Playstation 4 Specs Guide

Complete PS4 Specs (Continually Updated) CPU, GPU, Memory, Storage, Ports

Check out the handy table below for the full specs on the PS4 as they currently stand.

PlayStation 4 Console Specs
Feature PS4
CPU AMD x86 Jaguar 1.6GHZ 8-Core
GPU AMD next-generation Radeon-based graphics GPU with 18 compute units - The PlayStation 4 is capable of producing up to 1.84 TFLOPS.
RAM 8GB of GDDR5 - The PlayStation 4 uses a unified 8 GB GDDR5 RAM setup, providing both the CPU and GPU with 176GB/sec of unified memory.
Physical Media Blu-ray Disk - 6x CAV Blu-ray BD-ROM + 8x CAV DVD
Storage - Hard Drive 500 GB Hard Drive - The PlayStation 4's hard drive will be upgradeable similar to how the PS3 is currently set up.
Game DVR Yes - The PlayStation 4 natively supports the option to record and upload gameplay to social media or online streaming services using the built-in "Share" button. The PS4 automatically records the last few minutes of gameplay for you so that you can easily pick what you want to upload.

It has its own compression system and uploads the content in the background while you continue playing. Video services include Twitch, Ustream, YouTube, and more. Free software entitled "SHAREfactory allows you to edit videos before uploading

Cloud Storage Yes - The PlayStation 4 uses a cloud-based storage system to collect all your account data, and saved games, making them available anywhere you're signed in.
USB Ports Three - The PlayStation 4 uses two USB 3.0 ports for different companion devices in addition to a dedicated jack for the PS Eye.
Mandatory Game Installs Yes - Game installations are mandatory on the PlayStation 4 with install times ranging from seconds to minutes. Gamers do not need to wait for the install to finish before being able to play the game. This was an optional feature on some PS3 games.
"Always Online" No - The PlayStation 4 does not require an internet connection for playing games. However, syncing to PlayStation Now and accessing the PSN will obviously require internet access.
Console Home Yes - Users can nominate one PS4 console to be their "home" device, which means all content will be available for anyone to use including PlayStation Plus access. Signing into a PSN account will not be necessary on a "home" console.
Used Game Fee No - There are currently no programs or requirements in place regarding used games. They function as if they were new.
Backwards Capability No - The PlayStation 4 uses an entirely new architecture for processing game data, which makes it completely incompatible with past PlayStation games. However, with PlayStation Now's cloud-based streaming service, gamers will have access to PS1, PS2, and PS3 games to stream directly to their device.
Second Screen PlayStation Vita, Smartphones, Tablets - Sony released a PlayStation app shortly after the release of the PS4 that allows for remote game purchases, second screen navigation, and connectivity with your account.

Users can make purchases in the PSN store, wake up their console, and install games with a secondary device.

Motion Control PS Eye 2.0 + PS Move - The PlayStation 4 uses the newly redesigned PS Eye for motion tracking and information processing. The device can track players and deliver game information like low health to their controllers. The PS3's Move devices will be supported by the PS4.

All PS4s come pre-installed with Playroom, a virtual space that utilizes the PS Eye to interact with the environment. This free tech demo is also updated constantly with additional free downloads that add mini-games to the experience.

Subscription Service Yes - The PlayStation 4 requires a PlayStation Plus membership for access to online games. Single player games, free-to-play games, and games that can be played offline will not require a monthly subscription.

Users can also sign into their account on any PS4 and access their library of games provided they download a portion of it first.

PSN Account Transferable - Sony has confirmed existing PlayStation Plus accounts will carry over to the PS4.
Operating System New - The PlayStation 4 uses a new OS and user interface called the PlayStation Dynamic Menu. Users can instantly switch from playing a game to other social media options and even suspend gameplay to continue right away at a later time. It no longer relies on the XrossMediaBar for navigation.
Internet Connection Gigabit Ethernet + WiFi
BlueTooth Bluetooth 2.1 (EDR)
Audio/Video Connections HDMI input and output (up to 4K resolution support on images and movies only) + Optical output - The PlayStation 4 comes packaged with a HDMI cable.
Region Locked No
Price $399 USD
€399 EUR
£349 GBP
$549 AUD

How the PS4 came to be

Playstation 4 Specs Guide

Moving away from custom Cell architecture that cost Sony millions of dollars in research and development during the PS3 years, the new console instead uses a custom AMD “Jaguar” x86-64 instruction set that will make it more attuned to modern PCs. This was intentionally sought out after the poor reception from developers when they tried porting games onto the PS3 from Xbox 360 architecture.

It was also a pain for developers to always have to customize game code to fit the PS3. By unifying the way developers make games (the Xbox One will use the same CPU architecture), it will be cheaper overall to design and code the next generation software.

The PlayStation 4 uses a custom APU set from AMD. The CPU consists of eight x86-64 cores and runs concurrently with its GPU, which consists of 18 compute units and a theoretical peak performance of 1.84 teraflops. However, this performance will technically never be fully realized in games or the various utilities running on the PS4 and should be considered the maximum of what the console can handle. This is in line with midrange gaming PCs and the Xbox One hardware specs.

Both the CPU and GPU will share the same memory processing pool when it comes to dedicated RAM so that graphics processing and utility OS functions will take what they need when they need it. Instead of the CPU holding onto a chunk of the memory pool even when not in use, the shared design ensures the console is getting the most performance when processing graphics data.The PS4 will also have a secondary custom chip for handling background OS functions like downloads, uploads, and user interface options.

The PlayStation 4 will use 8 GB of GDDR5 dedicated RAM, which puts it ahead of the Xbox One in terms of raw bandwidth (176 GB/s) that can be processed at any one instance. While both consoles have 8 gigabytes of total RAM, the PS4 can process more information at once than the Xbox One. While technically meaningless considering the midrange PC specs on both consoles not really requiring more beyond 8 gigabytes, the PS4 could process more information and produce less slowdown if the user is streaming games or doing something else actually requiring the full RAM pool.

For gamers wealthy enough to afford the nice television sets, the PS4 will be able to support gaming running at 1080p with the ability to run movies and images at 4K resolution. Don’t expect the PS4 to render games at 4K because the technology to consistently do so without frying the APU inside your console does not exist cheaply yet.

The PS4 has two USB 3.0 ports in addition to a special auxiliary port for the PlayStation Eye. Sony has smartly designed their companion motion control device to have its own dedicated port so that gamers don’t have to sacrifice one for a device that’s almost necessary for future gaming. The PS4 controller is able to charge using the ports even if the system is in standby mode, which is a major step-up from the previous console. Honestly, who made the conscious decision not to include this feature in the PS3? I hope they got kicked in the stones when they were in “standby” mode.

New Toys and Tech
PS4 4 Specs New Toys and TechAmong the new and improved applications and tech features like a faster Blu-ray disc drive, the PlayStation 4 also comes with second screen capabilities through your PS Vita, smartphone, or tablet. Secondary screens can also wake up and log into your PS4 to initiate downloads or stream games onto another device. Sony released a new PlayStation app specifically for this feature so that users can access their system and chat with their friends on the go.This is of course a major step forward in social gameplay that allows PS4 owners to make game time anytime. Yes, I realize that sentence sounded dangerously cheesy. Cheetos. I should get some cheetos.

If the user chooses, a title can be purchased and downloaded in the background without interrupting the other features on the PSN. For users looking for an expanded entertainment experience, the new PSN allows subscription services through the PlayStation store like the Sony’s Music Unlimited and Video Unlimited series.

The new home screen features a combination of the latest offers from third-party vendors you’re subscribed to (e.g. your Netflix, Amazon Instant Video, Hulu) and the latest content from your friends. This includes new streamed content, their newly acquired trophies, and social media uploads. From the PS4’s home screen, you can also multitask by browsing the PlayStation Store for the latest titles or DLC while browsing the worldwide web looking at pictures of grumpy cats and chatting to friends online and in-game. Game invitations, shared in-game gifts from friends, and newly acquired items for participating in different events will also show up on the PS4 home screen when you select specific games in your library to view.

Games will also have their own dedicated tab that you can view for further information similar to how Steam currently has their games sorted based on different hubs. Within these game tabs, you can view what your friends have been doing in that game, their achievements, your own achievements, a newsfeed for updates and bug fixes from developers, newly gifted items received from friends or promotions, and more.

Privacy now works on a two tier system where your close friends can view your real name, location, and other detailed information while online friends can only view your online identity. When you become friends with someone, detailed information is only provided via a "Real Name Request" that you can send them. Otherwise, only basic info is shown.

Arguably one of the best new features about the PS4 is known as PlayGo, where all titles on the console can be downloaded while you play the game. While the initial setup and install may take a while, the PS4 does not require you to install the full game in order to play. For example, if you’re playing the next Uncharted game on the PS4, you only need to download the first level of the game to start playing while the rest downloads in the background. Since the PlayStation Store will have digital downloads of new titles the day physical copies are released, you could immediately start playing the next hot release right away.

The PlayStation 4 will not require a transfer fee for buying used games and while the console is not backwards capable with the PS2 or PS3, you can stream any game in the PlayStation library with the PlayStation Now cloud service. It is currently unknown whether these titles will have to be purchased again from the PlayStation store or if Sony plans on digitizing your own library somehow.

Sony PS4 Conference Video - Specs Detailed:

Eye See You
The PlayStation Eye -- PS4 CameraThe PlayStation Eye has been completely redesigned for the eighth generation console to take advantage of 3D image capturing and inter-connectivity with the PS4 controller. Aside from the increased number of cameras (you get two!), wider range, sleeker design, four different camera options, and recognition for up to six people, the PS Eye will have voice recognition and costs $60. Previous PlayStation Move companion devices will be supported on the PS4 although there are currently no planned new features for them. For the nitty-gritty technical specs, check out this handy table below.

PlayStation Eye Hardware Specs
Feature PS Eye
External Dimensions 186mm X 27mm X 27mm
Width X Height X Depth
Weight Approximately 183g
Video Pixels A maximum of 1280 X 800 pixels X 2 (Two built-in cameras)
Video Frame Rate 1280 X 800 pixels @ 60fps
640 X 400 pixels @ 120fps
320 X 192 pixels @ 240fps
Video Format RAW + YUV (uncompressed)
Lens Dual lenses with a F value/F2.0 fixed focus
Capture Range Approximately 30cm
Field-of-View Approximately 85 degrees
Microphone 4-channel microphone array
Connection Type PS4 dedicated AUX port
Cable Length Approximately 2m

The DualShock 4
The PS4 DualShock 4The PlayStation 4 controller maintains the same general shape (Sony has improved the design to be more comfortable) of previous DualShock controllers and improves upon existing features with new tech. Despite being similar in appearance, the PS3 controller will not be compatible with the eighth generation console due to all the improved or new tech features crammed into the DualShock 4. You still get two analog sticks, two analog triggers (L2 and R2), the iconic triangle, circle, square, and X face buttons, the L1 and R1 buttons, and four individual directional buttons. You also get the neat-o L3 and R3 on the analog sticks. The DualShock 4 retails for $59.99 USD.

Improvements to the controller include a brand new material over the two analog sticks that Sony has claimed to be more comfortable than previous DualShocks. They have also been redesigned to have a circular ridge along the edge of the analog sticks to increase precision when gamers play. The L3 and R3 push buttons on the analog sticks have increased responsiveness, which means something depending on how you rated the previous responsiveness on these two buttons.

The DualShock 4 will have some motion control via a three-axis gyroscope and three-axis accelerometer that the PlayStation eye will recognize. There is an additional vibration feature using multiple motors to give players better immersion with the game they’re playing.

Most gamers will probably notice the rather large touchpad on the center of the controller that also acts as an additional click button. Thus far we've seen this touchpad used for everything from switching weapons, to navigating maps and inventory .

For PlayStation Eye support, the DualShock 4 has a built-in light bar that will transfer information from the game to the controller via different light sequences depending on the context. For example, if a player’s health is low, the DualShock 4 will begin flashing its light bar. A more creative use was seen in Tomb Raider: Definitive Edition where the bar would flash orange and red while holding a torch in the game. In addition to the new light bar sensor on the DualShock 4, there are also two ports for a headset and a mini-USB cable for charging purposes. A headset is included with the purchase of a PS4 although there is also a mono speaker on the controller itself that delivers in-game sounds.

There are two new buttons featured on the PS4 controller: Share and Options. The Options button located on the right side of the DualShock 4 incorporates both the Start and Select button from the previous controller into a single button. I think Options pretty much sums up what the button offers to gamers and developers. The Share button is an entirely new feature for the console that promotes Sony’s new position on social gameplay. When a player hits the Share button, holds it down, or taps it twice, various things can happen depending on the settings. You can upload recorded video to friends online or through social media platforms like YouTube and Facebook. You can also do the same with screenshots from within the game, adding a caption as well if you'd like.

Post your PS4 Spec(s) comments down below.

Article by - Collin Mak
Insert Date: 6/3/2013
Article updated: 12/17/14

See Also:



Ps4 will be affordable

Dual cell(two of today's cells) 2 to 4 gigs shared ram(so programmers can use the same programming in crossover titles) Custom gpu tha supports OpenGL(most of today's CPUs are Directx oriented and only Microsoft can use that) Ram expansion module for buffering(no hard drive, this is a console, this ain't a pc, a hard drive is an excuse to long installs) Fast bluray drive for low load times Bluetooth 4.0/wifi/kinect like sensor. Thunderbolt or USB 3.0

No hdd?

This is one of the main reasons why the PS3 is better than the Xbox. The fact that you can store your Multimedia with a console that's compatible with a wide variety of formats. On top of that remember the fact that downloading games is going to be a medium for video game sales minimum size for installer files on the PS3 is about 8GB + the storage size after the game is installed. So your comment here is redundant. HDD is still a good option because they still haven't reached theoretical speeds and I doubt that we'll reach SSD's theoretical speed at the beginning of a new storage format


Damn... My friend just showed me the recently leaked information of the Playstation 4 and Xbox 720 and I must say, I was completely amazed. I didn't think this info would be released for quite a while, but it's managed to find its way onto the Internet, luckily! If you guys want to check out the PS4 and Xbox 720 for yourselves, here's the site I saw them on:

Next Step

It's pretty much guaranteed. The X-box Next (or 720, or Infinity, or Loop) is identical to the X-box360 in design, it's just that it has been scaled up to possibly 20x the potency in the final revision. It retains an IBM custom PPC CPU (a PowerPC derivative; it's not x86, so it's more like a "Cell") and it retains AMD's Radeon series GPU; only, this time, they're using AMD's Southern Island in the form of a custom 79xx Xenos design. They'll scale the Mhz of that GPU down to 600Mhz from the 900-1300Mhz 28nm high-end designs they use on a PC, but you're still going to get a tremendous amount of power-scaling over anything the Xbox360 could ever be capable of. But as we all know here, the GPU is nothing without a potent CPU, and it's high likely that the CPU in the X-box Next is well over 2x the power of the Cell in the PS3 and much more streamlined. Something like that would put a very large boot-stomp on even a 2011 high-end PC. You wouldn't notice any difference at 1080P/60fps between them until a high-end PC is in "Eye-Finity" mode. I'm pretty sure that Microsoft and AMD have no intention of doing that with the X-box Next. But then we have main memory - it'll be same as X-box360 - unified; it will be GDDR3 256bit; and if Crytek is so closely bound to Microsoft's Game Studios as they appear to be, they may have enough influence to encourage Microsoft to do something for their Cryengine3... and that is - "8Gb Main memory as Standard", because the Cryengine3 is intrinsically designed for 16Gb (but that is never going to happen in a Games Console). But Microsoft would go half-way to it, because they can; rather than by any consideration of it. 4Gb is too small for 1080P/60fps. It's "just enough" to get clear of it comfortably, but to use the full capabilities of Cryengine3? Forget it. There is no way 4Gb is going to make you see the differences in terms of texture detail that hasn't already been seen in "closed" environments from the current generation game consoles which stil staggering me that they are even capable of it, and doesn't leave much room for 700-1200watt PC gaming rigs to show a resolution difference (and that's all it is). Everyone knows this. Particularly Crytek. 4Gb wouldn't even make a dent in the potential of Cryengine3. Not even a Game Console's "to the metal" design architecture. It would be a tremendous waste of the next 7-10 years. Crytek must weep when they have created a game engine that can't even have a tenth of its capabilities used as it currently stands. Even a high-end PC can barely get to 30% of what they engine could REALLY do. Do you know why? The PC high-end gaming rig is a terrible architecture, which is why we're not seeing anything different other than game engines making use of deferred rendering so these architectures can do something "slightly better, or more efficiently. Game consoles can do what a PC can never ever do, and if what GT5 on the PS3 is already proving, and X-box360's GoW is already showing, on terribly ageing hardware, I don't know what it is. It only takes someone to do it and it could change the whole game industry.

You are so wrong

"4Gb is too small for 1080P/60fps." You know nothing man... If you want 1080P/60fps you need Video RAM. With 1,5GB you are good for that resolution. Even the most retarded PC gamers know this.

Not wrong

Video ram has little to do with 1080P/60fps. The only area it really counts for is high resolution textures. Current generation consoles are fairly mandatory with 512x512, but 4Gb is needed for 1920x1080, 1024x1024/2048x2048 textures. That's just no way out of this unless you do some kind of real-time compression or streaming, which you really want to avoid because it's just added CPU over-head. If it were Video ram, AMD's Radeon 7970 3Gb cards would supercede 1.5 and 2Gb GPUs from last year at the same resolutions that the previous cards can achieve even at 2560x1600. But that's not really happening is it. 64bit, 4Gb-addressing game engines, still don't perform that much better since the nVidia GTX480 and AMD 6870 era. If Sony and Microsoft know what they're doing and they're listening to game developers, those devs will be begging them this: Most important in order: 1) Unified Memory (with large aggregate bandwidths; short of 100Gb/sec, but more than 70Gb/sec); 4Gb total memory as a minimum standard 2) CPU (minimum Quad-core for Physics) 3) GPU (high resolution texture fill rate and draw distance; post-processing effects) [dependant on the type of engine; deferred or otherwise] If we're sidelined with 1920x1080, 512x512 textures and 2Gb architectures, you're not going to see much difference other than a guaranteed 60fps. Game console architecture can go way, way beyond this if console designers wanted to do it; coupled with low cost and low-power manufacturing to meet TDP restraints. PCs are different from Consoles, but not in this argument. The biggest difference is in the way that developers approach development and how they can easily best utilize an architecture that has a single line-of-sight and a clear identity of potential along the development path - instead of a spaghetti-junction of PC Architecture / OS / DX-code paths and the nightmare of PC-users on developers' forums wanting to change the whole thing over and over again with an endless stream of patches and "I want improvements because it doesn't run like my friends PC". I know what PC game developers are thinking. And knowing that, I know why Microsoft are doing what they're doing alongside Nintendo. The smartest PC users are blinded by manufacturers that have not yet had competition proving their over-powered, over-costly designs. All the PC industry has at the moment is strength in numbers. It's what the PC industry knows for sure that makes them afraid [of change] in the Games Industry.


It's a well known fact that Crytek have literally spelt it out to Microsoft to release the next generation Xbox with 16Gb of memory for their Cryengine3 "game engine of the future". One of the reasons I think they did this is because they are sick to death of developing on the PC. It's pretty obvious that this is happening. Epic, off the record, definitely is trying very hard to get Microsoft to commit to an absolute minimum of 4Gb. If Microsoft are trying to please both Epic and Crytek with the "finest game engines ever made", I would state quite calmly that there is a good chance Microsoft could go halfway to pleasing both parties with an 8Gb design. It is complete logic for this to happen if these next generation consoles are scheduled for a late 2013 release date, a year from now; with an expectant 10 year life-span.

Correction One of the reasons

Correction One of the reasons I think they did this is because EA is sick to death of them developing on PC

Keeping on the Path

Microsoft's Xbox is doing it between the Xbox360 and Xbox Next. Sony considering reversing that idea would be virtual suicide. Which therefore means the PS4 will be using Cell (dual- or quad-Cell) and it would need nVidia's help with the RSX2. Not to mention XDR (likely XDR2) DRAM memory. For this to happen you won't see any sign of it in any guise until 2013 with a release in 2014. The wait will be worth it. 10x the potential of anything you see at the moment.

This is my view!!!

Cpu- Cell based 6 core - 12 cores are over kill kids most games don't even use more than 2. Memory- 4 gb's of xdr ram (dedicated to the system not shared) Graphics- a 5850 or 6850 (we don't need something huge, pc's are different than consoles people) with 1 gig ddr5 ram optical drive- blu ray of course (why change?) yup yup i win

"Cpu- Cell based 6 core - 12

"Cpu- Cell based 6 core - 12 cores are over kill kids most games don't even use more than 2." LOL PC gamer much?

i would just like to add that

i would just like to add that ps3 has an 8-core cell processor, with one core disabled because the socket doesn't have the bandwidth for 8-cores, and another core is dedicated for real time encryption protocols for the hard drive etc. Effectively leaving 6 cores for games and other media. Downgrading the processor seems kinda stupid to me...

No, it doesn't.

The PS3 does not have an 8-core processor. It had ONE core and 8 SPEs, 2 SPEs are not used on games. CPU: Cell Processor PowerPC-base Core @3.2GHz (Notice the lack on an "S" next to "core") 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS

On White Paper

Naughty Dog has a White Paper on their Game Engine, and particularly concerning Uncharted 2 and 3. They use 5 and 6 SPE/SPUs at 99% efficiency (only a few top coders know how to do it). Those SPE/SPUs handle so much of what the nVidia RSX GPU would normally have to do, that the RSX has the strength to match Xbox360's GPU in terms of maximum performance. That's how strong the Cell is in the PS3. The Cell is rated just below 230-Gigaflops single precision at "3.2Ghz". And here's the killer -- A "5Ghz" Intel i7-2600k manages just 130-Gigaflops single precision. Even more astonishing than that is that the Cell is designed to work with other Cells in a unity that would make AMD's Crossfire look backward by comparison. Putting them together, and this has been done by IBM already, a quad-Cell 32 SPE/SPU managed a mind-shattering 1000 Gigaflops of - wait for it - DOUBLE PRECISION performance. If IBM/Sony/Toshiba/ "Future Computer Corporations" ever decide to dump x86 architecture once and for all because Ghz is going to hit a ceiling within 10 years, Intel and AMD would have to join the "Board for Risc SPE/SPU computing; x86 is going nowhere fast. Ghz is being pumped into these CISC CPUs and they're not really returning the performance you would expect. Especially when Intel charge a stupid amount of money; like $1,000 for some of their high-end CPUs (who the hell are they kidding?). Graphene is not going to be adopted in any form for at least 10 years over Silicon (lucky eh) with Silicon beginning to hit the absolute limit of how small it can go)), which leaves the x86 CPU with a life-time of 10 years before it will never go any faster and its market viability for the Mainstream Consumer being severely limited in terms of power per watt per transistor. Whilst it is going faster in 10 years, a Cell 16 SPE/SPU would still completely destroy an Intel CISC CPU 10 years from now. That's how advanced Cell really is. Cell was nigh impossible to Code for 10 years ago, but now; now things are oh-so-very-different.


Each SPE/SPU that is used in Uncharted 2 and 3, is used for animations, texture streaming, load balancing, command code - hundreds of pieces of fragmented binary - tinyl in size - passed efficiently across the 5-6 SPE/SPUs. Each SPE/SPU compute performance is less than 20 Gigaflops, but more than 15Gigaflops - I don't really know for sure.. Since 6x 20Gigaflops is 120Gigaflops total compute power, therefore 6x SPE/SPU on the PS3's Cell would outperform the same function for animation [et al; as above] as a Intel i7-2600k at 5Ghz. In the first 5 years of the PS3's development cycle, hardly any of them were used; 4 years later the maximum number of SPE/SPUs I first heard of that were being utilized in a game was Liverpool Studio's WipeoutHD, which used 4x SPE/SPU... at 40-60% efficiency. What these "efficiencies" are tested against I don't know for certain, but I think it's part of Sony's devkit known as the "Performance Analyzer". Only Uncharted 2 and 3 gives an idea of what the Cell is capable of. IBM has proven that when you put 2,3 or 4 Cells together, the performance that is possible is completely mind-blowing. Cells were designed to do one thing - work together with absolute efficiency with tiny amounts of data from a very large data set. It would make Intel's i7-2600k at 5Ghz OC super-cooled look like it was derived from the 1980s.

Cell Diversity


700 $ is just fine price for me im sitti'n whit 1200 bucks =3

ps4 price and power

The ps3 was so expensive due to bluray the ps4 will use bluray 4k witch won't cost much more than today's bluray player which should bring a release price of around 500 not the 700 on the ps3 I would imagine it will use more of the shelf components than custom ones to keep the price down also I would agree it will keep the cell processor but a v2 at 28nm with more cores as for gpu I'd say that will keep with nvida and not move to AMD what ever it is it will be custom other specs I'd say 500gb hdd Bluetooth 3.0 next Gen wifi USB 3.0 HDMI 2.0 to support 4k the ps4 will be overall 4 times as powerful as ps3. 2 times the power of the wiiU and and not much more then the next xbox.


As long as they release a left 4 dead game on it. Ill be happy with what every specs it has. I'm pretty sure any new console out performs their predecessors.

okay. i hope these specs are false

Really. A gtx 560? For a next gen console? That would suc My expected specs... Cpu... a quad core cpu @ 5ghz (either cell or arm) Gpu... an nvidia kepler design equivalent to a radeon hd 7990 with 6 gb ddr5 vram Ram... 8 gb xdr2 dram Resolution... quad hd (3840x2160) Direct x 11 These specs are obviously really high, but I would rather buy a really good 1200 dollar ps4 rather than a cheap crappy one. Any thoughts?


Als, let's not forget how much we all want hvd. It may cost a lot, but I think the investment is worth it


those are insane SPECS GTFO more like RETAIL 1500$ no one will buy that... NO ONE!


I would.

Remember Prices!

Right now ps3's are at 300$ remember THAT and that is retail price so don't all be like "i dont mind paying 700$" and sh1t like that then there is no competition every will get WII U and the xbox "720" cause of the price. Think about it 700$ for a console ditch that and get a PC. Also developers would have to make three versions of the game one for Ps4/720/pc because ps4 would be overpowered and also who pays 700$ for a console look at the ps3 600$ launch and then look at the wii ~400$ launch who got more sales...? by almost double the wii did so remember sony will do what is smart for the console and sales


There are gamers out there that would pay for the over powered system. I am one of them. If I was told that there was two different models of PS4. They would all handle the games that were being produced, but the higher end model would load quicker and have overall less lag offline. You best believe I would rather pay $700 or even $800 for that model over paying $500 to $600 for the lower end model. It is all about the experience to these types of gamers. If the price gets them the best experience... Than the wallet will just be a little lighter at the end of the shoping experience.

PS4 Specs.

GPU: 10 GTX 580's Ram: 50GB CPU: 100 SPE's With 8K Blu-ray with God of War 4, Uncharted 4, Syphon Filter 4, Killzone 4, Ratchet and Clank:(Insert Title), Infamous 3, Gran Turismo 6, and a whole bunch of new Ip's would be a very strong Variety of Launch Titles.

Who the hell came up $700?

I would pay that, but it seems sort of random. The PS3 is a great system and maybe most games aren't reaching the full potential of the PS3, but there are several games that have reached the full potential and I really wouldn't mind having that much more power in my console. I would definitely pay $700 to never have to worry about offline game lag or ridiculously long load times. Not to mention the graphics potentials would fly off the charts. I'm sure game developers like Guerrilla Games, Naughty Dog, Konami, and Crytek would have a field day with the new system and I imagine I would drop a deuce at the sight of their love children. (I'm talking Uncharted Crysis 4: Son of the Killzone. I would quit my job and probably never leave my house again.)

The Real Truth

This Beast is going to F-ing own! Rumur has it, is that its going to be a quad turbo disiel powered MONSTER pushing a wopping tetrabyte of ram at 589.7Ghz and thats the weak model . Trust, thats at the low end too!


This will shut PC Gamers up, since they say that there PC Specs are better than Consoles well look at the Playstation, i think SONY Challenging the PC community and think its going to be a great fight between them two.. I've had loads of problems with the PC Gamers and they get on my heading. i did say to everyone of them that the Playstation will own PC, and i was right... SONY = FTW :)

PC gamers

Sony doesn't need to challenge the PC community. PC game developers, since 2010, just really hate most of them and have clearly had enough of it all. The only gamer, game developers like, are the ones that set a standard in professional E-sports, where advertising and sponsorship propel a label to TV - a sort of digital-flyer that grabs the attention of the investors. But since that is only 0.0001% of the PC gaming crowd, it sits right where it is in a bent-out-of-shape analogy of "existing to survive". Anything else is just a lip-biting contest before a developer/publisher pulls the plug; or they take on a model of "F2P" with an online shop. If no one has noticed just how much PC game developers hate the PC gaming crowd, then I hope this has been spelt out clearly to anyone who was wondering what was going on.

I need only one thing from

I need only one thing from them with this update: support other than FAT32 file systems on external HDs via USB 2.0, 3.0, whatever. $700 or even $700 is damn much for a console if you play only time to time and mostly use it as a video player :(

Sony's PS4 Hardware Possibilities

I totally agree with this article, because everything fits. I believe the current PS3 Slim is doing the job untill around 2013-2014. If Sony decide to release the PS4 Console around 2013-2014 or even later, the limits of hardware could obviously be pushed even faster. Personally I'd like to see a low TDP system. Low heat and Power Consumtion is the way of the future. You only have to look at the developments in Tablet Systems and Cell Phones. This is particularly obvious with the recent release of the Playstation Vita Console. If Sony decide to go down this avenue with the PS4, there would need to be significant developments in todays Hardware. It all depends on what resources are around at the time Sony decide to start designing the System. If Sony chose to release the console in late 2012 (unlikely), then the possibilities of the fastest system will be dramatically inhibited. So I think it would be wise for Sony to wait for major development milestones in Low Power System Architecture, in order to yield the best possible System. Sony's "Personal 3D Viewer" is my personal favourite avenue that Sony could take. It would encourage physical excercise. Sony could have Augmented Reality where; You could walk into different Landmarks, Businesses or Streets and collect Bounty/Information with a High Quality 3D Graphic. It would be a great chance for Businesses to Advertise, just like Google Maps does today, except better and more intuative. It could be aided with a GPS Enabled 3D Map of the Streets, Businesses and Landmarks, so you could find your way around and Collect Points. For example, different locations could have a QR Code and an Augmented Reality Pad that can give the Personal 3D Viewer the correct data in order to display the Text Information and the 3D Model. This is just one possible way that the 3D Viewer Could be an exciting concept for PS4. There are so many other possibilities and ideas that could be easily explored with the concept. Happy engineering Sony :)

Where we differ...

the PS4 will probably use a GPU more akin to the GTX 580. Also, it will probably have 2 GB of XDR2-VRAM, and 4 GB of XDR2-DRAM. I hope it uses a Dual CELL microprocessor, probably @ 3.8 GHz. also, it has to support quad bluray (100GB), and will be 8x or 12x. any comments?


nVidia and Rambus (the makers of XDR memory) have settled in court. It's a very good idea that you brought up a combination of XDR1 and XDR2 memory in the PS4. The bit about a GTX580 GPU in a PS4; it's possible if nVidia "RSX" its design - basically, you take out all the interconnect PC facilitation of it, all the x86 code function, and then reduce the frequency of the chip down to 600Mhz on 22nm silicon fab. Many will just laugh at your suggestion of a GTX580/XDR combination in a PS4, but things have changed; the biggest being nVidia's recent settlement with Rambus with a 5 year license agreement. What this means is that nVidia and Rambus will be cemented together, and the best way to make use of that access between them is a games console - not PC graphics cards with XDR memory on them; that would be a mistake I won't explain in detail here. nVidia has never incorporated their GPU compute designs to XDR. XDR was connected to Cell. It was never the other way around. nVidia's RSX was connected to GDDR3. But with this settlement, its change is all but guaranteed. All nVidia and Rambus have to do is put forward a sample of RSX/XDR and then see if Sony bites with a PS4 Cell development. You have to remember also that this dispute between nVidia and Rambus goes back to 2008. Now why would nVidia settle with Rambus all of a sudden. Rambus lost well over 60% of the share price, and nVidia decides to help them out 5 years later - because they're being nice? I'm sorry, but I'm just not that slow in the head.

costs anyone

It may be too much to expect the very best hardware to be included around the time the PS4 will be out. An important factor everyone is overlooking is production cost. Will it be viable for Sony to jam pack all bells and whistles and still hope to bring the PS4 out with a profit-cost margin of around 10%-20%? Allowing the PS4 to be more than twice the price of a PS3 will be bad for Sony.

nVidia waves Arm outside of Cell

The very best hardware you're talking about is the very best hardware from 2005. Cell is still an very strong processor even by today's standard; all PS4 needs is more of them. Then we have nVidia and Rambus recently this month "settling their differences". Put those facts together and there is a good chance that the next PS4 will simply use a "2005 version of the same hardware" in a 2015 format. What you are left with is: Quad-Cell CPU [1 Teraflop] RSX2 GPU [1.6 Teraflops at 100watts] The RSX2 will take on a relative form of the Maxwell/ARM [Project Denver] customised to work with the 4xCells. nVidia and ARM are the main force for changing the gears for future compute performance. All they have to do is wave to Sony and let them know they have an "idea" for their PS4. And it's low cost, high performing and easy to develop on.

PS4 Specs

CPU cell v2 Gpu 2 at 1GB each to support SHD at least if not UHD. SHD 3840x2160 or UHD 7680x4320. Ram 2GB should be enough Hdd 1tb or 500GB system? Drive blu-ray v2 Usb 2 at usb3 speeds Hdmi v? to support SHD or UHD Controller Wouldn't supprise me if they could stream to TVs via wi fi or blue tooth, instead of hdmi or whatever the next gen connection will be. Lastly remember sony's motto " future proof the system". Sony's waiting for the release of tv's that support SHD and UHD in the future out in germany now the rest of us mid or later this year. My guess a late 2013 or march 2014 PS4, sounds about right.

Tech School for Dummies

Higher resolution console gaming beyond 1920x1080 is not going to happen even in 2014. 99% of the consumers within the gaming industry labelled "gamers" are not going to have HDTV that is bigger than 55" for the next 10 years, so >1080P isn't required. 3840x2160 to 7680x4320 - you would need a display size far beyond 100" on the diagonal to even consider those resolutions being viable. Then you would need a 250Gb Blu-ray Disc. Then you would need >16Gb of Memory just to display the image at 60fps with texture resolutions of >2048x2048 (because 512x512 on >65" at 3840x2160 will just highlight the year 2005 as a really backward period for visual entertainment) . Then you would need the year 2020 to even consider it. OLED will completely replace LCD and Plasma within the next 2 years, so SHD or UHD - in the context of gamers - will never happen until after 2020. Some people need to go back to Tech School and understand what they're saying. I understand things can really move long sometimes - and big steps can be taken; but this is an issue of mixing technologies together and expecting a fully assembled Jumbo Jet Plane out of a Junkyard after a Tornado has plowed through it.


You obviously don't do your research well. And no I am not a dummy, because SHD is already out since December last year by toshiba. Don't believe me do a google or Yahoo search. Take a look at this link Also this link Now WHO'S the dummy.

No Sync

Out of Sync technology for an Out of Sync World. It's developments like that that just restart an already troubled technical industry.

Kinda sorta

But your wrong in some cases, because technology is moving much faster in this day and age and the market will seek to produce faster and faster!

A rapid increase in Tera flops

First Look at this Video According to Epic that demo required 2.5 teraflops wich the ps3 is in capable of but we are already seeing Rapid increase in Teraflops making the next generation capable of such graphics (read Nvidia 2013 roadmap in 2007 nvidia was barely capable of 1 teraflop in 2009 almost 2, then in 5 and if they wait until next year close to 16 teraflops (if they wait) making the ps4 far beyond the capabilities of WiiU and the rumored Xbox720 Specs even if they use a cheaper version

Not an expert

but then again I´m not an expert on how video cards work and how they work with everything else, (ram, processor and so on) but i would think they would be able to puss more than 500 Gflops

The Future Forgets PC x86

Xbox360 has been quantified by Epic to be 0.25 Teraflops; or 250 Gigaflops. For 2005, that was truly incredible for a games console. The PS3 took a long time to just slightly creep past this performance, but there's not much in it. 7 years later, and a low power 28nm GPU can easily hit 1.0 Teraflops; or 1000 Gigaflops. You could shove that in the Xbox360 right now and you'd hardly notice the TDP difference. You'd then have the Xbox360 operating at 1.25 Teraflop performance, half way to what Epic is talking about - because the CPU in the Xbox360 is good enough to assist compute performance by the GPU. However, when you put put these 1 Teraflops GPUs on a RISC architecture with system bandwidths in excess of 70Gb/sec - for instance, 256bit GDDR3 @ 1100Mhz - the power scaling will go right off the chart. And we're talking of "RIGHT OFF THE CHART". x86 architecture will never ever be able to do this unless x86 is abandoned. The easiest way to explain this is that when you remove bottlenecks such as 22.6Gb/sec bandwidths between the CPU and GPU and Memory, and instead, open them up to 70.4Gb/sec (35.2Gb/sec bi-directional bandwidth), you're left with something that will kick the PC out of the "games industry" almost permanently overnight. This is under the condition that the pixel resolution is 1920x1080 (high resolution textures, DX10.1 full feature set), and you're looking for 60fps at 2.5Teraflop performance.

PC kicked off the market?

PC has superior control, more control over the content on the system, customizable content, mods, and many many other things that do not involve graphical fidelity but give PC an edge over consoles. And Hi spec PCs will always triumph over consoles in terms of graphical fidelity, 599$ hardware is nothing compared to 4000$ hardware its a simple fact. BTW we already achieved 80gb/sec way back 2 card generations ago and my current set up runs DX11 at around 41 fps with a 1980x1080 and I only payed 1000$ for it, granted I got discounted parts but that's another story entirely. My point remains that Consoles simply cannot out match PC because console are designed with affordability in mind not graphical fidelity (source for card statistics)

oh and its a 256bit vs the 64

oh and its a 256bit vs the 64 bit cell tech... so more data transfer per cycle, people seem to forget that a lot these days

2 gens old card

Let me get this straight, you are comparing your new $1000 gaming rig with what? 2x 460 video cards to a 6 year old gaming console? i fail to see how it took 6 years with twice the investment to get "better graphical fidelity" than what an old system has. A $4000 dollar computer 6 years ago would only give you comparable performance on a game like skyrim today. If not WORSE performance than either a ps3 or 360. True that "customizing" is easier on a pc but the last time i spent a weekend running anti-virus programs and reinstalling windblows on a ps3 or xbox was.... um, yeah, never. Also dont even get me started on "needing to upgrade graphics drivers" every freaking couple weeks because a certain video card couldn't play a certain game right. The BIGGEST problem with "hardware" is in fact not its specs, but of the software that stands in the way of what it does. If there is minimal software needed bridging the i/os it will always be more efficient and better than something "bigger and stronger" that needs 10x more drivers and "processing." Pc gaming is only still around because of the mouse and keyboard. If ps4 came out and could play anything that windows could play with a mouse and keyboard the number of people with "gaming rigs" would severely plummet. But they wont because they know all the crap that comes along with "developing and maintaining" a separate and complete GUI OS. Think software still doesnt play a role? Go put Windows 95 on your computer then try to comment here. Main reason PCs will never "die" is because the main use for pcs is for productivity. Too many people illegally download games which is pushing producers further and further away from pc gaming anyway.

The X number

2.5 Teraflops is 12x the power of the Xbox360 and the PS3 - both rated at 0.25 Teraflops; or 250 Gigaflops. The X Number thrown around at the moment with the Xbox Next is x6 - which is 1.5 Teraflops. Why any current generation console owner (at least the hardcore) is disappointed with a "very likely to happen" 1.5 Teraflops performance before Developers "hit the metal" in terms of code, I don't know. 1.5 Teraflops of compute performance is enough to take consoles to 1080P, full DX10 (3dMark Vantage at High), and 60fps, with very little problem. If it's a question of full DX11, you'd definitely need a minimum of 2.5 Teraflops. DX11, when you start using its features is a "truly massive leap" in visuals - as seen with 3dMark 11. Unless Microsoft and AMD are doing something far beyond expectation, a 2.5 Teraflop Next Xbox isn't going to be a matter of faith in the games industry... it's going to be a matter of wondering what would happen to the PC as a gaming platform.