Playstation 4 Specs Guide

Complete PS4 Specs (Continually Updated) CPU, GPU, Memory, Storage, Ports

Check out the handy table below for the full specs on the PS4 as they currently stand.

PlayStation 4 Console Specs
Feature PS4
CPU AMD x86 Jaguar 1.6GHZ 8-Core
GPU AMD next-generation Radeon-based graphics GPU with 18 compute units - The PlayStation 4 is capable of producing up to 1.84 TFLOPS.
RAM 8GB of GDDR5 - The PlayStation 4 uses a unified 8 GB GDDR5 RAM setup, providing both the CPU and GPU with 176GB/sec of unified memory.
Physical Media Blu-ray Disk - 6x CAV Blu-ray BD-ROM + 8x CAV DVD
Storage - Hard Drive 500 GB Hard Drive - The PlayStation 4's hard drive will be upgradeable similar to how the PS3 is currently set up.
Game DVR Yes - The PlayStation 4 natively supports the option to record and upload gameplay to social media or online streaming services using the built-in "Share" button. The PS4 automatically records the last few minutes of gameplay for you so that you can easily pick what you want to upload.

It has its own compression system and uploads the content in the background while you continue playing. Video services include Twitch, Ustream, YouTube, and more. Free software entitled "SHAREfactory allows you to edit videos before uploading

Cloud Storage Yes - The PlayStation 4 uses a cloud-based storage system to collect all your account data, and saved games, making them available anywhere you're signed in.
USB Ports Three - The PlayStation 4 uses two USB 3.0 ports for different companion devices in addition to a dedicated jack for the PS Eye.
Mandatory Game Installs Yes - Game installations are mandatory on the PlayStation 4 with install times ranging from seconds to minutes. Gamers do not need to wait for the install to finish before being able to play the game. This was an optional feature on some PS3 games.
"Always Online" No - The PlayStation 4 does not require an internet connection for playing games. However, syncing to PlayStation Now and accessing the PSN will obviously require internet access.
Console Home Yes - Users can nominate one PS4 console to be their "home" device, which means all content will be available for anyone to use including PlayStation Plus access. Signing into a PSN account will not be necessary on a "home" console.
Used Game Fee No - There are currently no programs or requirements in place regarding used games. They function as if they were new.
Backwards Capability No - The PlayStation 4 uses an entirely new architecture for processing game data, which makes it completely incompatible with past PlayStation games. However, with PlayStation Now's cloud-based streaming service, gamers will have access to PS1, PS2, and PS3 games to stream directly to their device.
Second Screen PlayStation Vita, Smartphones, Tablets - Sony released a PlayStation app shortly after the release of the PS4 that allows for remote game purchases, second screen navigation, and connectivity with your account.

Users can make purchases in the PSN store, wake up their console, and install games with a secondary device.

Motion Control PS Eye 2.0 + PS Move - The PlayStation 4 uses the newly redesigned PS Eye for motion tracking and information processing. The device can track players and deliver game information like low health to their controllers. The PS3's Move devices will be supported by the PS4.

All PS4s come pre-installed with Playroom, a virtual space that utilizes the PS Eye to interact with the environment. This free tech demo is also updated constantly with additional free downloads that add mini-games to the experience.

Subscription Service Yes - The PlayStation 4 requires a PlayStation Plus membership for access to online games. Single player games, free-to-play games, and games that can be played offline will not require a monthly subscription.

Users can also sign into their account on any PS4 and access their library of games provided they download a portion of it first.

PSN Account Transferable - Sony has confirmed existing PlayStation Plus accounts will carry over to the PS4.
Operating System New - The PlayStation 4 uses a new OS and user interface called the PlayStation Dynamic Menu. Users can instantly switch from playing a game to other social media options and even suspend gameplay to continue right away at a later time. It no longer relies on the XrossMediaBar for navigation.
Internet Connection Gigabit Ethernet + WiFi
BlueTooth Bluetooth 2.1 (EDR)
Audio/Video Connections HDMI input and output (up to 4K resolution support on images and movies only) + Optical output - The PlayStation 4 comes packaged with a HDMI cable.
Region Locked No
Price $399 USD
€399 EUR
£349 GBP
$549 AUD

How the PS4 came to be

Playstation 4 Specs Guide

Moving away from custom Cell architecture that cost Sony millions of dollars in research and development during the PS3 years, the new console instead uses a custom AMD “Jaguar” x86-64 instruction set that will make it more attuned to modern PCs. This was intentionally sought out after the poor reception from developers when they tried porting games onto the PS3 from Xbox 360 architecture.

It was also a pain for developers to always have to customize game code to fit the PS3. By unifying the way developers make games (the Xbox One will use the same CPU architecture), it will be cheaper overall to design and code the next generation software.

The PlayStation 4 uses a custom APU set from AMD. The CPU consists of eight x86-64 cores and runs concurrently with its GPU, which consists of 18 compute units and a theoretical peak performance of 1.84 teraflops. However, this performance will technically never be fully realized in games or the various utilities running on the PS4 and should be considered the maximum of what the console can handle. This is in line with midrange gaming PCs and the Xbox One hardware specs.

Both the CPU and GPU will share the same memory processing pool when it comes to dedicated RAM so that graphics processing and utility OS functions will take what they need when they need it. Instead of the CPU holding onto a chunk of the memory pool even when not in use, the shared design ensures the console is getting the most performance when processing graphics data.The PS4 will also have a secondary custom chip for handling background OS functions like downloads, uploads, and user interface options.

The PlayStation 4 will use 8 GB of GDDR5 dedicated RAM, which puts it ahead of the Xbox One in terms of raw bandwidth (176 GB/s) that can be processed at any one instance. While both consoles have 8 gigabytes of total RAM, the PS4 can process more information at once than the Xbox One. While technically meaningless considering the midrange PC specs on both consoles not really requiring more beyond 8 gigabytes, the PS4 could process more information and produce less slowdown if the user is streaming games or doing something else actually requiring the full RAM pool.

For gamers wealthy enough to afford the nice television sets, the PS4 will be able to support gaming running at 1080p with the ability to run movies and images at 4K resolution. Don’t expect the PS4 to render games at 4K because the technology to consistently do so without frying the APU inside your console does not exist cheaply yet.

The PS4 has two USB 3.0 ports in addition to a special auxiliary port for the PlayStation Eye. Sony has smartly designed their companion motion control device to have its own dedicated port so that gamers don’t have to sacrifice one for a device that’s almost necessary for future gaming. The PS4 controller is able to charge using the ports even if the system is in standby mode, which is a major step-up from the previous console. Honestly, who made the conscious decision not to include this feature in the PS3? I hope they got kicked in the stones when they were in “standby” mode.

New Toys and Tech
PS4 4 Specs New Toys and TechAmong the new and improved applications and tech features like a faster Blu-ray disc drive, the PlayStation 4 also comes with second screen capabilities through your PS Vita, smartphone, or tablet. Secondary screens can also wake up and log into your PS4 to initiate downloads or stream games onto another device. Sony released a new PlayStation app specifically for this feature so that users can access their system and chat with their friends on the go.This is of course a major step forward in social gameplay that allows PS4 owners to make game time anytime. Yes, I realize that sentence sounded dangerously cheesy. Cheetos. I should get some cheetos.

If the user chooses, a title can be purchased and downloaded in the background without interrupting the other features on the PSN. For users looking for an expanded entertainment experience, the new PSN allows subscription services through the PlayStation store like the Sony’s Music Unlimited and Video Unlimited series.

The new home screen features a combination of the latest offers from third-party vendors you’re subscribed to (e.g. your Netflix, Amazon Instant Video, Hulu) and the latest content from your friends. This includes new streamed content, their newly acquired trophies, and social media uploads. From the PS4’s home screen, you can also multitask by browsing the PlayStation Store for the latest titles or DLC while browsing the worldwide web looking at pictures of grumpy cats and chatting to friends online and in-game. Game invitations, shared in-game gifts from friends, and newly acquired items for participating in different events will also show up on the PS4 home screen when you select specific games in your library to view.

Games will also have their own dedicated tab that you can view for further information similar to how Steam currently has their games sorted based on different hubs. Within these game tabs, you can view what your friends have been doing in that game, their achievements, your own achievements, a newsfeed for updates and bug fixes from developers, newly gifted items received from friends or promotions, and more.

Privacy now works on a two tier system where your close friends can view your real name, location, and other detailed information while online friends can only view your online identity. When you become friends with someone, detailed information is only provided via a "Real Name Request" that you can send them. Otherwise, only basic info is shown.

Arguably one of the best new features about the PS4 is known as PlayGo, where all titles on the console can be downloaded while you play the game. While the initial setup and install may take a while, the PS4 does not require you to install the full game in order to play. For example, if you’re playing the next Uncharted game on the PS4, you only need to download the first level of the game to start playing while the rest downloads in the background. Since the PlayStation Store will have digital downloads of new titles the day physical copies are released, you could immediately start playing the next hot release right away.

The PlayStation 4 will not require a transfer fee for buying used games and while the console is not backwards capable with the PS2 or PS3, you can stream any game in the PlayStation library with the PlayStation Now cloud service. It is currently unknown whether these titles will have to be purchased again from the PlayStation store or if Sony plans on digitizing your own library somehow.

Sony PS4 Conference Video - Specs Detailed:

Eye See You
The PlayStation Eye -- PS4 CameraThe PlayStation Eye has been completely redesigned for the eighth generation console to take advantage of 3D image capturing and inter-connectivity with the PS4 controller. Aside from the increased number of cameras (you get two!), wider range, sleeker design, four different camera options, and recognition for up to six people, the PS Eye will have voice recognition and costs $60. Previous PlayStation Move companion devices will be supported on the PS4 although there are currently no planned new features for them. For the nitty-gritty technical specs, check out this handy table below.

PlayStation Eye Hardware Specs
Feature PS Eye
External Dimensions 186mm X 27mm X 27mm
Width X Height X Depth
Weight Approximately 183g
Video Pixels A maximum of 1280 X 800 pixels X 2 (Two built-in cameras)
Video Frame Rate 1280 X 800 pixels @ 60fps
640 X 400 pixels @ 120fps
320 X 192 pixels @ 240fps
Video Format RAW + YUV (uncompressed)
Lens Dual lenses with a F value/F2.0 fixed focus
Capture Range Approximately 30cm
Field-of-View Approximately 85 degrees
Microphone 4-channel microphone array
Connection Type PS4 dedicated AUX port
Cable Length Approximately 2m

The DualShock 4
The PS4 DualShock 4The PlayStation 4 controller maintains the same general shape (Sony has improved the design to be more comfortable) of previous DualShock controllers and improves upon existing features with new tech. Despite being similar in appearance, the PS3 controller will not be compatible with the eighth generation console due to all the improved or new tech features crammed into the DualShock 4. You still get two analog sticks, two analog triggers (L2 and R2), the iconic triangle, circle, square, and X face buttons, the L1 and R1 buttons, and four individual directional buttons. You also get the neat-o L3 and R3 on the analog sticks. The DualShock 4 retails for $59.99 USD.

Improvements to the controller include a brand new material over the two analog sticks that Sony has claimed to be more comfortable than previous DualShocks. They have also been redesigned to have a circular ridge along the edge of the analog sticks to increase precision when gamers play. The L3 and R3 push buttons on the analog sticks have increased responsiveness, which means something depending on how you rated the previous responsiveness on these two buttons.

The DualShock 4 will have some motion control via a three-axis gyroscope and three-axis accelerometer that the PlayStation eye will recognize. There is an additional vibration feature using multiple motors to give players better immersion with the game they’re playing.

Most gamers will probably notice the rather large touchpad on the center of the controller that also acts as an additional click button. Thus far we've seen this touchpad used for everything from switching weapons, to navigating maps and inventory .

For PlayStation Eye support, the DualShock 4 has a built-in light bar that will transfer information from the game to the controller via different light sequences depending on the context. For example, if a player’s health is low, the DualShock 4 will begin flashing its light bar. A more creative use was seen in Tomb Raider: Definitive Edition where the bar would flash orange and red while holding a torch in the game. In addition to the new light bar sensor on the DualShock 4, there are also two ports for a headset and a mini-USB cable for charging purposes. A headset is included with the purchase of a PS4 although there is also a mono speaker on the controller itself that delivers in-game sounds.

There are two new buttons featured on the PS4 controller: Share and Options. The Options button located on the right side of the DualShock 4 incorporates both the Start and Select button from the previous controller into a single button. I think Options pretty much sums up what the button offers to gamers and developers. The Share button is an entirely new feature for the console that promotes Sony’s new position on social gameplay. When a player hits the Share button, holds it down, or taps it twice, various things can happen depending on the settings. You can upload recorded video to friends online or through social media platforms like YouTube and Facebook. You can also do the same with screenshots from within the game, adding a caption as well if you'd like.

Post your PS4 Spec(s) comments down below.

Article by - Collin Mak
Insert Date: 6/3/2013
Article updated: 12/17/14

See Also:




I'm with the original poster. People who mess up basic words like "to", etc., deserve to be reminded of the fact that they're idiots. :-)


It's simple...grammar, that it. Punctuation is too. For some, the education may not have been as easily available or, for that matter, may not have been taught yet. In either case, the disturbing issue is whether there should be debate over the correction from other posters. I believe there should...partly because the art of the written word needs to continue. Otherwise we all will never get our true point across if we use improper words. Think about it.


I see the first part of your message is a little tongue-in-cheek, but the latter half? Yours is by far the worst grammar (and punctuation) exhibited on this page: nine errors in total.


I think ps4 is going to have much better GPU than nvidia560. tchnology is developing so fast


all i know is the ps4 better... play ps,1,2,3,4 games and have a 4 disk changer

nothing to do with article but.....

game companies are making way too many first person shooting games...there should be a new kind of gamestyle to play..too much cod and crap we need more life like games then it would be interesting...theres gotta be ohh and make multiplaying even more interesting.


This comment is important to note for what it is. When did WipeOut HD ever do anything more on the PS3 when it was first released. Hasn't it been updated to make use of 6xSPUs at 100% efficiency over the 4x SPUs it currently uses at a moderate 30% efficiency? Here's my guess on the situation of the effect that shooting games with real-life guns and killing people has had on the games industry and how it is really a U.S. regional problem: KillZone or MW or CoD will be a release-day title on the PS4 and not WipeOut or Gran Turismo 6. What happened to the gamers of the WipeOut and Gran Turismo era. Answer: they were educated on fun; whereas the new-age gamers are being educated to kill by game developers who get too much backing from military applications and advertising. Hi there, Electronic Arts et al.

GTX 560?

That card costs upward of $250.


Think of a GTX560 class DX11 GPU. Then think of the nVidia Kepler architecture, which they has a 3:1 per watt/per transistor TDP ratio over current existing Fermi architecture. And then fabricate it on 22nm. What you would then get is a GTX560 class DX11 GPU with a TDP footprint of - well, I don't know - a snowflake striking the ground?

HVD is fine and all for

HVD is fine and all for overall space but will it play the Blu-Rays that are standard and that I've spent a small fortune on?

and also its been 4 years

and also its been 4 years since the HVD has been published so I don't see that a feasible concept soon anyways.

multi monitor support

I expect the PS4 to offer multi-monitor support. I.e output 1080p to 2 screens so an effective resolution of 3840x1080 @ 60Hz, assuming games can be developed to support higher resolutions.

My guess...

Here are my guesses on specs or what Sony will do with the PS4. CPU: They will probably use a new gen of the CELL BE and fix some of the problems developers had developing on it. 8 PPE (each quad-threaded like the Power7) with 32 SPE combined together instead of having them separated to each PPE. This gives developers freedom and an option to use or not to use the SPE, doing so gives more head room for performance as the console gets older and developers overtime will embrace and learn how to use the SPE. Also we cannot forget about ARM. Sony can hire ARM to build a CELL design, since Sony does have rights to it along with it's partners, ARM can use their fabrication labs to tweak and improve the architecture and also avoid licensing fragmentation from IBM by removing and replacing the PPE design with another. Another reason to go to ARM is due to the amount of heat the PowerPC architecture develops. Sony can go with AMD and Intel but the architecture would allow essay access for hackers and would just open up a can of worms for Sony (look at Apple's situation and people who make Hackintoshs), also Intel would charge a lot for their CPUs which would cost console cost to rise. GPU: I doubt they will go with Nvidia this time around. They will probably go to a low name GPU/Microprocessor company to design and develop the chip. My guess is the same people who makes the GPU for the PS Vita. Console maker should of realized by now, that they lack the luxury PC gamers have, to upgrade over time. If they are willing to create a specialized CPU, than they have no problems doing that on a GPU. Hardware is useless without software taking advantage of it, a reason why PC gamer hate console ports because they use so much resources due to the fact that they are not optimized for the PC. GPUs are the fastest cards to be replaced in terms of gaming, but with smart engineering to create an efficient and powerful product anyone can create a GPU that can last a very very long time without it showing it's age as time progress. The reason why GPU companies don't do it, is because they survive on quarterly sales and thrive on people wanting to upgrade. Consoles don't have the luxury/need to upgrade. Another way they can go is to place another next gen CELL in the PS4. In the PS3 the current CELL is given a lot of the work loads the GPU is suppose to do anyways and placing a second CELL on the PS3 was Sony's original plan so why wouldn't they do it on the PS4, it will bring the cost down also. RAM: For sure more ram will be added. My guess is around 2-4GB for DDR3. The true question is, What kind or ram will it be? Will they stick with XDR and place its successor the XDR2 or an early release of XDR3 or switch due to the cost of XDR or maybe use both since some operations and codes need to take slower time to complete anyways. Codes that need to be done quickly can use XDR and slow codes with DDR3. If it is XDR my guess is 1-2GB. Blu-ray: Blue-ray is staying, especially since it's new and not everyone uses it yet. Sony and it's partners are developing faster Blu-ray drives so a faster drive can go on the PS4. Also not every game developer uses the second layer on a Blu-ray disk. HDD & SDD: My guess is there will be two PS4 models at launch and I believe they are going to do what Microsoft did with the Xbox. Sony can sell a PS4 with 4GB SSD alone and another model with SSD and HDD together. Storage space will increase, that is a given! USB: USB 3.0 will be on the PS4, that is given! Other: I'm also guessing that Sony will bring back the move (with upgrades and tweaks, especially by removing that orb on the controllers and a complete redesign) and pair it with something like the Xbox has with Kinect but with improvements. They will probably make the move controller (which will be redesigned) as the main controller for the PS4 with the ability to add attachments on it like a screen, touch pad and some other add-on. Game developers can use Move and Kinect tech to follow player movements with amazing accuracy and Kinect like microphone to operate in game options and game AI. What I want Sony to do is add keyboard and mouse support and try bring in most of the MMO franchises to the PS4. Not all genre of games work well with a console controller or with tech like Kinect, sometimes the good old keyboard and mouse is needed to make a fun game. This is why hardcore FPS, RPG & MMO fans play on PC because its more accurate and has more control and freedom when it comes to the controls. Remember Sony's goal is to make a powerful and innovative product that is low cost to build and affordable to buyers, yet powerful enough to last a long period of time and caters to the developers need for a powerful system to make amazing games. By the end of the day no matter how great games look and feel, the people that make them, make them to gain money. Money and profit it the real goal of these companies and no matter how passionate these developers are, money is the thing that keeps them in developing games everyone loves to play.

PS4 hardware features idea.

I am hoping Sony will impliment blu ray 3D into the PS4 as it is the successor to blu ray. Blu ray 3D is already out in stores and by the time PS4 will be announced around next christmas it should be even cheaper to use in there PS3 successor which is thought to be released in spring 2013.

if you didn't know already

a bluray 3d is just a bluray player with hdmi 1.4 so it can send full hd 3d signals at 60fps PS3 can do 3D 1080p @24fps in certain blurays.

ssd's not likely for quite a while

i say this because you still have a choke point-the optical drive.come on,8x?thats still nowhere near the speeds of a good 7200 rpm hdd.and most games require the use of the disc,so even if you do install to your drive,load times arent going to go down that much. if you dont believe me,there was an article,i believe on engadget,or maybe ign,about the very same thing.its great in theory,but just not viable until we find a better medium,or just ditch disc media all together,and maybe shoot for hotswappable drives when we fill up that first's hoping

Bad choice in GPU

I'd say a Radeon HD 6950 is the better option. It has better specs far better performance and it's only a few more dollars than the top Getz 560's out there.

My Bad

Did I say HD 6950? I'll correct myself HD 5970.


there is a bunch of nerds on this website

Im not a super nurd, but herrs my guess :)

CPU: something a lot greater than the 2nd generation intel i7 processor. GPU: The next gen NVIDIA Kepler cards (GTX 690?) and like 5 of them supporting direct x 11.1 and 4k resolution RAM: 32 GB Disk: HVD! :D

That impossible

The PS4 Spec is : CPU: The Processor of PS4 is Better Than 2nd generation intel Core i7 Extreme Processor. GPU: DirectX 12 and 7k resolution Mean 4320p Quad HD RAM: 32 GB Disk: Holographic Disc it about 6000GB!

but the cost of holographic discs!

yes but would you pay $1200 for a ps4 with holo. discs? or just stick to blu ray and pay a reasonable amount for a game console?


NEVER! Only Microsoft can use Directx every other company in this world uses OpenGL, Nintendo Sony apple.



Not Expensive System

CPU : still using cell proc, with 16 core, since ps3 using 8 core CMIIW @4Ghz GPU : Nvidia exclusive card for ps3 with 1 GB memory, 384 bit Memory : 4 GB of RAM The 16 core cell @ 4ghz proc is beast, so i think ps4 dont need a lot of memory Acc : USB 3.0, still using blu ray, same hard disk as PS3. 1080p native resolution, 60fps Sony wont make a system that cost to expensive, my guess it will be around 700$ at launch day


This more likely


Are you crazy that's extremely expensive this is one of the reasons Xbox 360 sold more than the ps3 decent prices. The highest Sony should go is $500 if they want dominance due to affordability and performance. I got mine at around $510 + tax which bundled 2 games madden 10 & MGS4, an additional controller, a 6ft hdmi, a 6ft optical audio cable and a 2yr warranty. The most I would pay for a console alone would be $450-500 so if they over price it like they did originally with the ps3 I might go with the next Xbox.

$700 is good

For me, personaly, if it WAS 700 dollars it would be worth every cent. I'd pay for it gladfuly, I would rather have an expensive KICKASS console than a cheap mediocre console that i'll discard after a while. @)|0|_{o-o}_|0|(@ Asian face contest?

$700 is about right

i think $700 launch price is the more likely, and after two years there will be price cut to $499. i remember when ps3 first come out it cost $599 CMIIW



ps3 install base passed xbox smart 1

don't u feel dumb launch prices are never good no matter what the price after a year or two you will be looking back at ureself laughing


I would rather pay more for a ps4 than buy the "cheaper" 720. As long as Sony doesn't charge for online services, Sony's the way to go. So, you go right ahead and buy a Fanboy system. In the long run, you'll pay more. (and more. and more, and more!) I'll stick with the PS4.

HD Remasteries

OK, why can't Sony make HD remasteries? I mean the graphics would be CRAP if we just put a PS1 disk into a PS4... yeah. It happens with X360... And if anyone says i'm wrong... I DON'T GIVE A RATS >=(

CPU: Cell based proc, 32

CPU: Cell based proc, 32 cores GPU: imagination technologies rogue GPU specific designed for ps4 RAM: 8 gb SSD: 480gb -> optical drive: Multi layer BR USB 3.0, thunderbolt, wifi ac output: Ultra HD

4 Cell No GPU?

The PS3 was never meant to have a GPU, the Nvidia GPU was allegedly put there for it's robust and well understood tool chain. Without this the 3rd party developers wouldn't have invested the time taken to develop games on a purely cell based architecture. It seems that as the cell ecosystem develops more and more GPU tasks are moved onto cell, ultimately this makes the GPU redundant, although the current implementation of cell is too compromised to compete with Xbox without the GPU, the next implementation in PS4, without the split memory and with more CELL's should create a far more efficient, elegant more versatile and much faster system.


The real reason was XDR-DRAM. And then realising Microsoft were going with a mind-blowing 512Mb (at the time). If it was a Cell-only design, and they had - for the sake of argument - 4 of those Cells in place to do CPU/GPU compute, then they would need a lot more than 512Mb XDR-DRAM. A minimum of 512Mb of XDR-DRAM, back in 2005, must have been the most unthinkable solution with the inclusion of a Blu-ray device that has ever occurred in Sony's history that didn't notify their Shareholders that that would have probably doubled the cost of the console, whilst selling it at an even more mind-numbing loss. So that event never happened. Then nVidia stepped in and probably saved Sony's gaming division just by that intervention alone. It was either that or game developers spending 7 years getting to grips with 4 Cells instead of 1 Cell over 5 years of painstaking SPE/SPU coding efficiencies. Multiple small-dsp-like processor code and tiny-CPU-store programming was so "new" back then that the only people who talked about the Cell were these Ph.D Professor MATHEMATICIANS figuring out how to produce code to utlize it - and this went on for 3-4 years, and then all of a sudden, a game developer announced they had 4-5 SPE/SPUs running at very high efficiency (like 70-90%). Then it got to 5-6 SPE/SPU at 99% efficiency, which is what you see in Uncharted 2 and 3. There is no animosity between nVidia and Sony, and with that knowledge, nVidia is likely to step back in for Sony for the PS4. The Cell "as is" is extremely powerful; and the Cell was designed to do one thing, and one thing far better than anything that has ever occurred in Silicon technology-unique history - "many Cells functioning as one entity"; capable of producing mind-blowing mathematical computation on any scale of "many CPUs" that can throw any Intel/AMD x86 CPU back into the stone-age. The only problem is, is that Sony is nervous about taking back what reached for the stars from the PS2 days. Not many will understand this, but the PS2's architecture is as fundamentally "great" as the Cell could have been if only Sony put 2x Cell CPUs in the PS3 with nVidia's RSX GPU. If that had happened, the PC gamer would not exist today. They would be playing on the PS3 Dual-Cell having abandoned their PCs as gaming systems when certain key developers managed to achieve 99% efficiency out of 12 SPE/SPUs whilst the nVidia RSX had only to do any fraction of the work a GPU would normally have to do in an x86 architecture.


The PC gamer would not exist? You're making the ridiculous assumption that hardware power is the only factor. That's never been true. The control interface is far more important, and no one has licked that completely, as yet. (The Move is a pretty good attempt, but far from ideal.) And next, the quality of the games - which in turn depend far more on the control interface, and how it's exploited, than on raw compute power. Actually, Sony's biggest achievement with the PS line has been in making its terms attractive to developers. But its whole direction is wrong. There's no way I'm paying $700+ for a tricked-out Blu-ray player just to run stupidity like Modern Warfare. Or a minimally-interactive movie like Uncharted, no matter how well it's done. I don't really care how good these games look; we passed the point of "good enough" quite a ways back. Boost the graphics on the PS (and Xbox) by an order of magnitude, and what will you get? Even more emphasis on visuals, even less attention paid to gameplay. Because that's the way the market works, and that's the way Sony (and its competitors) are encouraging it to work. ("Ooohhh... bright. Shiny. Violent. Must... buy!") The Cell architecture works perfectly in this, being too complex and esoteric for smaller developers. (Getting just two cores to work well together is a fiendishly difficult task.) So what you end up with is a machine specifically optimized for blockbuster titles, rather than ones that innovate in the less-obvious terms of gameplay. Bear in mind also that many of the things Sony did right with the PS3 were accidents, because the company had over-extended itself so foolishly in pushing the expensive and unnecessary Blu-ray drive. (Which has never paid off - much - for gaming. And which crippled Sony financially, despite it having theoretically 'won' over the far more consumer-friendly HD DVD format.) Note how the ability to install your own OS vanished as soon as Sony could manage. Features like the user-replaceable hard drive will be the first to be engineered out of the PS4. Still worse, you need to realize that both Sony and Microsoft are now competing for a far bigger prize than us game dweebs. They each want to be the gatekeepers of video and music content, which they see as a truly limitless revenue stream. That means that a lot of the money you spend on the next generation of 'game' systems will be invested in things that don't improve your games in any way. Like insanely complex DRM schemes, embedded into the hardware, ready to shred whatever is still left of your personal privacy. I keep hoping someone will jump in with a 'third-party candidate' that would counterbalance the totalitarian offerings we will unquestionably see from both M$ and $ony. Imagine a console with 'good enough' performance, based on on GNU/Linux (which is inside every Blu-ray player anyway), with an optimized package of game services (based on OpenGL, but extended to include a lot of other stuff, like control interfaces and networking). Imagine it with a really open development policy, that will encourage wide-open innovation. Imagine it with a real choice of control hardware (first- and third-party), and a strong tie-in to Android (and iOS, if you insist). I'd pay big for that. Not for the nerfed-out supertoy you're going to see from the big media conglomerates. I look forward to your flames. Just bear in mind, they won't change the marketplace, which over-rules technology every time.

Brain Warfare

I don't want to jump into some kind of "brain warfare" here, but you're trying to convince me that this sentence - "You're making the ridiculous assumption that hardware power is the only factor. That's never been true." - is a ridiculous assumption? You're a PC gamer alright. Probably a Car owner with aspirations of driving on 3 wheels. So what you're saying is a 1000Watt PC is not required. Just 250Watts and other factors are just as important. So the world not wanting bigger and better Supercomputers to solve the mysteries of the universe is baseed on the ridiculous assumption it can be done on an Abacus. The PC uses antiquated technology - it just gets away with it with high frequencies and huge amounts of Watt per Transistor, and brute force. That's a PC gamer right there with thinking Power is not the only factor. "The control interface is far more important" You mean Mouse versus Joypad The difference between the two is that one is static and the other moves. That's it. Some gamers play better with a Joypad, and some play better with a Mouse, but the ratio of who is better at games is a matter of debate. I suppose I could use the word "prefer", but that's just getting complicated. Mouse gamers destroy Joypad gamers because the Mouse has been integrally ingrained into the human condition of moving a cursor on the screen by moving your hand - whereas a Joypad is a tilt system where your hand remains virtually motionless. The Mouse needs a surface. The Joypad does not. It's the anywhere gaming device the Mouse currently can't be. There's an interesting thing going on with the Mouse is that gamers are beginning to realise that the least movement you make with the Mouse, the better player you are. So pro gamers are likening the mouse to the least amount of movement. The best players in the world do this. It's either Actions Per Second on a keyboard (tiny, fast, finger movement), or it's tiny movements of the Mouse with Actions per Second thought applied to it. "Sony's biggest achievement with the PS line has been in making its terms attractive to developers. But its whole direction is wrong." I completely agree with you. Although the "terms attractive" is just Sony's expansive direction of media and the whole picture industry facet. What games developers really see is that Sony have the "channels" to make them globally aware to their investors and shareholders. "I don't really care how good these games look; we passed the point of "good enough" quite a ways back." Spoken like someone comfortable in their Time. What you're experiencing is the "corporate monopoly; the capitalist convention of stopping time" convincing you that we're reached a limit; the reason they do this is they're all in debt - they're not even in the Black, and they're still losing billions - so they maintain technology and the future in our realm "has been reached" - so please buy more of this "there's still life left in it". It all comes about from greed. It can't be avoided and it tends to happen every few decades. You won't understand this because you've made it clear to me - in less than 20 years, you may as well stand on your head for all the good it will do to try and understand how far technology will go from this point at 2012 to somewhere at the 2027 point. Comparing 8bit game consoles to IBM's Bladerunner Supercomputer is the best analogy I could give you. 2001 Space Odyssey was reaching too far with HAL9000 using Light replacing Electrons and Band Gaps, but the reason a "Light-based Computer" doesn't exist is because Capitalism is more interested in using and keeping x86 technology afloat from the early 1970s because it's so incredibly difficult to change. "Boost the graphics on the PS (and Xbox) by an order of magnitude, and what will you get? Even more emphasis on visuals, even less attention paid to gameplay." The best thing to do here is ask the question of what is Gameplay. Well 50 years ago, Gameplay was interacting in the Real World. Whereas 50 years later, it's interacting with Pixels trying to look like the Real World. Which is what we're trying to do and it's going to happen within 15 years. So what is Gameplay? Gameplay is playing with the intention of believing what you're doing isn't an illusion. Why do professional game players do what they do; well technically, they do it because they're young and naive, but what they're really experiencing is a caveat that what they see is real - it's how and why Multiplayer is so popular. Why competing with a real human player over a remote connection gets close to that reality; at least from the perception of it. And achievement within its spectrum could get you rich and popular (which it does). In the Real World, the same rules apply. "Bear in mind also that many of the things Sony did right with the PS3 were accidents, because the company had over-extended itself so foolishly in pushing the expensive and unnecessary Blu-ray drive." A mistake the end-consumer will always make is thinking a company - like Sony, like any other company - is stupid, or they do things by accident. I'm sorry to tell you that the people that run these companies, their top engineers, their thinkers, the doers, are probably the most intelligent people on the planet. They are responsible for the massive changes you see every decade or so. This is the same view of the question asked of "What is it like to be Rich?" I can tell you; I feel "Relaxed". The context of the one is not the same as the other, so the end-consumer will never understand it. You're labelled end-consumer because all you can do is consume - very rarely can you create change that affects the World. "... both Sony and Microsoft are now competing for a far bigger prize than us game dweebs. They each want to be the gatekeepers of video and music content, which they see as a truly limitless revenue stream. That means that a lot of the money you spend on the next generation of 'game' systems will be invested in things that don't improve your games in any way. Like insanely complex DRM schemes, embedded into the hardware, ready to shred whatever is still left of your personal privacy..." It's not like that at all. If could explain it to you if you want, but to cut a long story short - "it's not like that at all". Capitalist companies really do want to do "Good for the World", but you won't believe how hard it is to sustain a Capitalist World of Billions of Individuals and keep it going in a perfectly straight line. Sony will always remain Sony, because if they don't, in time, they will be forgotten. From your persepctive it might never be, but the very wise cannot see all ends so this tends to remain a statement of fact than just fancy.

Next Gen Systems

It doesn't matter what Sony does. Due to the economy I believe it will be expensive but comparing it to xbox 360 is quite wasteful. Xbox 360 may be cheaper but your paying 65 bucks a year for live so technically your paying 149.99+59.99+ accessories plus 59.99 for each game. You xbox fans calculate buying a new system plus your online mp needs plus the games you invest in and it adds up way more than what you'll invest in Sony's product.

I agree

I totally agree. If you add the cost of xbox live you can buy a new console with the money you give Microsoft.

xbox720 vs ps4?

xbox720 vs ps4?

Idiotic PS4 Specs

So far the only feasible specs I have read on this page were the ones Henry wrote in the article. As for the specs I have read in the comments, I have had to face palm a handful of times before I just decided most of you are too stupid to take seriously. 32GB of RAM? Yeah right! Keep wishing, kid. Anyone old enough to buy a beer knows that Sony loves to add as little RAM to their consoles as they possibly can. The PS2 had 32MB of RAM, whereas PCs from the time of the PS2's launch were already passing 1GB. The PS3 has about 512MB of RAM, whereas PCs from the time of the PS3's launch had anywhere from 2GB to 12GB of RAM. 32GB of RAM is what you will get with a PC/Mac that will probably cost a couple thousand dollars at least. For a $500-$700 console you are looking at maybe 1GB of RAM total. So stop smoking that PCP, kids! It is making you friggin' RETARDED!

Quad Future

No one is an idiot trying to see into the future. Amazing things can happen; at any time. But it's easier if everyone understands that Memory is tied to Resolution. 4Gb should be absolute minimum for 1080P (1920x1080) because when you have decent texture detail (a step higher than the best texture detail we see currently on consoles), 2Gb struggles with 1080P; it would probably be ok at 720P (1280x720); or 1080i, which is 1366x768. Since Microsoft doesn't have any sort of a cash flow problem their target will be 1080P, and therefore, 4Gb; if they're intending to put pressure on Sony by arriving first to the scene, this is the way to do it. Sony's only leverage is that the Cell sits alone in the PS3 and supports a graphics chip known as the RSX that is far below the capabilities of the Xbox360's AMD GPU. Put 4 "next gen Cell" processors together and the only problem Microsoft has is hoping that Sony Developers don't start off the mark utilizing 75% of the potential of a quad-Cell array for their launch titles, even if the nVidia RSX2 GPU is far weaker than Microsoft's Xbox Next.

ps3 and xbox owner

I own both consoles and to tell you the truth I am only going to buy a sony console next gen. I am done with Microsoft. They over charge and itemize everything on a xbox to make you pay for crap. I am sure Sony will keep on-line play for free. Microsoft is gong to true to undercut Sony on price but sony makes the better product. I have had problems with my xbox like scratching disk and i am not going to trust Microsoft anymore. If you actually do the research on severs Sony actually has better servers for PSN that MS does for xbox live. I am not trying to make this a console flame war by all means just stating in the long run you get a higher quality for your money and pay less in the long run. I like Sony's direction and the next console i will be buying will be a ps4.

ps3 hdd too slow

Denver. Hdd are slow. And. Ssd. Are. Expecive. Why. Not use the. New. Hybriide. Hdd/ssd. Combos. Or voloci-raptors at 10,000. Romantic


Period. Period. Fail spelling. Period. You. Are. Retarded. Period.

Does PS4 Have Same Network

Does PS4 Have Same Network With Ps3 I Need Answers Wed, 01/11/2012 - 04:57 — Anonymous SO IFTHE DO I WOULD BE SO HAPPY BUT ANSWER THIS PLEASE. Does PS4 Have Same Network With Ps3 I Need Answers Wed, 01/11/2012 - 04:57 — Anonymous SO IFTHE DO I WOULD BE SO HAPPY BUT ANSWER THIS PLEASE.