not enough. Even WII U has 1gb Ram and Nintendo went the Wii way again: Noticably more power then old gen significantly less power then next gen. PS 4 will have atleast 4gb RAM maybe even 8gb. So here a shortlist what will probably await us next gen with the PS4. CPU: 28nm 8 Core, 3.8-4.0 ghz GPU: 22nm Kepler maybe AMD GPU equaly strong. IT will be high end by the time of its release something like the GTX 570 today a little modified and ahead of its time consoles need to be future proof (remember Sony and MS take losses on their consoles plus buy tens of millions of chips and get conditions nobody else can dream about). RAM: 2GB system RAM DDR3, 2GB VRAM GDDR5 or 4 gb unified DDR3. maybe even 4GB vram or 6gb unified RAM. I expect a Christmas 2013 release with first mentioning at E3 2012. If indeed it comes 2012 (unlikely imo) take the lower end of my predictions. A Console like you mentioned would be the WII way. Noticably stronger then last gen and significantly weaker then next gen. One Console Gen was always 10-15 times more powerful then the last and moores law hasnt slowed down in the last years. Moores law: Every 18 months we have twice the transistors on the same die. transistor number equals roughly power ofcourse intelligent architecture is also a significant part of it. Lets see what will really happen your Wii way or the standard way like I predicted. If Sony makes the mistake of making a weak console I will buy an Xbox 720. I hope not, so far i am satisfied with Sony and I would gladly buy a strong PS4.

I agree

I agree with you and I think your speculation may be absolutely right.

Cell is outdated and 500 gflops not much

Last comment to article: an increase to 500 gflops on the Cell. Honestly you think 500 gflops (single precission) is much ? Now its not much and 2012/13 Sony would disclose the number so they wouldnt have to be ashamed. It would be redicouled all over the net. Just to make you clear how much progressed computer tech today is and will be later: The HD 5870 has 2.7 TERAFLOPs or 2700 Gflops at single precission. The GTX 580 just 1.6 Teraflop but twice the shader speed Gflop isnt that important: The way you use the transistors is important aka Architecture We had during nvidia gt 400/500 and radeon hd 5000/6000 the 40nm stepping huge increase in power is always seen after a shrink and new architecture aka kepler/southern islands Which we will see end of this year start next maybe when PS 4 and Xbox 720 come late we will even see the next step. Lets take for example just the raw power (gflops) the HD 5870 was a Gflop monster lets say AMD repeats that every gen. The HD 7870 would have 5400 gflops and the next one with new stepping 18 months later 10800 gflops. And thats what will be in next gen consoles. you think the tiny amount of workload the cell could take off the Gpu has any significance ? It would need to use all its power in double precission (which is by far not 500 gflop more like 60 with the additional spus) to just feed the gpu. cell next gen would be useless you wouldnt need the single precission performance you couldnt even use it. A Power 7 260 Gflop at double precission could do a lot lot more. I am a Cell fan it was seriously over the top powerfull by the time of its release. But the Architecture is old and nowhere fit for a next gen system. With a change or with 4 PPE and 32 SPE. Look a Celll nowadays is tiny it has 234 Million transistors an IBM Power 7 has 1200 Million transistors which is not much. 4 PPEs and 32 SPEs have still less. A GTX 580 has 3000 Million Transistors and Kepler will have 6000 Million. And the Gpus in PS4 and Xbox 720 will have 8000-10000 Million Transistors. We are talking about whole other magnitudes here forget about the Cell its dramatically outdated unless IBM works on it and makes a Cell 2. But why should Sony spend money again if they can take the Power 7. Ofcourse PS4 WONT play PS3 games but that way Sony can sell PS3 games on the PSN Shop btw what would you like more for the same price: A backwards compatible PS 4 or a stronger PS4.

backwards compatible

Backwards compatible with PS3 disc would be a big plus.

Power 7

Power 7 Systems cost about $5000-$30000 ( There is no way ps3 can surpass it with the cost of just about $1000. Such systems is not for gamers right now. That is what I think. Correct me if something is wrong.

You want me to correct you ? Here we go:

Power 7 is a erver cpu used for highend servers like the cell (ps3) once and the xenon (xbox 360) . People dont get why professional equipment is so expensive. Its not the chip the whole system is designed differently. It has way better hardware inside just the condensers on the platines are 10 times more expensive. And those 3000/5000 Dollar server have surely more then one CPU. Normally xou buy a rack which is climatised and durable and costs thousends then you buy mainboards with 4 Chips and 128 gb Ram and slide them in if the hardware gets old you simply change the boards. Besides WII U will have definetly a Power 7 (probably the weakest one (4 cores). Already confirmed by IBM and Nintendo. My money is on the Power 7 with 8 Cores and high clock speed.

ugrades needed

first off the ps4 needs to play music while playing games if they even wanna have a big success rate second better graphics such as 3D capability which actually cums at you third keep dual shock controllers anythigs else is a bonus bt basically i say the ps4 should be able to do EVERYTHING the xbox 360 can and then some we the ppl know wht we want SONY just gtta create it

What can't the PS3 do that the Xbox360 can

Besides the Music playing while playing video games(which just means that your not fully engaged in the game and never will be, is not the fault of sony but the game maker. Anyways if thats you case, turn on your stereo as that is just a waste in processing). The Xbox cannot surf the web, it can however red light a lot which does look 'evil'. The Xbox requires you to buy an Xbox HDD unlike the PS3 you can actually put a SSD in it if you want or a 500GB HDD if you want and these are the same drives that fit in your laptop so it can be much cheaper than the xbox HDD at the same size and better quality. The Xbox is actually keeping its limits on the PS3 as game developers are not going to waste the extra time and $ making a game better graphics wise for the PS3 than the Xbox since the Xbox limits itself and this is why the blue-ray discs are never full. Xbox only wins by the fact it came out earlier and snagged peoples money.


Ps3 Has a weaker graphics card! They pretty much have the same amount of RAM which is bottlenecks for both. And why is it microsoft fault god of war didn't fill a blu ray? Hahahaa god d@mm your an ignorant bastard.

In addition...

Both consoles use 2.5" HDD's. Lol again

Hmm, let's see...

Anybody worried about backwards compatibility can rest assured that Sony will do what it does best: they will release a new console that is about 3-4 times as huge as it needs to be and is riddled with issues such as read errors, but it will be able to play SOME previous gen games with no problems. Then, they will release a sleeker looking machine that actually reads your disks, but lags terribly and lacks support for aforementioned games. You boys are all fighting in a war you're all losing. Invest in a good desktop and put down your little pea shooters.

Ummm, Hey Guys...

I would love a super powered ps4, but the vice president of Sony's Europe branch said to only expect a modest boost in power. On top of that he said that they are focusing more on casual gamers more so than in the past. So I'm not sure that the PS4's going to be a reakl powerhouse.

What they say and do are two other things.

Sony knows that they cant be significantly behind the xbox in the graphics department. And recently AMD said Xbox 720 will push graphics similar to the Avatar movie. To all PLEASE start an argument with me how Avatar was rendered in months on 35000 Cpus and its s impossible to do that on consoles in realtime. Dont forget a Cgi movie is rendered in whole other dimensions then a game.15 layers of 3d 64xAA 4k resolution all this on CPUs from 08/09. Sony wont fall much behind if they do I will gladly switch to XBOX 720. Besides everything I listed is in Line with the standard technology development in the Computer Industry.

I will start an argument with you

Well, I would anyway. If I understood all the stuff you were saying. Later if you are bored, I have an altoid box you could probably turn into a radio telescope. Yours truly, Roadkill on the information highway.


I can make a particle accelerator out of tin cans and a gameboy.


I think whats happening is Sony is repositioning itself for the next console wars, they have now the without argument the best 1st party support of the three, they have purchased studio after studio of aaa players, sucker punch was just the latest. Finally the PS3 is getting the love it deserves, and yes they had a big issue with there online play however its been resolved and can still be accessed for nothing. Playstation plus is coming around I think Sony has seen where they really needed to improve some things and yes the next generation will be more powerfull but I believe also more user friendly, I had the 40G original ps3 I just replaced the drive to a 500 G for 59.99 this is what will win Sony the most users in the end.


I wish the ps4 would hurry the hell up.....please!

dated specs

brother your specs of ps4 are pretty dated. SSD's now are dropping in price week by week and china now claims it is running out of raw materials for manufacturing HDD's but this is just a harmless marketing gimmick to make HDD's obsolete. With thunderbolt out who knows what's next. AMD's bulldozer is supposed to work very decently at 5GHZ on air cooling so i think Sony better pull up its sleeves.

PS4 functionality.

In order for me to regain my faith in any SONY console, it would HAVE to be 100% backwards capable (meaning no glitches or downgrades like 2nd or 3rd model releases) from PS1 games, ALL the way to the current of time, and be able to use ALL previous accessories as originally intended. I am chocked I can't play my PS2 games or use the pocketstation on my new PS3. I don't need an internet browser or windows on my PS. IT IS FOR GAMES! IT SHOULD WORK FOR GAMES!

You are living in the past!

You are living in the past! Who cares about PS1 games! Are u serious? Buy a GameBoy and play them!

Some ps1 and many ps2 games

Some ps1 and many ps2 games are worth playing still but the hardware required to make them compatible would make the ps4 very expensive.


software emulation of ps1 and ps2 should be possible by that point. The xbox 360 softweare emulates xbox games so the ps4 should be able to emulate ps2 and ps1 games :).


Except for the small fact that the difference between the Xbox and the Xbox 360 is just the difference between Intel x86 and IBM PowerPC, a transition that has been made many times and is well understood. The PS2 to the PS3 is the difference between the 294.912 MHz "Emotion Engine" (only used in the PS2) and the Cell Broadband Engine Architecture (not used in much other than the PS3). PS2 to PS3 emulation was originally achieved by essentially putting a PS2 CPU in beside the PS3 CPU. Do you really want them to increase the cost of the PS4 by putting a PS2 CPU and a PS1 CPU (and maybe a PS3 CPU as well) in beside whatever CPU they are using?

Make it work FIRST.

Instead of trying to outgun each other for a seasonal release war of consoles, they should make it work properly first. I would gladly wait another 2-5 years for a console that works as intended instead of getting one right away that has disc read errors, overheating issues, and compatability problems. I have the new Playstation certified android phone and it doesn't even have access to the PSN for games. WTF??? Another waste of $. Goverments are better run than these console companies, and thats SAD! :(

my thoughts

dont get me wrong i like the 360 but mainly cuz of its games. if i play a game side by side with my ps3 and my 360 the difference is not heard to see the winner in best graphics is ps3 but the big seller for me on the ps3 wasnt the graphics but was the ton of free content, the free network access, the free online play, and the free, as i call them hidden gems, like when PSN games come out for free like rag doll kung fu i got that free along with so much more themes, wallpapers, vids, etc. thats what sold me on my 1st ps3... i almost didnt buy my 2nd one cuz the no PS2 BC issue but i said screw it and gave in ...i miss playing FFXII on my 80g so much! stupid slim! ... OKAY as for PS4 i would love it to be full BC i would even like it to play UMDs and what ever the Vita has(sdcards or whatever) and the ps4 should have a faster processor... and maybe having more diversity between handhelds like smartphones or tablets im sure it will be insync with the vita tho if so thats good... it should also come out with something like the kinect where the ps eye follows you but maybe have the eye in the actual system or maybe they can better the move technology as in make the controllers less bulky... maybe make them more like a glove or something ...idk im just day dreaming now sorry lol

Ps3 is better than xbox

man don't talk in this website if u don't like the ps3. Xbox sucks its gay i don't like it.


Try not to be so immature and instead try to accept other people's opinions and game systems. He didnt say the "ps3 sucks" but you read incorrectly and decided to insult the xbox 360 nad proclaim it gay. Let's keep it intelligent okay?


I do hope it can be backwards compatible (the PS4 obviously) So if PS2 games were popular(and still are to many people) why would they stop making the PS3 backwards compatible? And for PS1 games, I just keep my PS2 handy for those. Then your probably thinking, why not play your PS2 games on your PS2? Well, systems get old and I wouldn't want to use it as much; that day will come where it goes kaput. :( I think PS4 should be backwards compatible with PS2 and PS3 games- it would please more people with the older systems therefore keeping and audience. Sony has amazing games.


Ps3 plays ps1 games

spec issues

XDR2 Ram has not been created yet due to the fact that XDR ram has seen limited applications in anything other then the ps3. Also the cell processors are just one component of the ps3 but they make up more then half the price so therefore they are less likely to double the specs. Otherwise the predictions seems good other then the ram speeds you have been saying.


They are a multi billion dollar company and with a feeling of being the only one with a brand name that exist in a place were technology is number 1 yet they still cant overcome other of being the first place in the throne of market all of thier official are full of exageration and a really nasty customer service this was not the image of the well known creators of tech i wonder what happend .

Why is a new CELL even necessary?

"Computer scientists just up the Thruway at Rome, New York Air Force Research Lab have assembled one of the world’s largest, fastest and cheapest supercomputers — and it’s made from PlayStation 3s. By linking together 1,716 PlayStation 3s, they’ve created a supercomputer that’s very good at processing, manipulating and interpreting vast amounts of imagery." Couldn't Sony save a fortune by avoiding developing a Cell "2" CPU when they could maybe ship the PS4 with 2 or more (now presumably cheaper) Cell CPU's working together?


2 Cells are not enough 4 Cells maybe... Sony could do that eventually..


I remember reading somewhere - I have no link at this time - that the whole Cell development idea was so that Cells could be interlinked together and would function as one entity, and that the number of them was unlimited. But at 90nm, putting that kind of architecture into a gaming console must have broken every rule in the book by attempting to make it cost/heat/size effective. By the end of 2012, we'll be seeing 22nm manufacture as a standard. The Cell 2 would really be a Cell 1 in a "bigger SPE/cache, super low-power, tiny die" manufacture, but with all the tweaks that have now been realised from engine code that can utilize 7 SPEs effectively, and an easier leap toward employing a further 7 SPEs in a dual-Cell configuration; and if Sony are daring, Tri- 21 SPE or Quad- 28 SPE configurations (with all the redundancy and security requirements that that implies). This tweaking to SPE function would be in the form of doing much more that a GPU would otherwise have to perform by itself, and in that respect, an RSX2 could be even more basic than the RSX; making GPUs do less is the key to console manufacture and design. I doubt even nVidia's Kepler, with a 3:1 improvement in Power/per Watt/per Transisitor is going to allow you to have something like a full-blown untweaked GTX580 in a PS4. So the Cell 2 would be designed to break that problem of high-power GPU power consumption; a RSX2 would have GTX580 performance in a GTX460 footprint simply because the Cell 2 is off-loading so much of the GPU's work. And it would be cheap. Enormously cost effective. Reliable. Low power. Kepler won't change where the high-end PC is going if all the PC seems to be doing in gaming is to make the point they can be better than consoles; but then you would expect that with all the power that they require to achieve it; PCs just don't do anything differently, just at higher frequencies.

No Magic

The idea of a PS4 is no magic formula. Everyone here is getting it more than 80% right. Sony will not abandon the Cell architecture and game developers who know how to use the Cell are now beginning to realise what the Cell can do for games; particularly the SPEs. So much can be done, when everything about the PS3 tells just how ridiculously underpowered that nVidia RSX really is; how the Cell takes off a significant requirement of what the RSX would normally have had to do. It could be that nVidia knew this, calculated that all 8 SPEs could eventually be used (which they can't) and made the RSX perform exactly to that. The one thing developers are begininng to understand is that a "gaming console" is required to generate "potent post-processing effects" in a single frame. Polygons may be low and draw distance may be low - all at the behest of keeping costs down; memory, bandwidth et al - but the more post-processing effects that are applied in a single frame, the more realistic graphics look; even if textures are not photorealistic. Then there is resolution: I have seen a 60" LED/LCD display at 1080P from about 8 feet away and I cannot discern pixel structure, so I doubt very much 2160P is required to make textures appear even more photorealistic. And then you have video memory to think about, and just the horrendous amount of pixels that any compute architecture would have to deal with. The next generation of consoles will also have to think very clearly about their "TDP"; it is highly likely that the "going green" mandatory requirement will force console manufacturers/developers to 100W TPD gaming consoles, simply because it solves so many problems inherent in small, compact designs, and that of the developing world we live in. It doesn't take much imagination what a "standard" PS3 Cell in a quad-array could achieve on 22nm fabrication, coupled to a "basic" nVidia GTX460 (RSX2) using 4Gb XDR2 (4x4module design) with 500Gb of bandwidth. Far more than any Quad-SLI PC that currently stands today with their 1200Watt power supply requirements; anybody with enough sense for their future will realise just how ridiculous this really is. I don't think console manufacturers are out to end PC gaming, but I think PC gaming will very quickly find itself between a rock and a hard place when the PS4 and the XBox"720" finally appear, waiting for that moment where silicon fab really hits the TPD/nm/sweet-spot; AMD and Intel "CPU" architecture is beginning to show me that with all that stupendously erotic SLI/Crossfire power at their disposal, I don't see anything that usurps Gears of War on the Xbox360 or Uncharted2/3 on the PS3 all that much, other than by resolution. If the XBox360 or PS3 had 1Gb of memory at their disposal, this disposition would be far stronger than it would otherwise appear as seen for the past 5 years. PCs really would be an afterthought in terms of why developers were developing games and cross-platforming them wherever possible (and wherever it could make more money to recoup the costs in making them). PC architecture is not the future for gaming - it never was; it's just an "expectant" future for gaming (and lucrative for pushing out new hardware every 6 months to the habitual-crowd wanting "extra"). It's what developers are comfortable with. But that comfort zone is making game consoles look invisible enough so that the PC I am using right now - all "high-end" of it - is definitely, at the very minimum, 10x the power of both consolea together - but it isn't showing me that it's the future as it sits stoically by the side of my right leg; certainly not by the power requirements that are being fed to it to do that. It's just pretending to look helpful as it feeds the consumer all that it wants all in one place; a very bad future for gaming with that route already planned out in advance. Pc's should switch carefully to what they do really, really well. Very carefully, that is; because if it gets that wrong with the next generation of gaming consoles, it's all over.

very interesting

Thanks - was a good and informative read. I wonder just how far Sony will want to go next-gen though? Cost cutting would possibly be more important to them than feature overload. Also I wonder how much longer powerful consoles and PC's are even needed for gaming with the Likes of OnLive on the horizon waiting for internet speeds to catch up!


you state a graphics card that is pretty expensive even by us pc builders standards if the ps4 uses a lot of the components we all expect them to you are looking at a release price upwards of £800 maybe even £1000 ill stick to my pc if this is the case or wait 6 months till the good games come out and the console hits £300


nVidia based the RSX on a 6800 series GPU. At some point in the later development stages of the RSX with the connection to the Cell, it bore some similarities to a 7800 - a very basic 7800GTX with everything to do with "x86" ripped out of it. At the time, Sony touted that the RSX was equivalent to the nVidia 6800 GPU in SLI. When I say a "basic" GTX460, I mean everything to do with x86 ripped out of it so the result is a RSX2 with the power of a GTX460; just as the 7800GTX is "x86" ripped-relative to the RSX in the PS3. We all know just how important the CPU is to how a GPU can perform. Just see what happens if you put a Intel C2D with a GTX580; but join a i5-2500k to a GTX580 and see the difference. A Cell 1 in a dual configuration with its ability to do so much of the "x86" GPU code function, would allow the RSX2 (aka a "basic" GTX460) to wipe the floor with even a GTX580 in SLI with the strongest x86 CPU there is currently on the PC market. The thing that I hope everyone pays attention to is just how basic the RSX is. It's this basic design approach to the Cell doing much of the GPUs work that will show just how important Cell is to gaming. For Games Consoles to ideally portray the future for "visual gaming" the GPU has to be "basic" in terms of what it is actually doing because of how drastically complex GPUs have become. The nVidia GTX460 has a very low TPD at 40nm. At 22nm, with all the "x86" complexity ripped out of its design to meet the RSX2 spec (just as the 7800GTX had), it would be low enough to be in a gaming console for a 100W TDP complete design, reflecting the power of a high-end PC at 700W TDP. x86 CISC architecture is going to get kicked right where it hurts if this happens - in terms of the Gaming Industry, that is, and competing against the popularity of Gaming Consoles.

Ripped out

Are you referring to Directx being ripped out, people don't seem to know that.

check your facts!

SATA 1 limit is actually 187.5 MB/s and not 150 Mb/s Take note of the difference between (b) bits and (B) bytes. If the next gen console wanted to be fast they better impliment SATA 3 with SSD.

Spell Check

To, Too, Two. Each has a meaning. Too little thought on the use of, three simple words TO describe something is irritating. To: implies direction Too: implies to an excessive degree Two: the number 2.


who the **** called the grammar police? punctuation is not relevant to this article anyway..