We have heard everyone from developers to Sony itself state that the PlayStation 4 is more powerful than the Xbox One, but so far that proof hasn't manifested itself in any multiplatform game in a major way.
Game journalists who received review access to both PlayStation 4 and Xbox One copies of Tomb Raider: Definitive Edition are supposedly seeing a huge difference in quality between the two versions.
While it's been confirmed that the PlayStation 4 version of Tomb Raider: Definitive Edition runs at 60 frames-per-second, or FPS, by the game's executive producer, the Xbox One version has been reported as running at less -- a lot less.
Reports from game journalists and industry insiders have stated that the Xbox One version of the game may in fact be running at 30fps on the Xbox One, making for a stark difference in the quality of gameplay. In a statement to Videogamer, Square Enix gave the following comment about the Xbox One version of the game:
"Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."
Remember, it's been confirmed the PlayStation 4 is running at 60fps.
Naturally, Microsoft has come to the Xbox One's defense with the following quote from Microsoft Senior Director of Product Management Albert Penello on the podcast Gamertag Radio:
"Everybody wants to focus on, you know, there's a framerate thing going on in Tomb Raider, there is a resolution thing going on and okay, there's a lot of reasons why that could be true, but we're weeks in. We just shipped, it's a long generation."
It's a long generation, yes, but if the PlayStation 4 is already producing games that are clearly better than the Xbox One, expect that gap to widen even more in the coming years. Even though both systems have roughly the same specs, it's clear that in this instance, the PlayStation 4 is the definitive console for Tomb Raider: Definitive Edition.
However, it may not be down to specs at all: users on the popular forum NeoGAF state that each version of the game was ported by two different teams. The Xbox One version was ported by United Front Games while developer Nixxes, who had experience with the PS3 and PC version of Tomb Rider, was tasked with the porting of the game to the PlayStation 4. Could the difference in versions just be down to one developer having more experience with the game in general? Possibly. We'll have to wait until Square Enix's next multiplatform game, Thief, releases in February to see if this scenario repeats.
What do you think, PS4 Experts readers? Is this just the start of the PlayStation 4 exerting its power, or do you think this is an isolated case due to developer mishandling? Let us know in the comments!
Article by - Joshua Phillips
Insert Date: 1/25/2014